Darren Cook wrote:?
I've been toying with the idea of having a set of playout algorithms and?
allowing black and white to choose different algorithms in that playout.?
(The idea came from trying to think how I could apply genetic?
algorithms to UCT playouts.)?
?
Here's how it would work.
Darren Cook wrote:
I've been toying with the idea of having a set of playout algorithms and
allowing black and white to choose different algorithms in that playout.
(The idea came from trying to think how I could apply genetic
algorithms to UCT playouts.)
Here's how it would work. Assume you
Don wrote:
Presumably, if you run 1000 random play-outs from a given position you
will get a fair indication of how good the position is.
But what if you are able to prune out many of the bad moves in that
simulation? Would this improve the accuracy of the simulation?
Probably,
On Jul 5, 2007, at 5:01 PM, Jason House wrote:
Darren Cook wrote:
I've been toying with the idea of having a set of playout
algorithms and
allowing black and white to choose different algorithms in that
playout.
I've been thinking about that type of thing too. It seems like
Remi's