Congratulations to CrazyStone, winner of yesterday's KGS bot tournament on
13x13 boards!
My report is at http://www.weddslist.com/kgs/past/111/index.html
As usual I welcome your comments and corrections.
Nick
--
Nick Wedd mapr...@gmail.com
___
Thanks Nick,
Crazy Stone was running on the same Amazon Xeon as in the slow tournament.
Sorry for not indicating it in the registration email.
Rémi
- Mail original -
De: Nick Wedd mapr...@gmail.com
À: computer-go@computer-go.org
Envoyé: Mardi 7 Avril 2015 02:48:22
Objet: [Computer-go]
Hi,
sorry for not mentioning it, Pachi was running on all threads of
AMD FX(tm)-8350 Eight-Core Processor
with 24GB RAM this time.
On Mon, Apr 06, 2015 at 06:48:22PM +0100, Nick Wedd wrote:
Congratulations to CrazyStone, winner of yesterday's KGS bot tournament on
13x13 boards!
Hi!
I think Detlef is thinking right about it - if I had the time to work
on CGOS, I would look at reusing whatever is done already in the area of
having programs play against each other, and extending that with
literally just networking + userdb + rating + autopairing + webreports.
Gogui
What about just start the project on github or https://bitbucket.org/
(is not bad at forking and merging)
Open an issue for the discussion and off we go:)
When I was thinking of a quick solution I was thinking about gogui,
which supports most of the game handling already.
This sounds like a good idea and I haven't ruled out Java, but not the
biggest fan. But would rather do it in Java than say C.
I was leaning toward C# since it's a very popular and portable
language. The code would be portable among Win/Lin/OS X heck even
Android/iOS (for viewer) due to Xamarin.
C# is a nice language, but for anything open-source, the fact that it
was created by Microsoft kind of 'taints' it. Which is not to say
that java is very untainted these days, being owned by Oracle...
From a practical point of view, java does most things that C# does,
with a few obvious