Re: [computer-go] Genetic playout algorithms

2007-07-06 Thread dhillismail
Darren Cook wrote:? I've been toying with the idea of having a set of playout algorithms and? allowing black and white to choose different algorithms in that playout.? (The idea came from trying to think how I could apply genetic? algorithms to UCT playouts.)? ? Here's how it would work.

Re: [computer-go] Genetic playout algorithms

2007-07-05 Thread Jason House
Darren Cook wrote: I've been toying with the idea of having a set of playout algorithms and allowing black and white to choose different algorithms in that playout. (The idea came from trying to think how I could apply genetic algorithms to UCT playouts.) Here's how it would work. Assume you

[computer-go] Genetic playout algorithms

2007-07-05 Thread Darren Cook
Don wrote: Presumably, if you run 1000 random play-outs from a given position you will get a fair indication of how good the position is. But what if you are able to prune out many of the bad moves in that simulation? Would this improve the accuracy of the simulation? Probably,

Re: [computer-go] Genetic playout algorithms

2007-07-05 Thread Peter Drake
On Jul 5, 2007, at 5:01 PM, Jason House wrote: Darren Cook wrote: I've been toying with the idea of having a set of playout algorithms and allowing black and white to choose different algorithms in that playout. I've been thinking about that type of thing too. It seems like Remi's