Re: [Computer-go] On Semeai Detection

2013-10-09 Thread steve uurtamo
All about the ko. No? Add a few ko+seki possibilities, life gets complicated for Mr. Computer. Five hard fights with two ko? Doneski. Win for human. s. On Oct 9, 2013 12:37 PM, Robert Jasiek jas...@snafu.de wrote: On 09.10.2013 20:54, Ingo Althöfer wrote: It stands for localizing multiple

Re: [Computer-go] Computer Go at EGC

2013-08-02 Thread steve uurtamo
one's on kgs right now. s. On Fri, Aug 2, 2013 at 6:20 AM, Ingo Althöfer 3-hirn-ver...@gmx.dewrote: Hello, will there be bot games at the EGC 2013? If so, can we watch them somewhere? Ingo. ___ Computer-go mailing list Computer-go@dvandva.org

Re: [Computer-go] Has Anyone Heard of Multi-Hashing?

2013-07-17 Thread steve uurtamo
You can likely think about this in the context of bloom filters. s. On Wed, Jul 17, 2013 at 8:54 AM, Brandon Cieslak bcies...@lclark.eduwrote: * Hello Computer Go mailing list, We were wondering if anyone has ever seen or heard of a method of storing patterns similar to the one we are

Re: [Computer-go] Question on 0.5-wins

2013-06-25 Thread steve uurtamo
I think that maybe I see the mistake here. What you (Stefan) seem to be thinking is: Okay, I make an estimate about a bunch of positions. I assume that I'm not 100% correct. Some give me a huge lead, some give me a tiny lead. I should bias those that give a huge lead just in case I'm wrong.

Re: [Computer-go] Congratulations to Zen!

2013-06-03 Thread steve uurtamo
(not thinking clearly) 5,5?!? s. On Jun 3, 2013 6:34 PM, Darren Cook dar...@dcook.org wrote: My report is at http://www.weddslist.com/kgs/past/93/index.html Round-7: why is W ahead by 16 points? Aren't all the white stones in the upper right corner dead? Agreed (unless there is a typo

Re: [Computer-go] Can we kick out the conference spammers?

2013-05-09 Thread steve uurtamo
there's a growing market in fake conferences, unfortunately. s. On May 9, 2013 1:16 PM, Petr Baudis pa...@ucw.cz wrote: On Thu, May 09, 2013 at 07:47:12PM +0200, Rémi Coulom wrote: I tried to send a polite request to Rudy Lolo but he did not answer. I agree, it's more and more noise and

Re: [Computer-go] evaluation function

2013-03-29 Thread steve uurtamo
I think that you might be confusing this with alpha-beta search for other games. There are not a lot of reasonable functions for computing the value of a board. There are unambiguous situations, and the playouts are intended to run until one such unambiguous situation occurs, after which

Re: [Computer-go] Congratulations to Zen!

2012-09-15 Thread steve uurtamo
the business about ending games in completely hopeless positions -- i'm not sure that makes the most sense. i realize how aggravating it can be for observers, especially in such a long game, but i'm not sure that it's the right decision. s. On Sat, Sep 15, 2012 at 8:53 AM, Nick Wedd

Re: [Computer-go] Kas Cup

2012-07-27 Thread steve uurtamo
that is in fact how one of the categories for the sorting contest works: http://sortbenchmark.org/ s. On Fri, Jul 27, 2012 at 9:25 AM, Michael Williams michaelwilliam...@gmail.com wrote: The only fair way: Limit it to 150W/contestant. ;) On Fri, Jul 27, 2012 at 2:15 AM, Erik van der

Re: [Computer-go] Kaś Cup

2012-07-12 Thread steve uurtamo
I think that you guys are overcomplicating the fact that a man offered a tournament setup with a prize with rules. I'm sure alternative formats proposed by other tournament organizers might be interesting too, but I'm simply curious to see how this particular one works out. s. On Jul 12, 2012

Re: [Computer-go] super ko

2012-06-06 Thread steve uurtamo
There was a triple Ko recently on kgs during a youth match. I'm not qualified to say how naturally it arose, but it was under NZ rules, so kept play progressing (and was a major disadvantage to black, if I recall correctly). I think that the edge cases are much more easily exploited by stronger

