ManyFaces agrees with Nick that connecting on the right is better than 31
(with about 48% win rate). It doesnt like moving at 34, as Erik suggests.
After 34 (E6), it thinks white can win (55%) at H3, but this is too
optimistic.
David
-Original Message-
From:
, Jul 7, 2011 at 10:54 PM, David Fotland fotl...@smart-games.com
wrote:
ManyFaces agrees with Nick that connecting on the right is better than
31
(with about 48% win rate). It doesnt like moving at 34, as Erik
suggests.
After 34 (E6), it thinks white can win (55%) at H3, but this is too
Can you try playing 1000 games with and without your change against a
standard opponent, and seeing how your change affects the percentage of won
games against that opponent?
Thanks,
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
I experimented with an idea similar to this, and got no benefit over just
recording playout results as just a win or a loss. I found I get more
human-like play by biasing the tree rather than collecting more statistics
at the end of the playouts.
David
-Original Message-
From:
This is what Many Faces of Go does. The traditional program adds a small
bias to the move selection, so when all else is equal it will play a more
reasonable looking move.
David
I think one solution that is used is to superimpose a more classical move
algorithm over this, so that by
My son is working on an Android port of ManyFaces. It's functional, but not
ready to put in the store.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Ingo Althöfer
Sent: Monday, June 27, 2011 10:46 AM
To:
] Go programs for the Android platform
Nice. How old is your son?
On Mon, Jun 27, 2011 at 2:22 PM, David Fotland fotl...@smart-games.com
wrote:
Unclear. Manyfaces on iPhone/iPad uses about 20 MB, since Apple doesnt
allow apps to use much more. If android allows more we will use is. Memory
Also, this rating is calculated by self-play, so it overstates the true
rating. The asymptotic rating is achievable with todays hardware, but
fuego on that many cores (my assumption) is not as strong as a professional
go player.
David
From: computer-go-boun...@dvandva.org
ones on the server itself.
René
On Sat, Jun 18, 2011 at 8:54 PM, David Fotland fotl...@smart-games.com
wrote:
Maybe Pachi and Fuego? They are both free I think.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Don Dailey
Sent: Saturday
Maybe Pachi and Fuego? They are both free I think.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Don Dailey
Sent: Saturday, June 18, 2011 3:11 PM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] scalability study
I think I learned it from Remi's paper Computing ELO Patterns in the Game
of Go. I use it in the UCT RAVE bias, but it makes little difference to
playing strength for ManyFaces.
I think many strong programs now use a topological distance measure, where
all the stones in an adjacent enemy group
This zen is running on 26 cores I think, so probably more like 10K to 20K
simulations per second. Still, very impressive.
We might find that the stronger programs do fewer simulations per second,
since the recent growth in strength is mainly due to additional go
knowledge, which must make
It looks like Zen has solved the issue with semeai in the playouts, but I
have no idea how.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Petr Baudis
Sent: Wednesday, June 01, 2011 6:29 AM
To: Aja;
Many Faces of Go does work on Linux with Wine. Until recently the graphics
were ugly due to a Wine bug. In the latest update I rewrote the graphics to
work well on Wine.
Many Faces includes a gtp server so you can run another gtp program against
the Many Faces engine, or two programs against
Question: Many Faces has a nice interface and can be a gtp server for one
or two programs. Would there be a market for just the interface, for people
who want to use multiple go engines, or use Many Faces as the interface for
some other program?
It would be easy for me to enable the gtp
In this game, there was a big semeai on the left side. The result was a won
position for Aya, but both Aya and ManyFaces thought that ManyFaces had won
(or perhaps that it was a semeai), so eventually Aya resigned before it was
played out.
A lucky win for ManyFaces, and a position for the
Many Faces was running on a 12 core Xeon with time donated by Microsoft.
This is the first monthly tournament where I'm using pondering.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Nick Wedd
Sent: Monday, May
,
the copies running on two different machines?
- one with pondering
- the other without
Perhaps such experiments also on smaller board sizes
(9x9, 11x11, 13x13) might give insights on scaling.
Ingo (is not a programmer,
but wants to know everything from the programmers)
Von: David
Not cheap to have multiple instances of programs that are already running on
a cluster.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of terry mcintyre
Sent: Monday, May 09, 2011 5:53 AM
To: computer-go@dvandva.org
Subject: Re:
I do this for all board sizes, with the same bias. Testing shows that the
bias makes it play weaker on 9x9, but I havent tried to tune 9x9
performance, so I haven't fixed this.
I didnt test this bias independently of dymanic komi, so I dont know if
they interact badly.
