Re: [computer-go] Re: Analysis mode for human use

2009-04-23 Thread Don Dailey
But odd move numbers always mean black to move. That becomes second nature very quickly and I personally prefer the less verbose syntax. - Don On Thu, Apr 23, 2009 at 1:47 AM, Darren Cook dar...@dcook.org wrote: translated to Ishi-go B 1 Q4 W 2 R16 B 3 C4 W 4 F3 ...

[computer-go] Re: Analysis mode for human use

2009-04-23 Thread Ingo Althöfer
Don Dailey wrote: But odd move numbers always mean black to move. That becomes second nature very quickly and I personally prefer the less verbose syntax. Darren Cook wrote: I find the B/W very useful: when playing out a long list of moves it is very easy to lose track where I am. Most

Re: [computer-go] Re: Analysis mode for human use

2009-04-22 Thread Darren Cook
translated to Ishi-go B 1 Q4 W 2 R16 B 3 C4 W 4 F3 ... *** modified Ishi-go 1. q4 2. r16 3. c4 4. f3 ... from the west - my modified Ishi-go-format should be even better. (The repetitive B W are a bit annoying in Ishi-go, and small letters are better to read than capital

[computer-go] Re: Analysis mode for human use

2009-04-21 Thread Ingo Althöfer
First of all sorry for forgetting the title in the previous posting. As David Fotland pointed out to me, sgf is of course not suited for humans to read. See the following example, for the first ten moves of a game. copied from sgf B[pp]; W[qd]; B[cp]; W[fq]; B[dq]; W[jp]; B[mq]; W[kq]; B[hp];