Congratulations to AyaMC, undefeated winner of the December KGS bot
tournament!
I apologise for making this announcement later than usual. My report is at
http://www.weddslist.com/kgs/past/128/index.html
Nick
--
Nick Wedd mapr...@gmail.com
___
Congratulations to AyaMC, winner of the November KGS bot tournament!
My report is at http://www.weddslist.com/kgs/past/127/index.html
As usual I will welcome your comments and corrections.
~~
I am beginning to plan the schedule of KGS bot
Thanks for the writeup Nick! It seems that I shouldn’t use pre-release
versions of my bot for a tournament. ;) That was one horrible performance
and I will have to spend some time figuring out where (and when) I messed
up.
Urban
On Tue, Oct 11, 2016 at 12:14 AM, Nick Wedd
Congratulations to AyaMC, winner of yesterday's KGS bot tournament with 40
wins from 40 rounds! This is the highest score I have ever seen, and am
ever likely to see.
My report is at http://www.weddslist.com/kgs/past/126/index.html
As usual, I will welcome your comments and corrections.
Nick
--
The plots of the network output were generated using matplotlib... here ya
go:
https://github.com/Rochester-NRT/RocAlphaGo/pull/146/files
On Sep 8, 2016 12:51 AM, "Nick Wedd" wrote:
> Thank you for pointing this out. There are no hidden tie-break
> shenanigans. There is a
Thank you for pointing this out. There are no hidden tie-break
shenanigans. There is a defect in the script I use to convert
https://www.gokgs.com/tournEntrants.jsp?sort=s=1068 to a crosstable.
I'll probably leave the script as it is, and put this right with manual
edits.
I think Robert Waite
On 7/09/2016 21:21, Nick Wedd wrote:
> Congratulations to AyaMC, undefeated winner of the September slow KGS
> bot tournament, which ended earlier today!
>
> My report is at http://www.weddslist.com/kgs/past/S16.2/index.html
> As usual, I will welcome your comments and corrections.
Given that
Congratulations to AyaMC, undefeated winner of the September slow KGS bot
tournament, which ended earlier today!
My report is at http://www.weddslist.com/kgs/past/S16.2/index.html
As usual, I will welcome your comments and corrections.
Nick
--
Nick Wedd mapr...@gmail.com
Congratulations to AyaMC, winner of Sunday's KGS Computer Go tournament!
My report is at
http://www.weddslist.com/kgs/past/52/index.html
Two people had bots crash after receiving the message
FINEST: Still an outstanding command. I do not know what this means,
and am reporting it to wms.
In message wladvtgcx1ykf...@maproom.demon.co.uk, Nick Wedd
n...@maproom.co.uk writes
Congratulations to AyaMC, winner of Sunday's KGS Computer Go
tournament! My report is at
http://www.weddslist.com/kgs/past/52/index.html
Two people had bots crash after receiving the message
FINEST: Still an
To: computer-go computer-go@computer-go.org
Sent: Tue, October 6, 2009 9:13:17 AM
Subject: Re: [computer-go] Congratulations to AyaMC!
In message wladvtgcx1ykf...@maproom.demon.co.uk, Nick Wedd
n...@maproom.co.uk writes
Congratulations to AyaMC, winner of Sunday's KGS Computer Go tournament! My
...@maproom.co.uk
To: computer-go computer-go@computer-go.org
Sent: Tue, October 6, 2009 9:13:17 AM
Subject: Re: [computer-go] Congratulations to AyaMC!
In message wladvtgcx1ykf...@maproom.demon.co.uk, Nick Wedd n...@maproom.co.uk
writes
Congratulations to AyaMC, winner of Sunday's KGS Computer Go
The slave that labours and the slave that votes -- Peter Pindar
From: Nick Wedd n...@maproom.co.uk
To: computer-go computer-go@computer-go.org
Sent: Tue, October 6, 2009 9:13:17 AM
Subject: Re: [computer-go] Congratulations to AyaMC!
In message wladvtgcx1ykf...@maproom.demon.co.uk, Nick Wedd n
-- Peter Pindar
--
*From:* Nick Wedd n...@maproom.co.ukn...@maproom.co.uk
*To:* computer-go computer-go@computer-go.org
computer-go@computer-go.org
*Sent:* Tue, October 6, 2009 9:13:17 AM
*Subject:* Re: [computer-go] Congratulations to AyaMC!
In message
The joint winners of yesterday's KGS bot tournament were ManyFaces1 and
AyaMC. My report is at http://www.weddslist.com/kgs/past/49/index.html
Nick
--
Nick Weddn...@maproom.co.uk
___
computer-go mailing list
computer-go@computer-go.org
In message
[EMAIL PROTECTED], Eric
Boesch [EMAIL PROTECTED] writes
On Mon, Jun 16, 2008 at 2:00 PM, Nick Wedd [EMAIL PROTECTED] wrote:
In message [EMAIL PROTECTED],
John Fan [EMAIL PROTECTED] writes
After I review the game, it is hard to say ManyFaces made a mistake at
move 60 or around,
AyaMC and StoneGrid were the winners of yesterday's KGS bot tournament,
both undefeated, with 6/6 and 9/9 wins respectively. My report is at
http://www.weddslist.com/kgs/past/39/index.html
It is longer than usual, because I found quite a few of the games
interesting.
Nick
--
Nick Wedd
Is it possible to show the board for the round 1 open division game? You
refer specifically to a choice made at move 60...