David
-Original
I use Many Faces's score estimate from the old evaluation function to give a
similar small bias in the UCT tree, with about the same result.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Martin Mueller
Sent:
It looks like Crazystone/Bonobot is currently the strongest bot, and I think
it does not use rave, so rave is not essential for 19x19 go.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Petr Baudis
Sent: Wednesday,
Many Faces takes the ko, but with only 24% win rate. It expects the ko
threat at F10, which cant be ignored.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of terry mcintyre
Sent: Monday, April 25, 2011 9:39 AM
To: computer-go@dvandva.org
Many Faces old engine counts liberties in semeai that way, including
approach moves, shared liberties when only one side has an eye, etc. This
information is only used in the tree, not the playouts.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On
7H from a top pro is about right for 2 or 3 dan amateur. A top pro can only
give a weak pro about 2 stones. The pro might have been overconfident if he
did not play many games against the bot.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf
I can't launch the client (signed version does not match download). I
Manyfaces playing ok?
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Nick Wedd
Sent: Monday, February 21, 2011 5:11 AM
To:
I got on. It looks like Orego is not making the first move against
ManyFaces, but ManyFaces is connected. Going back to bed.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of David Fotland
Sent: Monday, February 21
, David Fotland
fotl...@smart-games.com writes
I can't launch the client (signed version does not match download). I
Manyfaces playing ok?
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Nick Wedd
Sent
to
get the bugs in the beta fixed:
maproomad wrote:
start of quote
Possible bug:
Yesterday, David Fotland left a version of his Many Faces of Go running
on the beta server, using its 'ManyFaces1' account. It played in a test
mini-tournament, nothing went wrong. It remeined connected
I like this approach J It helps me a lot when people post easy semeai that
programs get wrong. Sometimes working on them finds a simple improvement.
If someone created a semeai test suite competition for good scores would
drive progress .
David
No wonder this problem is tough to
Many Faces does something like this, and it does not work well. Many Faces
includes a static semeai solver with local search, and this is applied in
the tree. If anyone has many faces you can set up a semeai and ask for
group status. This shows you the result of the static life/death/strength
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of terry mcintyre
Sent: Friday, January 14, 2011 10:05 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] Semeais
From: David Fotland fotl...@smart-games.com
Many Faces does something like
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Kahn Jonas
Sent: Friday, January 14, 2011 10:12 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] Semeais
On Fri, 14 Jan 2011, David Fotland wrote:
Many
Many Faces uses up to 8x8 patterns to guide the tree, but they are not
learned from professional games. The patterns were entered by hand, contain
don't care of many types, and can suggest multiple moves. If they were
converted to circular patterns with the next move in the center, and no
dont
How are you doing the MPI state exchanges between nodes?
Do you have any scaling data giving ELO gains by number of cores or nodes?
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Jean-loup Gailly
Sent: Wednesday, January 12, 2011
Many Faces does something similar, but I also include all the responses to
bad moves, so when the opponent makes a bad move the program knows how to
punish it. I include all moves from every joseki book published in English
through about 2003. I added a few joseki from a 5 volume Japanese joseki
The stronger the playing strengh, the more important the opening play.
9x9 Go
is exactly a good example for statement. Do you think mfgo, on 9x9, can
beat
a strong program, if the first move is played at the first line? :)
Aja
No, but that's not joseki. Ordinary search
Looks like it was set up for the wrong day. Since no one showed up, white
won all games by forfeit.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Jean-loup Gailly
Sent: Saturday, January 08, 2011 11:31 AM
To: Nick Wedd; mapr...@gmail.com
I also enjoyed your thesis very much.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Brian Sheppard
Sent: Tuesday, January 04, 2011 8:25 PM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] Special Offer:
I like this proposal. I hope you also continue the annual championship.
That should boost participation. These tournaments are a tremendous boon to
the computer go community, and I'm really happy you are continuing them.
I prefer the January tournament to be 19x19, because otherwise I have to
They do provide an interoperable standard, GTP. The NNGS competition
provided a script that connected using GTP. KGS provides a client to uses
GTP. The CGOS client uses GTP. Of course some programs choose to implement
only the subset of GTP used by one server, and thus limit themselves.
A short description of Many Faces:
It's an MCTS full board searcher. For the tree it uses the UCT formula and
RAVE, with an exploration term, and an MFGO bias. It does progressive
unpruning up to a maximum of 30 moves per position. The unpruning decision
is based on rave and MFGO bias.
MFGO
Many of the tenukis are due to a simple problem that I haven't had time to
fix yet.
