So far, only Yamato-san has registered for Nick Wedd's
next KGS tournament (to be held on April 5).
It would be a shame when Zen19 would remain the only
(strong) participant.
Come on, gentlemen: register your engines!
Other question: Might it be possible to find a
volunteer for operating Zen19
In message 20090331064748.227...@gmx.net, Ingo Althöfer
3-hirn-ver...@gmx.de writes
So far, only Yamato-san has registered for Nick Wedd's
next KGS tournament (to be held on April 5).
It would be a shame when Zen19 would remain the only
(strong) participant.
Come on, gentlemen: register your
Probably the most original part of Zen is in the playout. I don't think MC
simulations must be always fast, so it has a lot of hard-coded Go
knowledge.
Yamato
Hello
Are your playouts simple enough so you could publish the exact algorithm in
(pseudo) source code? I'm sure many will be
Jonas Kahn wrote:
You might be interested by this article, for a very complete and tested
answer. Plus the idea of grouping, but a good part of the effect seems
to me to be giving a heuristic pre-value to moves, which might be done more
efficiently otherwise:
On Tue, 31 Mar 2009, Matthew Woodcraft wrote:
Jonas Kahn wrote:
You might be interested by this article, for a very complete and tested
answer. Plus the idea of grouping, but a good part of the effect seems
to me to be giving a heuristic pre-value to moves, which might be done more
efficiently
Does it hurt the integrity of a UCT tree if you update it in a way that is contrary to the standard traverse-simulate-backup strategy? For example, what if
many simulations were run on a certain node deep in the tree and then all those results are backed-up the tree without doing any new
It seems like there was a short discussion here recently about a strategy for reducing the amount of time spent updating the MCTS search tree, but now I can't
find it. I don't remember much else about it. Does this ring any bells for anyone?
___
Are your playouts simple enough so you could publish the exact algorithm in
(pseudo) source code?
I'm sure many will be interested if you are willing to share it.
I need to keep details secret for a while, to retain its commercial value.
But I can say that Remi's work was more important than
I think you're looking for a post by Łukasz Lew about the epsilon
trick...
Sent from my iPhone
On Mar 31, 2009, at 8:37 PM, Michael Williams michaelwilliam...@gmail.com
wrote:
It seems like there was a short discussion here recently about a
strategy for reducing the amount of time spent
More than ten thousand games 19x19 Go are played in my computer Go Tournament -
time to again publish some results!
Please have a look at my newly created site for results and more informations:
www.igosoft.com
All these games are played on my home PC (Windows - Intel Pentium IV - 2.6
GHz).
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