Re: [Computer-go] New programmer

2012-05-27 Thread steve uurtamo
to point out the known -- if you're trying to score positions that are very early in the game, you are trying to solve the whole problem of the game of go at once. unfortunately, that is very hard. to belabor this for a moment: imagine that you had a perfect score estimator for any given board

Re: [Computer-go] Bls: Call for Paper: DEADLINE FULL PAPER:L 6 June 2012 - [SCOPUS, ISI Thompson, ScienceDirect] ICIBSOS 2012 Journal of Procedia Social and Behavioral Sciences, 01-02 December 2012, J

2012-05-09 Thread steve uurtamo
http://www-cs-faculty.stanford.edu/~knuth/joalet.pdf s. On Wed, May 9, 2012 at 1:18 AM, Rudy Lolo rudylolo2...@yahoo.com wrote: What kind of Compelling CASE you mean? Dari: steve uurtamo uurt...@gmail.com Kepada: Rudy Lolo rudylolo2...@yahoo.com; computer

Re: [Computer-go] CGOS 19x19 bot weaker than elo 0

2012-03-12 Thread steve uurtamo
There's power in them thar randomness. On Mar 12, 2012 5:04 AM, Folkert van Heusden folk...@vanheusden.com wrote: I'd like to know how weak random bot on 19x19, but it seems weakest program Stop-cur's rating stops zero. I'd be happy if I could see his minus elo. Am I reading this

Re: [Computer-go] Comming events in Japan

2012-03-01 Thread steve uurtamo
Takemiya? At 5 stones he should destroy zen. No? On Mar 1, 2012 9:56 PM, Hideki Kato hideki_ka...@ybb.ne.jp wrote: Dear readers, Two interesting computer Go events will be held in Japan soon. 1. 3/5 (Mon) - 3/6 (Tue) JST (+0900) JAIST Cup 2012 (http://www.jaist.ac.jp/jaistcup/2012/ in

Re: [Computer-go] Comming events in Japan

2012-03-01 Thread steve uurtamo
Thank you. Although I knew that the professional ranks were close, these are quite impressive results. s. On Mar 1, 2012 11:03 PM, Hideki Kato hideki_ka...@ybb.ne.jp wrote: Hi Steve, steve uurtamo: CADg0iND1Q-g_o-ykF2Lsb=M-htbzvxFLfhXZ= oc3-mac3lc...@mail.gmail.com: Takemiya? At 5 stones he

Re: [Computer-go] Beating old ManyFaces at 29 handicap stones

2012-01-29 Thread steve uurtamo
;) common go problem for humans -- playing at the speed of your opponent is almost always a disaster, at least for me. s. On Sun, Jan 29, 2012 at 9:23 PM, David Fotland fotl...@smart-games.com wrote: I'll keep it up.  If it crashes and drops off let me know and I'll restart it. In 1998 this

Re: [Computer-go] Beating old ManyFaces at 29 handicap stones

2012-01-27 Thread steve uurtamo
I hate to address it, but access to the binary would pretty much give away the structure of the prng. s. On Jan 27, 2012 8:46 AM, Ingo Althöfer 3-hirn-ver...@gmx.de wrote: Petr Baudis pa...@ucw.cz: Ingo Althofer wrote: David Fotland is willing to provide the old bot - also for sparring

Re: [Computer-go] Game 2 goes to Zen: 1-1

2012-01-15 Thread steve uurtamo
as critical as it was because it tenuki-ed to the top for one move before sealing the lower group's fate. On Sun, Jan 15, 2012 at 10:10 AM, steve uurtamo uurt...@gmail.com wrote: to be fair, that was a very subtle situation. only two of the hundreds of kibitzers expressed anything like

Re: [Computer-go] Game 2 goes to Zen: 1-1

2012-01-15 Thread steve uurtamo
in the post-game analysis that i watched, the more relevant factor seemed to be decisions made earlier in the game. but you should ask john what he thinks, it was his game, after all! s. On Sun, Jan 15, 2012 at 7:40 AM, steve uurtamo uurt...@gmail.com wrote: the group simply did not have two

Re: [Computer-go] Game 2 goes to Zen: 1-1

2012-01-15 Thread steve uurtamo
I think that the advertisement here was a great idea. s. On Jan 15, 2012 6:26 PM, Jeff Nowakowski j...@dilacero.org wrote: Game 3, with mostly dan-level comments: http://files.gokgs.com/games/**2012/1/16/PaperTiger-2.sgfhttp://files.gokgs.com/games/2012/1/16/PaperTiger-2.sgf Zen won by