The old mfgo expert system suggested reasons/goals for moves, each with a
value. After a move was made and the position evaluated, each reason was
checked to see if the move actually achieved the goal. For
Only the last game had full use of better hardware, since it used a 64 bit
version with more total memory. If the time used is available we should see
that Many Faces used much more time on the last game.
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf
You should also give more credit to CrazyStone as an early strong program
that contributed many ideas, comparable to Mogo. Remi is Aja's advisor, so
Erica continues the CrazyStone thread.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
It's a good start. I haven't tested against gnugo on 9x9 for a long time so
I tried a short test his afternoon.
Many Faces, 1000 playouts per move, vs Gnugo 3.7.10, level 10.
Many Faces won 75.9% of 3669 games (+-1.4% confidence level).
It took me about 300 versions tested to get from 10% wins
Monte Carlo go was around for a long time. See Bouzy's papers for example.
The UCT formula for balancing exploration and exploitation came from
research on the one-armed bandit problem, not related to go.
Mogo and Crazystone's contributions were to show that monte carlo go could
be competitive
The first three games didn't have enough memory for the time limits so
weren't full strength. The search stopped early when memory ran out due to
a garbage collection bug. The last game used a 64-bit build that had plenty
of memory, so it used its time better.
David
-Original Message-
There is a simple formula to estimate the confidence interval of a result.
I use it to see if a new version is likely better than a reference version
(but I use 95% confidence intervals, so over hundred of experiments it gives
me the wrong answer too often).
1.96 * sqrt(wr * (1 - wr) / trials)
] I need an off-the-shelf final position
live/dead evaluator
On Sun, Nov 28, 2010 at 11:13:12AM -0800, David Fotland wrote:
At the end of the game mcts is pretty good at life and death, but rarely
gets the exact score.
Yes but once you know which stones you can disregard as being dead
, Dave Dyer dd...@real-me.net wrote:
At 10:39 PM 11/27/2010, David Fotland wrote:
Accurate scoring, even at the end of a game, is very difficult. You
have to
read accurately, and evaluate semeai and seki.
Yup. I spent years developing the capability to score endgames
at the point where
The core life and death evaluator needs a few hundred KB of memory.
Remember that it was originally written to run well under DOS, with a total
memory budget for code and data of about 450 KB. A full life/death
evaluation tables about 10 to 20 milliseconds on modern hardware.
Reasonable royalty
Accurate scoring, even at the end of a game, is very difficult. You have to
read accurately, and evaluate semeai and seki.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Michael Williams
Sent: Saturday, November
You should be able to rework Gnugo into a DLL life/death evaluator library.
Then you can use its evaluator in your payware app without having to
distribute your source code. You would just have to distribute the source
to the gnugo evaluation library.
I license Many Faces's engine for
Please send me examples at fotl...@smart-games.com J
Thanks,
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Petri Pitkanen
Sent: Saturday, November 13, 2010 3:53 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ManyFaces
Go is so huge there is not much that can be done with big precalculated data
(like endgame tablebases in chess). UCT is inherently serial, since it's a
best-first search algorithm. It uses information learned during previous
playouts to direct the line for the next playout. This also makes it
I can't make Many Faces stronger using a cluster. I haven't run out of
things to try, but so far everything I do makes it weaker.
Mogo seems to be the only program claiming a large gain from a big cluster,
but the big cluster played in Kanazawa and didn't do very well.
David
From:
Daylight savings time goes away in the USA tonight, so I think it will start
an hour earlier than US residents expect.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Nick Wedd
Sent: Saturday, November 06, 2010
I can confirm that John was playing a version running on a 4-core 2.2 GHz,
Core2 Quad. The engine had a few minor changes since Kanazawa, but no
significant changes in strength.
Your best chance would be to get the biggest SMP machine you can. Many
Faces' cluster code is broken, and there is no
I think you mean 64-bit word :) 2^64 is inconceivably less than 10^224.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of steve uurtamo
Sent: Friday, October 29, 2010 4:48 AM
To: computer-go@dvandva.org
Subject:
Your Many Faces version numbers are off by one. Version 11 was released in
2002, and version 12 in 2008, with MCTS.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Darren Cook
Sent: Wednesday, October 20, 2010
PM, David Fotland wrote:
Why is goshrine better than kgs? I have limited resources to run my
bot,
and I'd prefer to run it on kgs where it gets an accurate rating, I can
download games, and there are a variety of opponents.
David
I wouldn't claim GoShrine is better than KGS. KGS
vs some
Android devices.
