RE: [computer-go] crazystone, mogo, go4++, greenpeep, valkyra or other strong programs on cgos19x19?

2007-12-10 Thread Magnus Persson
Quoting David Fotland [EMAIL PROTECTED]: I hope it will get much stronger in the next few weeks as I wring out the bugs. It's nice to see Valkyria join. Anyone else? Yes, I gave it a try and I might have found the reason it has been playing so poorly on 19x19. My laptop overheat easily

[computer-go] Microsoft Research Lectures: Akihiro Kishimoto

2007-12-10 Thread David Stern
Hi all, Akihiro's talk has finally been put online at: http://content.digitalwell.washington.edu/msr/external_release_talks_12_05_2 005/15004/lecture.htm I hope people find it helpful. Sorry for the delay and the fact that he is missing from the video - for some reason the cameraman

[computer-go] A thought about Bot-server communications

2007-12-10 Thread Nick Wedd
When I play Go on a Go server, I do not try to remember the board position. I can always find out what it is by looking at the client window on my screen. When a bot plays on a Go server, it does remember the position. This is something that programs are good at, so it seems reasonable to

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Jason House
As I understand it, gtp is for one way communication. I've heard of this as an issue when developers try to provide output for the benefit of players (or bot developer debugging the bot) There's typically work-arounds that we use to overcome this. On kgs, to inform the players, the version

Re: [computer-go] Hall of fame for CGOS

2007-12-10 Thread Jason House
What is the proper way to interpret the score and opponent columns? On Dec 9, 2007 7:30 PM, Don Dailey [EMAIL PROTECTED] wrote: I just put up the improved hall of fame page. I'm using the values Rémi suggests and the values look more in line with CGOS. Also, FatMan-1 is fixed at 1800

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Don Dailey
Nick Wedd wrote: When I play Go on a Go server, I do not try to remember the board position. I can always find out what it is by looking at the client window on my screen. When a bot plays on a Go server, it does remember the position. This is something that programs are good at, so it

Re: [computer-go] Hall of fame for CGOS

2007-12-10 Thread Don Dailey
Let me refer you to the bayeselo web site, this is not my work but due to Rémi Coulom http://remi.coulom.free.fr/.I am simply using his software to build the table: http://remi.coulom.free.fr/Bayesian-Elo/ The score is simply how well the program scored against it's totally

Re: [computer-go] Hall of fame for CGOS

2007-12-10 Thread Don Dailey
Another example I found is the impressive Valkyria program. Version 2.7 won 92% of it's games, more than even the top rated greenpeep0.5.1. However, the average rating of Valkyria's opponents was only 1722. This is quite a difference. So Valkyria is rated only compared to greenpeep

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Don Dailey
I forgot mention why FEN is flawed. It's because it fails to capture the complete state of the game. It records en-passant information and color to move, but it's does not capture position history so you cannot detect draws due to positional repetition. In GO, this is probably a more

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Álvaro Begué
On Dec 10, 2007 10:07 AM, Don Dailey [EMAIL PROTECTED] wrote: I forgot mention why FEN is flawed. It's because it fails to capture the complete state of the game. It records en-passant information and color to move, but it's does not capture position history so you cannot detect draws

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Erik van der Werf
On Dec 10, 2007 4:35 PM, Álvaro Begué [EMAIL PROTECTED] wrote: In GO, this is probably a more serious problem. Yes, there is no such thing as an irreversible move in go. Well there is the opening move... (unless suicide is legal you can never recreate the empty board). I think we are stuck

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Álvaro Begué
On Dec 10, 2007 11:05 AM, Erik van der Werf [EMAIL PROTECTED] wrote: On Dec 10, 2007 4:35 PM, Álvaro Begué [EMAIL PROTECTED] wrote: In GO, this is probably a more serious problem. Yes, there is no such thing as an irreversible move in go. Well there is the opening move... (unless suicide

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Don Dailey
Of course if only simple KO is used, then repetition is not an issue - you only have to store the simple ko state fen style. But none of this is any good for a general solution (a simple text based position notation.) We could talk about systems for compressing move lists of course but there

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Nick Wedd
In message [EMAIL PROTECTED], Álvaro Begué [EMAIL PROTECTED] writes It is not my intention to sound confrontational. I really don't know how other rule sets deal with tricky situations. For long-cycle repetitions: Japanese: A repetition lead to no result. The game is replayed.

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Álvaro Begué
On Dec 10, 2007 11:48 AM, Don Dailey [EMAIL PROTECTED] wrote: Of course if only simple KO is used, then repetition is not an issue - you only have to store the simple ko state fen style. But none of this is any good for a general solution (a simple text based position notation.) We could

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Robert Jasiek
Nick Wedd wrote: Chinese: A player may not repeat a previous board position and when he does the game counts as half a win to each player. According to influentual Chinese professionals, the superko rule is a fake overridden by the referee ko rules section.

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Álvaro Begué
On Dec 10, 2007 11:56 AM, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Álvaro Begué [EMAIL PROTECTED] writes It is not my intention to sound confrontational. I really don't know how other rule sets deal with tricky situations. For long-cycle repetitions: Japanese:

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Nick Wedd
In message [EMAIL PROTECTED], Robert Jasiek [EMAIL PROTECTED] writes Nick Wedd wrote: Chinese: A player may not repeat a previous board position and when he does the game counts as half a win to each player. According to influentual Chinese professionals,

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Erik van der Werf
On Dec 10, 2007 5:23 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Dec 10, 2007 11:05 AM, Erik van der Werf [EMAIL PROTECTED] Or simply don't use superko. Normal rules work fine with only some minimal knowledge of the last move. Long cycles are not an issue because they may repeat multiple

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Erik van der Werf
On Dec 10, 2007 6:07 PM, Álvaro Begué [EMAIL PROTECTED] wrote: It looks like even under non-superko rules, something special happens if a position is repeated, which means that a program should know the entire history of the game, or it may accidentally repeat a previous position, even if it

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Don Dailey
Erik van der Werf wrote: On Dec 10, 2007 6:07 PM, Álvaro Begué [EMAIL PROTECTED] wrote: It looks like even under non-superko rules, something special happens if a position is repeated, which means that a program should know the entire history of the game, or it may accidentally repeat a

[computer-go] Re: A thought about ratings.

