Hi Josh,
On Sep 27, 2014, at 8:16 PM, Joshua Shriver jshri...@gmail.com wrote:
Just renewed the domain for another 2 years. TY very much donors!
Once in a while I try to connect my bot (myctest) but I get the
error “You are already logged on! Closing connection”.
Christoph
On 06/30/2014 01:52 PM, Christoph Birk wrote:
On 06/23/2014 02:08 PM, Joshua Shriver wrote:
I'm migrating between two servers with different IP's so cgos will be
down while DNS records are updated worldwide.
I still cannot connect to 'cgos.computergo.org'
The connection has timed out
On Apr 9, 2014, at 1:23 AM, Nick Wedd n...@maproom.co.uk wrote:
Adding up the results for the last four KGS 13x13 bot tournaments, all played
with 7½ komi, I find that Black has won 101, White has won 112.
How does this statistic look if you only include games _between_ bots that have
more
On Apr 9, 2014, at 7:24 AM, uurtamo . uurt...@gmail.com wrote:
I'm not sure what you're hoping to measure with that
On Apr 9, 2014 7:21 AM, Christoph Birk b...@obs.carnegiescience.edu wrote:
On Apr 9, 2014, at 1:23 AM, Nick Wedd n...@maproom.co.uk wrote:
Adding up the results
On 12/06/2013 10:49 PM, Joshua Shriver wrote:
I'm migrating the server tomorrow...
Please, please if you have any problem PLEASE let me know...
I am running some bots on the new 9x9 CGOS server, but the rating
never updates.
Christoph
___
On 06/03/2013 04:33 PM, Nick Wedd wrote:
Congratulations to Zen, winner of yesterday's 9x9 KGS bot tournament!
My report is at http://www.weddslist.com/kgs/past/93/index.html
Round-7: why is W ahead by 16 points? Aren't all the white
stones in the upper right corner dead?
Christoph
On May 18, 2013, at 8:32 PM, David Doshay wrote:
I think we can work under the principle of least action and just boot this
user for now. We have not had a huge number of these conference posters. At
least that is my vote.
I agree,
Christoph
___
Hi Don,
There have been no games since Aug/10.
Christoph
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On Aug 7, 2012, at 7:18 PM, Darren Cook wrote:
I suspect this is just a myth. I've been fortunate to meet many adult
learners of languages who have mastered the accent. Native English
speakers learning the hard languages of Japanese and Chinese. And native
Japanese speakers learning English.
On 06/06/2012 11:05 AM, Kahn Jonas wrote:
CGOS immediately scores the the game as a loss if a program
attempts to make an illegal move (eg. super-ko).
Thanks for the information.
It does not change the question, though. Is it OK for a programm that
still plays the next round to lose like that,
On 01/22/2012 12:34 AM, Petr Baudis wrote:
myCtest-50k does exactly that and it rating is 1689 +- 15 (4000 games).
With what parameters? Is it really plain UCT? It used to be weaker...
http://senseis.xmp.net/?CGOSBasicUCTBots
It is equivalent of 'myCtest-V-0023' plus super-ko avoidance.
On Jan 22, 2012, at 12:34 AM, Petr Baudis wrote:
On Sat, Jan 21, 2012 at 03:11:30PM -0800, Christoph Birk wrote:
On Jan 21, 2012, at 2:16 PM, Petr Baudis wrote:
On Sat, Jan 21, 2012 at 03:42:57PM -0500, Don Dailey wrote:
On Sat, Jan 21, 2012 at 2:31 PM, Eric Baum eb...@fastmail.fm wrote
On Jan 21, 2012, at 2:16 PM, Petr Baudis wrote:
On Sat, Jan 21, 2012 at 03:42:57PM -0500, Don Dailey wrote:
On Sat, Jan 21, 2012 at 2:31 PM, Eric Baum eb...@fastmail.fm wrote:
If you don't do rave, or use patterns to predict likely moves, or any of
that, but just do pure monte carlo,
On Jan 21, 2012, at 3:11 PM, Christoph Birk wrote:
On Jan 21, 2012, at 2:16 PM, Petr Baudis wrote:
On Sat, Jan 21, 2012 at 03:42:57PM -0500, Don Dailey wrote:
On Sat, Jan 21, 2012 at 2:31 PM, Eric Baum eb...@fastmail.fm wrote:
If you don't do rave, or use patterns to predict likely
On Jan 21, 2012, at 2:16 PM, Matthew Woodcraft wrote:
Eric Baum wrote:
If you don't do rave, or use patterns to predict likely moves, or any of
that, but just do pure monte carlo, parallelized on a cluster,how well would
that play Go? Anyone know?
I think it will be very weak.
At 1e6
On Sep 19, 2011, at 8:35 PM, Hiroshi Yamashita wrote:
I checked this game.
http://cgos.boardspace.net/9x9/SGF/2011/09/16/1759408.sgf
If B play G4 in place of resign, W C6,B J6,W B5,B A5,W J5, and it seems there
is no ko threats for B.
So I think this position is win for W.
Yes, that's
On Sep 20, 2011, at 8:44 AM, Peter Drake wrote:
Summary of results:
I've been told about two slow servers:
OGS (Online Go Server)
http://www.online-go.com/index.php
Dragon Go Server
http://www.dragongoserver.net/
The former has only a web interface. There is an Android app for the
Owner of 'Aya727j_10k',
Please check game 1759408 on the 9x9-CGOS.
It appears to me that Aja resigned in a won position.
