Re: [Computer-go] PhD thesis on MCTS

2016-01-11 Thread valkyria
My first montecarloprogram Viking worked something like this (this was before UCT). It used alpha-beta evaluating each terminal node with 500 simulations. But I would do early cutoffs after 50 moves or so if a coinfidence interval was outside the current alfa or beta. This together with heavy

Re: [Computer-go] PhD thesis on MCTS

2016-01-11 Thread Hendrik Baier
Hi Xavier, I have considered this, but even level-2 Nested MCTS requires quite a bit of thinking time. Let's say you can do 1000 playouts per second in your game, and you want to do at least 500 playouts on levels 1 and 2 for each move decision. Assume your playouts have 50 moves on average. Then

Re: [Computer-go] PhD thesis on MCTS

2016-01-06 Thread Xavier Combelle
Thanks, it was nice. I have a question did you tried to implement Nested montecarlo tree search in two player game ? If I remembered well something like this was envisioned in this mailing list. 2015-12-30 13:29 GMT+01:00 Hendrik Baier : > Hello list, > > I recently

[Computer-go] PhD thesis on MCTS

2015-12-30 Thread Hendrik Baier
Hello list, I recently defended my PhD. Maybe it's of interest to some of you who are applying MCTS to one-player or adversarial two-player domains. You can download a revised edition (basically fewer typos than the printed thing) here: http://hendrikbaier.jimdo.com/research/ Cheers, Hendrik

Re: [Computer-go] PhD thesis on MCTS

2015-12-30 Thread Ingo Althöfer
Hi Hendrik, thanks for the info and the link. Cheers, Ingo. > Gesendet: Mittwoch, 30. Dezember 2015 um 13:29 Uhr > Von: "Hendrik Baier" <hendrik.ba...@gmail.com> > An: computer-go@computer-go.org > Betreff: [Computer-go] PhD thesis on MCTS > > Hello list, >