Re: [Computer-go] John is Tromp in Game 1

2012-01-14 Thread steve uurtamo
i'd be surprised if the ko threats had more utility for mcts than as potential chances for winning due to mistake. i.e. if you have 50 ko threats, they all look like (especially after digging into the tree) ways to win due to mistake. s. On Sat, Jan 14, 2012 at 1:24 PM, David Fotland

Re: [Computer-go] John is Tromp in Game 1

2012-01-14 Thread steve uurtamo
...@dvandva.org [mailto:computer-go- boun...@dvandva.org] On Behalf Of steve uurtamo Sent: Saturday, January 14, 2012 1:27 PM To: computer-go@dvandva.org Subject: Re: [Computer-go] John is Tromp in Game 1 i'd be surprised if the ko threats had more utility for mcts than as potential chances for winning due

Re: [Computer-go] replacing dynamic komi with a scoring function

2012-01-08 Thread steve uurtamo
underestimation? s. On Sun, Jan 8, 2012 at 7:30 PM, Yamato yamato...@yahoo.co.jp wrote: (2012/01/09 9:56), Jouni Valkonen wrote: There is indeed a problem with Dynamic komi with Zen. Zen often loses the handicap games if black tries to minimize the move count. Often if it is possible to

Re: [Computer-go] Lines of code

2012-01-08 Thread steve uurtamo
awesome. :) s. On Sun, Jan 8, 2012 at 8:12 PM, David Fotland fotl...@smart-games.com wrote: For Many Faces, all engine code is c, and line counts are from wc (includes blank lines and comments for .c and .h files) today: The uct/playout code is 10K lines. The old go engine is 55K

Re: [Computer-go] replacing dynamic komi with a scoring function

2012-01-08 Thread steve uurtamo
territory is not evaluated as being as secure as it should be.  It seems easier for MCTS to kill groups in the center in the playouts. David -Original Message- From: computer-go-boun...@dvandva.org [mailto:computer-go- boun...@dvandva.org] On Behalf Of steve uurtamo Sent: Sunday

Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-07 Thread steve uurtamo
Imagine how strong they'd be at 0.1 sec/move. Seems like it's really only fair to measure at non-blitz. s. On Jan 7, 2012 3:32 PM, Aja Huang ajahu...@gmail.com wrote: Jouni, 6d’s are NOT ridiculously strong. I am a solid 6d KGS player but lost many games to Zen and Crazy Stones. Actually

Re: [Computer-go] CLOP and BOOL Parameters

2012-01-04 Thread steve uurtamo
there exists a general tool for doing things like this: http://www2.research.att.com/~njas/gosset/index.html you can optimize over discrete parameters, continuous parameters, etc., by describing them, generating the experiments, and iterating. it's not simply an optimization tool, so requires

Re: [Computer-go] CLOP and BOOL Parameters

2012-01-04 Thread steve uurtamo
even if you have *no idea* about the response function and simply want to get information about the response space, sphere packing the sample points is incredibly efficient, and supported by gosset. you end up with points at the edge because they give lots and lots of information gain, not because

Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-03 Thread steve uurtamo
The tournaments I organise on KGS do not include any with an hour each. it would be nice for machines to be allowed to enter the regular tournaments as well. :) or, if that's too hard to organize, to allow people to enter some of the machine tournaments. ;) s.

Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-03 Thread steve uurtamo
i think that kgs players might be more open-minded about this. s. On Tue, Jan 3, 2012 at 3:44 AM, Nick Wedd n...@maproom.co.uk wrote: On 03/01/2012 11:25, Petr Baudis wrote: snip Have the courage to compete under human conditions! Enter human tournaments! That's easy to say.  Do you

Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-03 Thread steve uurtamo
I can consider that.  How would I select the human players?  I can't let people join without restriction, that might produce many more human players than bots, and undermine a major source of KGS revenue.  Though I guess the tough schedule, close to eight hours of solid play, would be a

Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-03 Thread steve uurtamo
i'd remove or alter the second requirement, it's actually quite hard to get that many games against strong bots, and doesn't add much (anything?) to the play for people to have done so. what you would want to see is strong players in a tournament, right? i agree about the rank ordering. s. On

Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-02 Thread steve uurtamo
that's great to hear! there's a categorical and strong empirical difference between players on kgs that are over 5d from those who are below 5d. it's shockingly clear in slowish games. i'd love to see a machine at 6d, and expect that there's nothing stopping it from happening soon. keep up the

Re: [Computer-go] Fourth 2011 KGS SLOW bot tournament

2011-11-23 Thread steve uurtamo
Petr, unfortunately, you may be unaware of both what this mailing list is about and how mailing lists work. Nobody is spamming you. s. On Nov 23, 2011 8:19 AM, Petr Josifek xjosi...@yahoo.com wrote: Dear Nick, Please stop sending me this spams. I asked, where can i download game, not about

Re: [Computer-go] Rules for the Computer Olympiad -- Remote Play

2011-09-17 Thread steve uurtamo
I guess the question is what do we want to identify: the strongest program or the strongest artificial playing entity? I'm starting to be convinced that there's very little difference. Code isn't generally separable from its hardware, once it has been heavily optimized. This has been discussed

Re: [Computer-go] testing improvements

2011-08-12 Thread steve uurtamo
If you don't see why that it is false, consider this more extreme example. I will toss it 1000 times, look for the run of 100 tosses that has the most heads, and look up the results for that run in a ststistical table and announce its significance level. to beat a dead horse... moreover,

Re: [Computer-go] KGS highest rank Bot

2011-08-09 Thread steve uurtamo
kgs recently had a tournament where bots were allowed to play -- it was on nonstandard-sized boards, and zen did fantastically well, taking second place in the 21x21 tournament, in both american/european and asian/european divisions. there are also a stable of people throwing themselves at zen in

Re: [Computer-go] KGS highest rank Bot

2011-08-09 Thread steve uurtamo
plaer. Such rights will be asserted and exercised by the owner of the program. b. Tournament announcements must clearly state the conditions. -Original Message- From: computer-go-boun...@dvandva.org [mailto:computer-go- boun...@dvandva.org] On Behalf Of steve uurtamo Sent: Tuesday, August

Re: [Computer-go] Bot ratings (was Re: KGS highest rank Bot)

2011-08-09 Thread steve uurtamo
i think that if it's exactly the same code during the entire tournament, then it's a reasonable restriction. but i realize that that's a minor issue in the big picture. exactly the same code forever would be a very weird restriction indeed. s. On Tue, Aug 9, 2011 at 5:01 PM, Jason House

Re: [Computer-go] EGC computer-go tournament 9x9

2011-08-01 Thread steve uurtamo
but they might be most fair. s. On Mon, Aug 1, 2011 at 9:12 AM, Michael Williams michaelwilliam...@gmail.com wrote: Of course the participants' opinions matter most, but I do not understand the attraction to integer komi.  Draws are ugly and inconvenient. On Mon, Aug 1, 2011 at 12:09 PM,

Re: [Computer-go] Zen on 21x21

2011-07-18 Thread steve uurtamo
lol. s. On Mon, Jul 18, 2011 at 7:20 AM, Stefan Kaitschick stefan.kaitsch...@hamburg.de wrote: Am 18.07.2011 14:58, schrieb terry mcintyre: Perhaps the admin was simply trying to apply the tournament rules uniformly? Terry McIntyre terrymcint...@yahoo.com Even as a german, I blanch in

Re: [Computer-go] pachi questions

2011-07-15 Thread steve uurtamo
there is a technical reason why even sized boards never show up except for artificial situations -- there is no tengen. i believe (although i haven't thought about it carefully) that this affects mirror go, so makes it a technically different game (more so than just size). so for instance, 20x20

Re: [Computer-go] 19x19 opening books

2011-07-11 Thread steve uurtamo
It also has a joseki book with all published lines in english, entered from books (about 60K positions). and for the non-go players out there, this is useful, critical, and very difficult to use correctly. without joseki sequences, 19x19 games can effectively end in the first 30 moves or so.

Re: [Computer-go] Thoughts about bugs and scalability

2011-06-24 Thread steve uurtamo
Imagine a situation where my opponent just attacked a large group of mine. It turns out the move doesn't need a response (gote), but it is not at all obvious that it doesn't need a response. A good tenuki will not be explored much by MCTS, because initially it looks like its score is much

Re: [Computer-go] [Computer-go ] Congratulations to Zen!

