Re: Fw: [computer-go] Re: Interesting problem

2007-01-07 Thread steve uurtamo
i'm not too sure what the protocol is on this, but it'd be interesting nonetheless -- the current 'human' KGS tournament this month is 9x9 -- anyone with a very strong 9x9 player should enter it, if it wouldn't offend anyone (i can't imagine that it would, since money isn't involved*). s. *

Re: Fw: [computer-go] Re: Interesting problem

2007-01-05 Thread Petri Pitkanen
opponent and eventually could have passed for free. Had game been under Japanese rules I would have been 'forced' to think whether reply was needed and thus think a lot longer time for replies and possibly lost on time because reply would have been needed probably too often. Conclusion: Under

Re: Fw: [computer-go] Re: Interesting problem

2007-01-05 Thread Robert Jasiek
Petri Pitkanen wrote: Like in example from tournament game where a bot makes hundreds of useless moves. Rules that encourage that simply are not good. The only way to prevent this is a mandatory pass whenever a pass is a possible perfect play. When you think about it, you would furthermore

Re: Fw: [computer-go] Re: Interesting problem

2007-01-04 Thread Robert Jasiek
steve uurtamo wrote: there's simply nothing more irritating than someone attempting an unreasonable invasion at the end of a game in order to try to turn a loss into a win. I try this during the opening, the middle game, and the endgame. The only difference is in YOUR perception. -- robert

Re: Fw: [computer-go] Re: Interesting problem

2007-01-04 Thread steve uurtamo
I try this during the opening, the middle game, and the endgame. The only difference is in YOUR perception. :) fair enough. s. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com