On Wed, Oct 20, 2010 at 6:18 AM, Don Dailey dailey@gmail.com wrote:
On Tue, Oct 19, 2010 at 10:44 PM, David Fotland
fotl...@smart-games.com
wrote:
Mobile phones have very limited memory. On the iPhone I only have
about
20 MB. This is a big
.
On Wed, Oct 20, 2010 at 6:18 AM, Don Dailey dailey@gmail.com
wrote:
On Tue, Oct 19, 2010 at 10:44 PM, David Fotland
fotl...@smart-games.com
wrote:
Mobile phones have very limited memory. On the iPhone I only
have
about
20 MB. This is a big limitation
Thanks Don, it seems much more responsive.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Don Dailey
Sent: Tuesday, October 19, 2010 8:53 AM
To: computer-go
Subject: [Computer-go] CGOS changes
Are the CGOS changes working for everyone?
Mobile phones have very limited memory. On the iPhone I only have about 20
MB. This is a big limitation for UCT programs.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Don Dailey
Sent: Tuesday, October 19, 2010 9:48 AM
To:
Why is goshrine better than kgs? I have limited resources to run my bot,
and I'd prefer to run it on kgs where it gets an accurate rating, I can
download games, and there are a variety of opponents.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
Many Faces will explain the reason for a move (invasion, attack group A,
etc).
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Jonathan Chetwynd
Sent: Monday, October 18, 2010 12:47 AM
To: computer-go@dvandva.org
To make it 3 kyu, I just reduced the number of playouts. It still plays
moves that look good because of the bias from the old engine. With 1000
playouts per move, it's about the same strength as gnugo level 10, which is
about 6 kyu, so I'm using 3000 playouts per move for the 3 kyu level.
David
.
Aya runs on now.
I have a question.
Is current CGOS 19x19 30 minutes per side? not 20 minutes?
I like short time setting.
Hiroshi Yamashita
- Original Message - From: David Fotland fotl...@smart-games.com
To: computer-go@dvandva.org
Sent: Saturday, October 16, 2010 2:20 PM
I like your idea of cycling with lower time limits. If we went for 3 days
it would allow a lot of rounds.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Nick Wedd
Sent: Saturday, October 16, 2010 6:53 AM
To:
On Thu, Oct 14, 2010 at 10:57 PM, David Fotland fotl...@smart-games.com
wrote:
I just put up mfgo12-636 (originally from March 2010), which was the highest
rated Many Faces until recently. I'll keep it up as I can to give another
highly rated reference.
It ended up rated quite a bit higher
terrymcint...@yahoo.com
Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.
_
From: David Fotland fotl...@smart-games.com
To: computer-go@dvandva.org
Sent: Mon, October 11, 2010 12:18:53 PM
Subject: Re: [Computer-go] cgos 19x19 gets interesting
? Won't repeat the exact same loss twice?
On Wed, Oct 13, 2010 at 9:41 PM, David Fotland fotl...@smart-games.com
wrote:
Many Faces learns. I think most everyone follows the policy. As a
developer, I want each version of my program to have a separate name so
I
can keep track of which
Can we play remotely, by connecting to KGS, or does the program have to run
on a computer in Taiwan at the contest site?
Thanks,
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Shi-Jim Yen
Sent: Thursday, October 14, 2010 6:34 AM
To:
13, 2010 at 11:47:01PM -0700, David Fotland wrote:
Many Faces learns. I think most everyone follows the policy. As a
developer, I want each version of my program to have a separate name
so
Learns in what way? Won't repeat the exact same loss twice?
Yes.
Intriguing! Do you think
, but
the amount that the true ELO is going to move during it's CGOS
lifetime is completely negligable.
On Thu, Oct 14, 2010 at 1:09 PM, David Fotland fotl...@smart-games.com
wrote:
On 9x9, playing against people, the opening learning is very important
so
that they dont find a winning sequence
I just put up mfgo12-636 (originally from March 2010), which was the highest
rated Many Faces until recently. I'll keep it up as I can to give another
highly rated reference.
It ended up rated quite a bit higher than programs that are stronger now,
but have lower ratings.
I think it might be a
Also the anchor should not be a version of a program under active
development, since rating comparisons are unreliable between different
versions of the same program. I like Gnugo as the anchor.
David
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf
Many Faces learns. I think most everyone follows the policy. As a
developer, I want each version of my program to have a separate name so I
can keep track of which results go with which version.
