Re: [Computer-go] Updating Asimovs Laws of Robotics

2017-11-04 Thread Mark Goldfain

From: Thomas Rohde 

On 2017-11-01 at 11:48, adrian.b.rob...@gmail.com wrote:

Robert Jasiek  writes:

In Germany, an ethics commission has written ethical guidelines for 
self-driving cars with also the rule to always prefer avoiding casualties of 
human beings.

Did they consult Isaac Asimov on this?

Should actually have been their first thought, IMO (and I guess they were), 
Asimov’s Laws of Robotics should be obligatory reading for everybody in 
robotics. (and probably should be expanded/modernised — adapted to contemporary 
knowledge)

Jokes aside, it's interesting to see some convergence of science to science 
fiction..

Not surprising, IMO, since many of the best SF writers, including Asimov, 
actually were and are scientists and/or engineers. And scientists (as well as 
engineers, even industrial designers) often take their ideas from SF, again 
unsurprising … I’d assume that reading SF has inspired many people to pursue 
science, engineering, astronautics, etc.

Also, there is the word “science” in Science Fiction, which should tell us 
something. SF is not necessarily always “space opera” with goodies and baddies 
and alien monsters, space opera is often not much more than cowboy stories in 
“spacey” apparel.

Forgive the off-topic … as an avid SF reader I was triggered ;-)

Respectfully,
Tom
If you're interested in this, check out one of the key results of the 
2017 Asilomar conference on AI:

https://futureoflife.org/ai-principles/

Cheers,
-- Mark

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Re: [Computer-go] AI Driving Cars

2017-01-07 Thread Mark Goldfain

Perhaps you did not hear about the fatal Tesla crash in Florida on 05/07/16?
   
http://www.nytimes.com/interactive/2016/07/01/business/inside-tesla-accident.html
Or the fatal crash in China of a Tesla on 01/16/16, which only got reported in 
the news around September?
   
http://www.nytimes.com/2016/09/15/business/fatal-tesla-crash-in-china-involved-autopilot-government-tv-says.html
Frankly, there has not been a lot of coverage of these 2 events.

 -- Mark

| Message: 6
| Date: Sat, 7 Jan 2017 21:34:27 +
| From: Nick Wedd
| To:computer-go@computer-go.org
| Subject: Re: [Computer-go] Our Silicon Overlord
| Message-ID:
|   
| Content-Type: text/plain; charset="utf-8"
|
| The first time someone's killed by an AI-controlled vehicle, you can be
| sure it'll be world news. That's how journalism works.
|
| Nick
 

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Re: [Computer-go] Number of Go positions computed at last (John Tromp)

2016-01-25 Thread Mark Goldfain

Well, although Dr. Tromp seems rather modest about this result, I haven't
heard of anyone else doing similarly interesting work on the theoretical
foundations of the game.  This set of results is fascinating and newsworthy.
Congratulations on carrying this out, all the way up to 19x19 !

I have a couple of questions, if these comments are being seen by Dr. Tromp.

1. So, as you go up the chart, what is the percentage of all possible 
positions that are legal?
Isn't that a trivially-quick corollary from your results?  [ (Tromp 
result) / (3 **(n*n)) ]
And isn't that an interesting sequence?  Perhaps more intuitively 
useful to a go-programmer
than the raw numbers themselves?  Does this set of ratios make any 
intuitive sense to you
... or should I rephrase that as -- can you rationalize these 
results of the ratios?


2. One of the most frustrating things about writing a program to play go 
is that the rules are
a bit blurry.  Far too blurry to really satisfy a computer 
programmer.  I think some of the
work you've done over the years is in creating a rigorous and 
computable set of rules.
Is this correct, or have I heard wrong on this count?  Do you have 
a set of rules that
could be profitably used for the basis of a go-playing program, 
that you like today?

Is there a link to such a rule set somewhere?

Thanks,
-- Mark Goldfain

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