Re: [computer-go] http://www.computer-go.info/ expired

2008-01-14 Thread Joshua Shriver
Getting Primefarm looks like a hosting site page. Agree account must have lapsed. -Josh On Jan 14, 2008 11:34 AM, Ian Osgood [EMAIL PROTECTED] wrote: Is it just me, or did the http://www.computer-go.info/ site just expire? Ian ___ computer-go

Re: [computer-go] http://www.computer-go.info/ expired

2008-01-14 Thread Nick Wedd
In message [EMAIL PROTECTED], Ian Osgood [EMAIL PROTECTED] writes Is it just me, or did the http://www.computer-go.info/ site just expire? The hosting server was taken down for repairs yesterday. The physical server is now up and running again, but it seems the admins have not put

[computer-go] http://www.computer-go.info/ expired

2008-01-14 Thread Ian Osgood
Is it just me, or did the http://www.computer-go.info/ site just expire? Ian ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] http://www.computer-go.info/ expired

2008-01-14 Thread Nick Wedd
In message [EMAIL PROTECTED], Joshua Shriver [EMAIL PROTECTED] writes Getting Primefarm looks like a hosting site page. Agree account must have lapsed. Admin kicked. It's working again now. Nick -Josh On Jan 14, 2008 11:34 AM, Ian Osgood [EMAIL PROTECTED] wrote: Is it just me, or did the

[computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread mingwu
Hi, I read on the web, and some other places that most Go programs can only evaluate a dozen of moves per second. Is this still true today on a typical machine, say, single 2GHz CPU, 2GB memory? And if this is still true, how can we make it faster? To make the question more precise, I define a

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread Jason House
I think your question boils down to answering what is meant by evaluate. Chess has a heuristic that is easy to compute and gives a good evaluation. Go lacks this. While probably an inferior evaluator, the Bouzy 5/21 score estimator is an example from go that can be quite slow. UCT (or

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread mingwu
On Jan 14, 2008 6:15 PM, Jason House [EMAIL PROTECTED] wrote: slow. UCT (or generically Monte Carlo) can evaluate a position fairly quickly (maybe 1k-100k per second depending on how heavy the playout is), they don't give a reliable estimate. To improve this, they end up 1K ~ 100 K / sec

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread Darren Cook
1K ~ 100 K / sec is much faster than a dozen / sec of a conventional program. Do they calculate dragon safety (eyes, connections, patterns ...)? if not, the estimate will be VERY unreliable. No, because they play the game out to the end where everything is as safe as it can be. Then,

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread Jason House
On Mon, 2008-01-14 at 19:41 -0800, mingwu wrote: 1K ~ 100 K / sec is much faster than a dozen / sec of a conventional program. Do they calculate dragon safety (eyes, connections, patterns ...)? if not, the estimate will be VERY unreliable. That's just it, they don't. They play a

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread David Doshay
The problem here is that you asked mutually contradictory things. You defined what you meant by a board update, in which you specified a list of things, and you also asked about top programs. The top programs do not do the kinds of evaluations you specify, although older conventional

Fwd: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread mingwu
(sent to my email address only; now fwd to ML to share information). Thank everyone for the explanation. -- Forwarded message -- From: terry mcintyre [EMAIL PROTECTED] Date: Jan 14, 2008 8:02 PM Subject: Re: [computer-go] On average how many board updates/sec can top Go programs

Re: [computer-go] On average how many board updates/sec can top Go programs do these days?

2008-01-14 Thread mingwu
It does this by generating random legal moves. A string of legal moves, to the end, is one playout. OK, now I understand it generates a sequence of moves, all the way to the game end; which means a playout typically contains 200 (from middle game) ~ 300 (from opening) moves, and the so-called

Re: [computer-go] On average how many board updates/sec can top conventional Go programs do these days?

2008-01-14 Thread mingwu
Yes, you are right. Now I understand how those Monte Carlo programs works. I modified my question (and email subject) as: On average how many board updates/sec can top conventional Go programs do these days? On Jan 14, 2008 8:48 PM, David Doshay [EMAIL PROTECTED] wrote: The problem here is