2011-06-15 Thread steve uurtamo
One side note: perhaps I missed something, but why would KGS need to support *any* particular time system in order for the challenge to go through? Was KGS somehow a required part of the challenge? I certainly understand that it would be more fun to watch it on KGS live, but it could be simulcast

Re: [Computer-go] Congratulations to Zen!

2011-05-10 Thread steve uurtamo
given the random games that were recently played, it's in fact most go positions. s. On Tue, May 10, 2011 at 10:05 AM, Ingo Althöfer 3-hirn-ver...@gmx.de wrote: Eh, of course you are right. I saw that in the game, then now I thought I was wrong and now I'm wondering how could I miss it. ;-)

Re: [Computer-go] UCT parameters and application to other games

2011-04-05 Thread steve uurtamo
i am coming late into this thread and apologize for the intrusiveness, but i feel like i'm missing something here and thought that i'd give my first thought. if the number of processors is fixed (i.e. you don't have to worry about it increasing or decreasing over the course of the game), why not

Re: [Computer-go] Congratulations to Zen!

2011-04-05 Thread steve uurtamo
thanks for the wealth of information. it's great to see raw data like this, s. On Tue, Apr 5, 2011 at 8:57 AM, valky...@phmp.se wrote: Quoting Jean-loup Gailly jl...@gailly.net: Magnus writes: Further, I would imagine many jigos could be quite peaceful short games What makes you think

Re: [Computer-go] UCT parameters and application to other games

2011-04-05 Thread steve uurtamo
it is a compromise between load balancing Vs redundancy. On Tue, Apr 5, 2011 at 8:03 AM, steve uurtamo uurt...@gmail.com wrote: i am coming late into this thread and apologize for the intrusiveness, but i feel like i'm missing something here and thought that i'd give my first thought. if the number

Re: [Computer-go] UCT parameters and application to other games

2011-04-05 Thread steve uurtamo
reassembly is simple, and pruning is uncomplicated. :) s. On Tue, Apr 5, 2011 at 11:06 AM, steve uurtamo uurt...@gmail.com wrote: the point of uniformly at random partitioning the space is that by a simple probabilistic argument, most processors will be doing useful work most of the time

Re: [Computer-go] UCT parameters and application to other games

2011-04-05 Thread steve uurtamo
I think you completely miss the point. that's super unfortunate. but in case i haven't, let me make myself more clear: whenever you have a distribution from which you would like to uniformly sample, if the number of things to be sampled is small enough, you can simply randomly reorganize them,

Re: [Computer-go] February KGS bot tournament: 19x19

2011-01-30 Thread steve uurtamo
it's something like halfway between fisher time and absolute time. think of the number of byo-yomi periods as the number of times you are allowed to think for an excessive amount of time before losing the game by default. (where excessive is defined by the length of each byo-yomi period). when

Re: [Computer-go] February KGS bot tournament: 19x19

2011-01-27 Thread steve uurtamo
super bowl bot tournament. :) s. On Thu, Jan 27, 2011 at 1:38 PM, Nick Wedd n...@maproom.co.uk wrote: The February 2011 KGS computer Go tournament will be on Sunday February 6th, starting at 08:00 UTC and ending at 16:00 UTC. I have tried to post more details, but my postings aren't

Re: [Computer-go] rent-a-supercomputer

2011-01-10 Thread steve uurtamo
if you can get people interested in it, you can get it for free with BOINC (berkeley open infrastructure for network computing). this is how s...@home works, for instance, along with a bunch of other projects that come in and go out as they finish working over their datasets. you can get massive,

Re: [Computer-go] News on Tromp-Cook ?

2010-12-31 Thread steve uurtamo
i think that don has best made this point in the past[1], but championship events are relatively poor predictors of skill because of their limited number of sample points. something like cgos ranking over time (among those who participate) is a pretty good way to compare computer go playing

Re: [Computer-go] News on Tromp-Cook ?

2010-12-28 Thread steve uurtamo
Will the games be transmitted on KGS? Yes - in the EGR, relayed by 'BGAmatches'. Nick great! is this still valid info? (first game in 14 minutes or so?) s. ___ Computer-go mailing list Computer-go@dvandva.org

Re: [Computer-go] News on Tromp-Cook ?

