But odd move numbers always mean black to move. That becomes second nature
very quickly and I personally prefer the less verbose syntax.
- Don
On Thu, Apr 23, 2009 at 1:47 AM, Darren Cook dar...@dcook.org wrote:
translated to Ishi-go
B 1 Q4
W 2 R16
B 3 C4
W 4 F3
...
Don Dailey wrote:
But odd move numbers always mean black to move. That
becomes second nature very quickly and I personally
prefer the less verbose syntax.
Darren Cook wrote:
I find the B/W very useful: when playing out a long list of moves it is
very easy to lose track where I am. Most
translated to Ishi-go
B 1 Q4
W 2 R16
B 3 C4
W 4 F3
...
***
modified Ishi-go
1. q4
2. r16
3. c4
4. f3
...
from the west - my modified Ishi-go-format should be even
better. (The repetitive B W are a bit annoying in Ishi-go,
and small letters are better to read than capital
First of all sorry for forgetting the title in the previous posting.
As David Fotland pointed out to me, sgf is of course not suited
for humans to read. See the following example, for the first
ten moves of a game.
copied from sgf
B[pp];
W[qd];
B[cp];
W[fq];
B[dq];
W[jp];
B[mq];
W[kq];
B[hp];