David
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
Manyfaces1 is the strong one on kgs.
http://www.gokgs.com/graphPage.jsp?user=manyfaces1
david
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Ray Tayek
Sent: Tuesday, October 12, 2010 1:42 AM
To:
Don,
Can the CGOS 19x19 starting rank be changed from 1200 to 1800? Almost all
programs are now stronger than gnugo on 19x19. With the 1200 start it takes
a very large number of games to climb over 2200, and by then the K value is
so small that the top programs take a huge number of games to
Administration
Taking time to do it right saves having to do it twice.
_
From: David Fotland fotl...@smart-games.com
To: computer-go@dvandva.org
Sent: Mon, October 11, 2010 12:18:53 PM
Subject: Re: [Computer-go] cgos 19x19 gets interesting
There was a study about 10 or 15 years ago that used
There are now two versions of Many Faces running, mfgo12-634-4c is from
March 2010, and has about 2500 rating. mfgo12c-719-250p has a minor
improvement from the Olympiad last week, and is beating -634 about 85%.
Zengg-2x4c is from December 2009, and also has about 2500 rating. A new
zen,
I'm testing a 19x19 12 core on cgos that's a little stronger than the
Olympiad version.
If any other strong programs want to join we can get some test games before
the kgs tournament this weekend. Since this version seems to be as strong
as Zen, I'm expecting a rating in the 2800's, but I'd like
For high handicap games taking black, giving white a big initial komi that
decreases with time seems to help a lot. Otherwise at the first move, the
program thinks it has over 80% win rate, and plays passively. This is not
the way to win against a stronger player.
David
From:
Yes, I implemented this and it seems to play better in handicap games vs
humans, but no rigorous testing.
-Original Message-
From: computer-go-boun...@dvandva.org [mailto:computer-go-
boun...@dvandva.org] On Behalf Of Darren Cook
Sent: Sunday, October 03, 2010 4:01 PM
To:
To: computer-go@dvandva.org
Subject: Re: [Computer-go] Homogenous environment for Computer Go
tournaments
I have played with Many Faces on iPad in the venue. Many Faces played
really
good with so limited resources. Very impressive. :)
Aja
- Original Message -
From: David Fotland
program Erica
with 6 handicaps game.
She bacame pro this April in 11 year's and 6 months.
She played safely and won. She said Computer played non-booked
move in middlegame, and blew up.
--
Hiroshi Yamashita
- Original Message - From: David Fotland fotl...@smart
Zen thinks 70% mf thinks 60%.
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Rémi Coulom
Sent: Friday, October 01, 2010 12:49 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ICGA 19x19
Can anyone tell us what is
Erica won vs many faces.
In the mf/zen game both programs thought they were winning for a long time,
but now zen 46%, mf 65%.
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Rémi Coulom
Sent: Friday, October 01, 2010 12:49
Many faces wins, 1.5 points.
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of David Fotland
Sent: Friday, October 01, 2010 1:18 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ICGA 19x19
Erica won vs many faces
The two playoff games of Many Faces are attached.
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of David Fotland
Sent: Friday, October 01, 2010 1:53 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ICGA 19x19
Many
Many Faces is white in both games this time.
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Darren Cook
Sent: Friday, October 01, 2010 3:00 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ICGA 19x19
Erica lost to
...@dvandva.org] On Behalf Of David Fotland
Sent: Friday, October 01, 2010 3:21 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ICGA 19x19
Many Faces is white in both games this time.
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org
http://www.grappa.univ-lille3.fr/icga/tournament.php?id=216
Erica won the second tie breaker, so it is the winner. It had a very solid
win over Zen.
David
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Rémi Coulom
Sent:
19x19
I've added the results of Round1 to the official site.
http://www.grappa.univ-lille3.fr/icga/tournament.php?id=216
Hideki
David Fotland: 00be01cb603a$473ada00$d5b08e...@com:
The tournament will start in about 20 minutes. I'm going to try to relay
Many Faces' games on KGS in real
-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of valky...@phmp.se
Sent: Thursday, September 30, 2010 1:00 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] Homogenous environment for Computer Go
tournaments
I know
Many Faces will be available October 1 on iPad (Igowin HD). iPad has a 1
GHz CPU and the program appears to be about 2 dan on 9x9 and about 2 or 3
kyu on 19x19.
I'd like to claim the prize now for best ELO per watt :)
David
-Original Message-
From: computer-go-boun...@dvandva.org
Of Michael Williams
Sent: Thursday, September 30, 2010 3:05 PM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ICGA 19x19
Where is this video?
On Thu, Sep 30, 2010 at 9:04 AM, David Fotland fotl...@smart-games.com
wrote:
The game between zen and Mogo was very interesting. You can watch
101 - 200 of 251 matches
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