2007-12-10 Thread Dave Dyer
Arguing whether method A or method B rates a program more correctly is really close to arguing how many angels can dance on the head of a Pin. Ratings, at best, are based on mathematical models with many simplifying assumptions. Ratings are not reality.

Re: [computer-go] Re: A thought about ratings.

2007-12-10 Thread steve uurtamo
Ratings are not reality. i think that we can probably say that a rating system for, say, 19x19 go with komi relative to handicap and time controls roughly the same for each contest (or not, you choose!) is anything that turns a set of: (p1,p2,h,t,r) [player 1, player 2, handicap, time, result]

Re: [computer-go] low-hanging fruit - yose

2007-12-10 Thread Mark Boon
On 6-dec-07, at 19:29, Don Dailey wrote: Here is an example of why this works so well and why your greedy approach is so wrong: Consider a position where there are 2 groups left that are being fought over. One of these groups is very large and the other is quite small.The computer

Re: [computer-go] Re: A thought about ratings.

2007-12-10 Thread steve uurtamo
(p1,p2,h,t,r) [player 1, player 2, handicap, time, result] i should have said that i mean time here to be the actual date/time that the contest occurred, since skill can (and often does) change over time. also the p1,p2 should be taken to be ordered, so that we know who was black and who was

Re: [computer-go] Re: A thought about ratings.

2007-12-10 Thread Don Dailey
Dave Dyer wrote: Arguing whether method A or method B rates a program more correctly is really close to arguing how many angels can dance on the head of a Pin. Ratings, at best, are based on mathematical models with many simplifying assumptions. Ratings are not reality. Nobody really

RE: [computer-go] Re: A thought about ratings.

2007-12-10 Thread Edward de Grijs
Nobody really believes ratings are 100% right on the money accurate. But it's silly not to use the most correct method possible. Ratings are a very useful approximation to reality and you might as well get as close to that reality as you can.- Don But then we have to take the amount

Re: [computer-go] Re: A thought about ratings.

2007-12-10 Thread Ian Osgood
On Dec 10, 2007, at 11:53 AM, Edward de Grijs wrote: Nobody really believes ratings are 100% right on the money accurate. But it's silly not to use the most correct method possible. Ratings are a very useful approximation to reality and you might as well get as close to that

Re: [computer-go] low-hanging fruit - yose

2007-12-10 Thread Don Dailey
Mark Boon wrote: On 6-dec-07, at 19:29, Don Dailey wrote: Here is an example of why this works so well and why your greedy approach is so wrong: Consider a position where there are 2 groups left that are being fought over. One of these groups is very large and the other is quite

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Gunnar Farnebäck
Nick Wedd wrote: When I play Go on a Go server, I do not try to remember the board position. I can always find out what it is by looking at the client window on my screen. When a bot plays on a Go server, it does remember the position. This is something that programs are good at, so it

Re: [computer-go] Hall of fame for CGOS

2007-12-10 Thread Rémi Coulom
Don Dailey wrote: Another example I found is the impressive Valkyria program. Version 2.7 won 92% of it's games, more than even the top rated greenpeep0.5.1. However, the average rating of Valkyria's opponents was only 1722. This is quite a difference. So Valkyria is rated only

Re: [computer-go] low-hanging fruit - yose

2007-12-10 Thread Vlad Dumitrescu
Hi Don, On Dec 10, 2007 9:08 PM, Don Dailey [EMAIL PROTECTED] wrote: /snipped a lot of interesting stuff/ However MC play-outs is not horizon limited like this. It's stupid to make it greedy because it may notice that winning the big group leads to a loss every time and that some other

Re: [computer-go] low-hanging fruit - yose

2007-12-10 Thread Chris Fant
Such guidance has to be fairly subtle, however; it often must take the form of if he plays here, do this, if there, do that. Doesn't the search tree provide such functionality? ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Don Dailey
Erik van der Werf wrote: On Dec 10, 2007 6:48 PM, Don Dailey [EMAIL PROTECTED] wrote: In Go however, even if the fundamental game is unchanged you may be playing illegal moves if you are not aware of the superko situation. And you think superko is part of the fundamental game???

Re: [computer-go] crazystone, mogo, go4++, greenpeep, valkyra or other strong programs on cgos19x19?

2007-12-10 Thread David Doshay
We are working to get SlugGo up again. Cheers, David On 9, Dec 2007, at 9:43 PM, David Fotland wrote: Anyone else? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] low-hanging fruit - yose

2007-12-10 Thread terry mcintyre
From: Chris Fant [EMAIL PROTECTED] Such guidance has to be fairly subtle, however; it often must take the form of if he plays here, do this, if there, do that. Doesn't the search tree provide such functionality? It does indeed - but there are often forced sequences which can be predicted

[computer-go] CGOS 19x19 down?

2007-12-10 Thread David Fotland
It looks like the server is down again. It's too bad since there were so many strong programs connected. I hope it comes back up soon. David ___ computer-go mailing list computer-go@computer-go.org