Did CrazyStone analyze it's own moves? I'm curious if it would change it's
mind given more time.
On Sun, Oct 5, 2014 at 5:43 AM, Rémi Coulom remi.cou...@free.fr wrote:
Hi,
As promised, here is the analysis of the first game by Crazy Stone:
Maybe it's an obvious question but: Does the old ManyFaces have some
randomization when picking moves?
On Thu, Jan 26, 2012 at 3:04 PM, Ingo Althöfer 3-hirn-ver...@gmx.dewrote:
In August 1998, during the US Go Congress, Martin Mueller (5-d)
and Many Faces of Go (without any Monte Carlo
I get uneasy with the idea of different prizes for different handicaps. It
makes it take on the feeling of a scientific experiment (which ok it is),
but to me it also starts making it feel like the Pro is the subject of the
experiment, rather than the program.
Looking at the following discussion
Date is wrong. Here is the game on KGS:
http://files.gokgs.com/games/2011/11/3/Zen19D-need9d-3.sgf
http://eidogo.com/#url:http://files.gokgs.com/games/2011/11/3/Zen19D-need9d-3.sgf
On Mon, Jan 16, 2012 at 4:58 PM, Ingo Althöfer 3-hirn-ver...@gmx.dewrote:
23 november 2011 Zen19D (5d) vs
Zen19N has always used 20+5x:30, so the time settings are no different.
The rating graph spike in December to 5d is probably just drift -- it quit
playing in November. But when it was playing it was holding a solid 4d
rating.
On Thu, Jan 12, 2012 at 12:58 PM, Petr Baudis pa...@ucw.cz wrote:
will an 8d beat a 7d if they are exactly 1 rank apart?
** **
Thanks,
Brian
** **
*From:* computer-go-boun...@dvandva.org [mailto:
computer-go-boun...@dvandva.org] *On Behalf Of *Andy
*Sent:* Thursday, January 12, 2012 2:12 PM
*To:* computer-go@dvandva.org
*Subject:* Re: [Computer-go
I'm interested in finding some already compiled versions of some of the free
bots out there. I found this site: http://gnugo.baduk.org/ But when I got
pachi from it I could not get it to work with GoGui. It would think until
it ran out of memory (seemed to hit that limit at 1GB). I tried
Also in round 9, there was an interesting game between AyaMC and
ManyFaces1, involving a semeai at the lower left sideof the board, as shown
to the right. If move 215 had been answered by a move at 218 (or one point
below, at A7), the result would have been seki. Move 216 is a blunder,
allowing