Also, the processor description for HBotSVN is incorrect. Rounds 1-6 were
through a virtual machine on a box with a 2GHz Intel Core Duo.Rounds 7-9
was running native on
After I review the game, it is hard to say ManyFaces made a mistake at move
60 or around, since the white group at the lower left corner has a flaw. It
is a sente for black to settle its F1 group. If white takes two steps to
take the ko and A7 group, then black can settle down the F1 black group
In message
[EMAIL PROTECTED], John Fan
[EMAIL PROTECTED] writes
After I review the game, it is hard to say ManyFaces made a mistake at
move 60 or around, since the white group at the lower left corner has a
flaw. It is a sente for black to settle its F1 group. If white takes
two steps to take
Nick,
Thanks for all your work.
John
On Mon, Jun 16, 2008 at 1:56 PM, Nick Wedd [EMAIL PROTECTED] wrote:
In message [EMAIL PROTECTED],
Jason House [EMAIL PROTECTED] writes
Is it possible to show the board for the round 1 open division game?
You refer specifically to a choice made at move
Thank you for a long, very interesting report, Nick.
I found a typo(?), however, about the version of HBotSVN. Jason wrote
earlier games were played by r761 but you wrote by r763.
-Hideki
Nick Wedd: [EMAIL PROTECTED]:
In message
[EMAIL PROTECTED], Jason
House [EMAIL PROTECTED] writes
Is it
Hi Jason,
Internally, I have a constant that is a lag threshold. It is meant to
represent an upper bound on how much lag exists. It worked fine I
feel, the problem was more caused by Goanna's useless play towards the
end and reluctance to pass. I think the solution I have in place now
should be
Joel Veness wrote:
Hi Nick,
Goanna (agog) timed out annoyingly in that game against GNU.
I have since implemented a rule: if after some number of samples you
have a winning probability that is very close to 1.0, just make the
best move right away. There is no need to spend so long
On Feb 4, 2008 1:59 PM, terry mcintyre [EMAIL PROTECTED] wrote:
Does the KGS protocol permit one to propose a set of dead groups, then
upon discovery of a conflict, to say Ok, your proposal still leads to my
win, I'm perfectly happy to accept that result?
No. Any conflict immediately
Does the KGS protocol permit one to propose a set of dead groups, then upon
discovery of a conflict, to say Ok, your proposal still leads to my win, I'm
perfectly happy to accept that result?
- Original Message
From: Nick Wedd [EMAIL PROTECTED]
Another
fix
which
would
have
Joel Veness wrote:
Hi Don,
That is an interesting idea, and I don't see anything wrong with it in
principle.
However, given how slow Goanna is these days, I think I would probably
gain more by spending 1/10 of the time needed for that idea on simple
optimization! :)
Yes, I don't use
I don't know if this is helpful, but it is fairly easy to do some adaptive
timing to ensure not running out on time.
Total external lag = (game time - time used internally) - time left
Mean external lag = Total external lag / moves made by bot
This lag can be used for creating a time buffer for
terry mcintyre wrote:
Does the KGS protocol permit one to propose a set of dead groups,
then upon discovery of a conflict, to say Ok, your proposal still
leads to my win, I'm perfectly happy to accept that result?
No, at least not in any way that the engine can influence.
/Gunnar
On Feb 4, 2008 2:18 PM, Nick Wedd [EMAIL PROTECTED] wrote:
In message [EMAIL PROTECTED], Gunnar Farnebäck
[EMAIL PROTECTED] writes
terry mcintyre wrote:
Does the KGS protocol permit one to propose a set of dead groups,
then upon discovery of a conflict, to say Ok, your proposal still
On Feb 4, 2008 10:40 AM, Nick Wedd [EMAIL PROTECTED] wrote:
Also, how does kicking work? A manual kill of a bot+kgsGtp and
restarting by the user seems like it'd fix stuck bots. I'm guessing a
kick is for when bots (like HB06) are unattended? Does that make
kgsGtp exit? That'd require an
Open division round numbers appear out of sync. The quote from me uses
round numbers that are one off from what's in the official report.
Something should probably get fixed.
Also, how does kicking work? A manual kill of a bot+kgsGtp and restarting
by the user seems like it'd fix stuck bots.
In message
[EMAIL PROTECTED], Jason
House [EMAIL PROTECTED] writes
Open division round numbers appear out of sync. The quote from me uses
round numbers that are one off from what's in the official report.
Something should probably get fixed.
Right, the round numbers in my report were 1 off.
In message [EMAIL PROTECTED],
Joel Veness [EMAIL PROTECTED] writes
Hi Nick,
Goanna (agog) timed out annoyingly in that game against GNU.
I have since implemented a rule: if after some number of samples you
have a winning probability that is very close to 1.0, just make the
best move right
In message [EMAIL PROTECTED], Gunnar Farnebäck
[EMAIL PROTECTED] writes
terry mcintyre wrote:
Does the KGS protocol permit one to propose a set of dead groups,
then upon discovery of a conflict, to say Ok, your proposal still
leads to my win, I'm perfectly happy to accept that result?
No, at
In message
[EMAIL PROTECTED], Jason
House [EMAIL PROTECTED] writes
On Feb 4, 2008 10:40 AM, Nick Wedd [EMAIL PROTECTED] wrote:
Also, how does kicking work? A manual kill of a bot+kgsGtp and
restarting by the user seems like it'd fix stuck bots. I'm
guessing a
kick is for when bots (like
Nick Wedd wrote:
Another fix which would have worked in this case: if after consecutive
passes your opponents proposes a set of dead groups which would cause
you to win, then accept.
I don't think kgsGTP tells you what dead stones are being proposed. You
just have to give your own opinion,
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