2010-12-28 Thread steve uurtamo
can't find any rating info for john tromp via the european ranking data or the AGA. :) s. On Tue, Dec 28, 2010 at 11:31 AM, Darren Cook dar...@dcook.org wrote: Looks like the games start one hour earlier than that, at 10am and 2pm:    http://www.computer-go.info/h-c/gobet/index.html It seems

Re: [Computer-go] I need an off-the-shelf final position live/dead evaluator

2010-11-28 Thread steve uurtamo
I'm starting to suspect that I'll be forced to implement this myself, obnoxious and time consuming as that is. i'm starting to suspect that you regard this as a solved problem, somehow. it's very unsolved, merely approximated. the most obnoxious part about it isn't trivial details, it's really

Re: [Computer-go] OT: prices for fast computer-go hardware

2010-11-07 Thread steve uurtamo
does the hardware need to be onsite? s. On Sun, Nov 7, 2010 at 10:56 AM, Brian Sheppard sheppar...@aol.com wrote: I recently reached the same conclusion for single-processor systems: a 980x system seems best. Building your own is crucial here, as buying pre-built systems will get you a ton

Re: [Computer-go] OT: prices for fast computer-go hardware

2010-11-07 Thread steve uurtamo
it occurs to me that much of what is being written is optimizing for cpu and not for ram. is this true? ram has often been the limiting factor in scientific computing -- having 16x ram can mean a major change in what you're able to accomplish. ram, consequently, is much more dicey to optimize for,

Re: [Computer-go] OT: prices for fast computer-go hardware

2010-11-07 Thread steve uurtamo
Go is so huge there is not much that can be done with big precalculated data (like endgame tablebases in chess). i agree with the (not like endgame tablebases), but i'm not convinced about the former. scientific computing is generally done over massive problems. but there are usually ways to

Re: [Computer-go] Many Faces vs. Tromp

2010-11-02 Thread steve uurtamo
i am going to assume that donated hardware violates the spirit of the best hardware under $5000, correct? s. On Tue, Nov 2, 2010 at 12:17 PM, David Fotland fotl...@smart-games.com wrote: I can confirm that John was playing a version running on a 4-core 2.2 GHz, Core2 Quad.  The engine had a

Re: [Computer-go] Many Faces vs. Tromp

2010-11-02 Thread steve uurtamo
ah, thanks. that answers what my actual question was, which is if the rule was intended to limit the hardware, or to limit the expense. thanks, s. On Tue, Nov 2, 2010 at 2:51 PM, Nick Wedd n...@maproom.co.uk wrote: In message aanlktin99nepawzcturus7hw7dd3ulr6+gn=9zjob...@mail.gmail.com, steve

Re: [Computer-go] new predictions?

2010-10-31 Thread steve uurtamo
if you think about it, it simply *cannot* be accurate. Is that logic or is credulity speaking? credulity, since i have no information about the specifics of how these two groups are being measured other than to say that they're not being measured in the same way. to be clear, i'm talking

Re: [Computer-go] new predictions?

2010-10-31 Thread steve uurtamo
eh? i'm sure that they completely dominate humans, i'm just saying that they dominate them so strongly that it's not clear how to measure their strength on the same scale. it's also clear that they're not part of the FIDE ranking system, right? s. ___

Re: [Computer-go] Team Play (was: Shogi-News...)

2010-10-29 Thread steve uurtamo
dunno, but even back in the 90's there were 64-byte word machines. which isn't inconceivably less than what you're looking for. s. On Thu, Oct 28, 2010 at 11:20 PM, terry mcintyre terrymcint...@yahoo.com wrote: I just have to ask: in what sort of numerical system is 10 to the 224th power a

Re: [Computer-go] Team Play (was: Shogi-News...)

2010-10-29 Thread steve uurtamo
...@dvandva.org] On Behalf Of steve uurtamo Sent: Friday, October 29, 2010 4:48 AM To: computer-go@dvandva.org Subject: Re: [Computer-go] Team Play (was: Shogi-News...) dunno, but even back in the 90's there were 64-byte word machines. which isn't inconceivably less than what you're looking

Re: [Computer-go] Team Play (was: Shogi-News...)

