The current fashion favours general AI approaches forgoing knowledge
details. Given enough calculation power applied to well chosen AI
techiques, many knowledge details are redundant because they are
generated automatically: AlphaGo does play (at least some) ko fights
with ko threats, tesujis,
On 03.02.2016 15:34, Jim O'Flaherty wrote:
BTW, I have my own personal aspirations which have been thwarted by this
development. I have several thousand hours of doing my own research and
development [...] although I
will likely drift further away from Go as the focal point of motivation.
Robert,
How have these things emerged in the chess AI world following Deep Blue and
Kasperov's loss over a decade ago? To what degree does "human expert
details of chess theory matters" (where the term "matters" is pretty
squishy). From what I can see, that is not what happened and while I am not
Just as an aside,
One nice thing about having "expert" chess players is the ability to easily
discover cheating and to estimate the "player rank" of any move. Because
the computer is effectively an oracle for that game, it gives incidental
feedback about strength of any given move.
steve
On Feb
On 03 Feb 2016, at 06:58, Robert Jasiek wrote:
>
> On 03.02.2016 15:34, Jim O'Flaherty wrote:
>> Best of luck finding your way through your meaning and value (emotional)
>> reintegration of this newest reality update.
>
> Nothing has changed (or will change when "brute force"
On 04.02.2016 02:52, David Ongaro wrote:
At the same time I've to point out that you seem to plan to get very old.
I will not see the solution, which needs at least another 400 years
unless computers learn to research.
--
robert jasiek
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