Christoph
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On Mar 26, 2011, at 9:37 AM, Daniel Shawul wrote:
It was a just a first implementation since I don't really know how
to detect double eyes
and prevent the program from filling it.
random games _without_ preventing filling single eyes are meaningless.
Christoph
On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
As I already said before, I _do_ prevent filling of single eyes
(suicide moves). I thought you guys were talking about
We are talking about your own eyes (not suicide)
Christoph
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On Mar 26, 2011, at 9:33 AM, Jason House wrote:
There are some pure uct w/ light playout engines available for
comparison. Someone is likely willing to run their bot on CGOS for
comparison, but offline tests will get you meaningful results much
more quickly.
A program that does 50k light
For the author of 'ghosper':
In game 1288086 on CGOS (9x9) 'ghosper' did _not_ remove
2 dead stones on the board and lost a won game.
Christoph
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On Thu, 18 Nov 2010, Don Dailey wrote:
There are now several comma bots on the server. This should have a good
impact on bringing the ELO ratings in line with the Bayeselo page. I'm
currently copying over their ratings every 2 hours.
I thought you only update the Bayeselo page every 6
On Nov 11, 2010, at 5:16 AM, robertfinkng...@o2.co.uk robertfinkng...@o2.co.uk
wrote:
Eventually the current log
in times out at the server and you can log in again... but way too
late
for you to reconnect and finish off the current game. Don's suggestion
would allow engines to reconnect
On Wed, 10 Nov 2010, Michael Williams wrote:
Does the opponent's identity currently get sent? I can't remember.
If so, then you should do so after the match ends (or at least after
the engine makes it's first move) so that engines cannot intentionally
refuse to play a move because of the
On Nov 8, 2010, at 2:28 PM, Robert Finking wrote:
On 08/11/2010 14:17, Don Dailey wrote:
One possible solution is for the server to force the previous login
to disconnect if it thinks that player is currently connected. It
will send a quit command to the client and then realize there is
On Nov 8, 2010, at 2:57 PM, Mark Boon wrote:
On Mon, Nov 8, 2010 at 12:28 PM, Robert Finking
robertfinkng...@o2.co.uk wrote:
A final thought - how about increasing K for games that are lost on
time?
Bad idea.
I agree,
Christoph
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On Nov 8, 2010, at 5:36 PM, Don Dailey wrote:
On Mon, Nov 8, 2010 at 7:40 PM, Christoph Birk b...@obs.carnegiescience.edu
wrote:
How about not booting the existing player at all, but refusing the
connection
of the 2nd one (as it is currently done). This allows a cron-job to
restart
On Tue, 26 Oct 2010, terry mcintyre wrote:
Cheese-bread, so far as I know, is a bread stuffed with cheese. I often enjoy
them at Brazilian churrascarias. There are many delightful variations.
'Kaesebrot' in German is just a slice of break with a slice
of cheese on top (and possibly butter).
On Tue, 26 Oct 2010, Brian Sheppard wrote:
Yes, it was in the Poker literature. The Alberta team defined that concept
and used it to measure hold-em players. Their Website has all of their
papers, and there are not that many, so you can find it there.
Wouldn't by that definition Poker become a
On Tue, 26 Oct 2010, steve uurtamo wrote:
Wouldn't by that definition Poker become a very simple game?
Due to the large luck factor even a skilled player wins
only by a relatively small margin against a weaker player.
Even a pro can loose on a bad day against a beginner. This
is not possible in
On Tue, 26 Oct 2010, steve uurtamo wrote:
you might want to watch this video carefully if you haven't seen it before:
http://www.youtube.com/watch?v=qt1FvPxmmfE
I have :-)
Christoph
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Hi James,
On Wed, 20 Oct 2010, James Pettit wrote:
I just modified my bot to do just playouts, no tree, move selection is most
wins. It's on CGOS now as GoGo-10k. I'll leave it there for a while. It
definitely exhibited some of the same problems as the UCT version, but I
cannot for the life of
On Oct 21, 2010, at 1:53 AM, Petr Baudis wrote:
On Wed, Oct 20, 2010 at 04:24:43PM -0700, Christoph Birk wrote:
But once I use UCT the improvement of AMAF (not RAVE) is only
minimal.
I use the terms
AMAF: all move as first (after the simulations)
RAVE: use the AMAF values to seed the (UCT
On Oct 20, 2010, at 12:21 AM, James Pettit wrote:
Thanks for the responses, I will try attaching the various versions
to CGOS. To answer a specific question
What board size, and how many playouts per move?
9x9. 10k gives about a 5% winrate as black, 50k maybe 17%, and 100k
a solid 20%,
On Thu, 21 Oct 2010, Matthew Woodcraft wrote:
(Unlike what others are reporting, I do see a big improvement from RAVE
even with uniform random playouts.)
I think we agree. I see a big improvement with AMAF (not RAVE)
with uniform playouts (no UCT) too.
But once I use UCT the improvement of
On Wed, 20 Oct 2010, James Pettit wrote:
I just modified my bot to do just playouts, no tree, move selection is most
wins. It's on CGOS now as GoGo-10k. I'll leave it there for a while. It
definitely exhibited some of the same problems as the UCT version, but I
cannot for the life of me find a
On Wed, 20 Oct 2010, James Pettit wrote:
I just modified my bot to do just playouts, no tree, move selection is most
wins. It's on CGOS now as GoGo-10k. I'll leave it there for a while. It
definitely exhibited some of the same problems as the UCT version, but I
cannot for the life of me find a
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