2010-10-29 Thread steve uurtamo
and i was hallucinating. :) s. On Fri, Oct 29, 2010 at 11:54 AM, steve uurtamo uurt...@gmail.com wrote: no, i actually meant 64-byte words. s. On Fri, Oct 29, 2010 at 11:49 AM, David Fotland fotl...@smart-games.com wrote: I think you mean 64-bit word :)  2^64 is inconceivably less than

Re: [Computer-go] human complexity measure of games

2010-10-26 Thread steve uurtamo
game length is unrelated to difficulty. there are 19 move games with uncomputable winning strategies, and it's easy to create games of any length whose perfect strategy is easily computable (in logspace, and linear time, say). i think that using log(max_elo-min_elo) is a pretty fair way to do

Re: [Computer-go] Join 9x9 on CGOS

2010-10-26 Thread steve uurtamo
kasebrotchen is a roll baked with lots of cheese on top. it kicks ass. s. On Tue, Oct 26, 2010 at 3:12 PM, terry mcintyre terrymcint...@yahoo.com wrote: Cheese-bread, so far as I know, is a bread stuffed with cheese. I often enjoy them at Brazilian churrascarias. There are many delightful

Re: [Computer-go] human complexity measure of games

2010-10-26 Thread steve uurtamo
Wouldn't by that definition Poker become a very simple game? Due to the large luck factor even a skilled player wins only by a relatively small margin against a weaker player. Even a pro can loose on a bad day against a beginner. This is not possible in a perfect information game like chess

Re: [Computer-go] human complexity measure of games

2010-10-26 Thread steve uurtamo
lose. to anyone. s. On Tue, Oct 26, 2010 at 5:08 PM, Christoph Birk b...@obs.carnegiescience.edu wrote: On Tue, 26 Oct 2010, steve uurtamo wrote: Wouldn't by that definition Poker become a very simple game? Due to the large luck factor even a skilled player wins only by a relatively small

Re: [Computer-go] human complexity measure of games

2010-10-26 Thread steve uurtamo
you might want to watch this video carefully if you haven't seen it before: http://www.youtube.com/watch?v=qt1FvPxmmfE s. ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] cgos 19x19 gets interesting

2010-10-11 Thread steve uurtamo
from the bottom to the top of pro ranks is something like 1.5 stones, right? so 4 is more than a doubling beyond that difference... s. On Mon, Oct 11, 2010 at 12:57 PM, Don Dailey dailey@gmail.com wrote: On Mon, Oct 11, 2010 at 12:18 PM, David Fotland fotl...@smart-games.comwrote:

Re: [Computer-go] Exhibition match

2010-10-02 Thread steve uurtamo
who has a book that extends to the middlegame? ;) s. On Sat, Oct 2, 2010 at 8:39 AM, Hiroshi Yamashita y...@bd.mbn.or.jp wrote: You can see Japanese biggest newspaper news. (In Japanese) http://www.yomiuri.co.jp/national/culture/news/20101002-OYT1T00668.htm --

Re: [Computer-go] Exhibition match

2010-10-02 Thread steve uurtamo
it'd definitely be interesting to know what move (or small region of moves) she's referring to. s. On Sat, Oct 2, 2010 at 11:12 AM, Olivier Teytaud olivier.teyt...@lri.frwrote: My two cents: Li Yue told me in the past that a main weakness of computers was in the big yose. Computers are (I

Re: [Computer-go] Homogenous environment for Computer Go tournaments

2010-09-30 Thread steve uurtamo
by this definition of lightweight, i think an embedded unix-based os with an ethernet jack, as much ram as you could afford to buy, and as many cores as you could afford to buy would weigh less than the hard drive on someone else's machine. wire up an external power supply to feed all of these,

Re: [Computer-go] Homogenous environment for Computer Go tournaments

2010-09-30 Thread steve uurtamo
i think just limiting watts used would do the trick. s. On Thu, Sep 30, 2010 at 11:12 AM, Thomas Wolf tw...@brocku.ca wrote: How about this more green and healthy idea: The programmer has to generate the electric power for the computer playing the whole game, for example, by pedaling a

Re: [Computer-go] Homogenous environment for Computer Go tournaments

2010-09-29 Thread steve uurtamo
yeah, it's a pretty fantastic idea, terry. kgs supports simul play -- i doubt it supports n simul players playing one another with identical time limits in tournament mode. ;) but it's a cool idea. s. On Wed, Sep 29, 2010 at 9:10 PM, Adrian Petrescu apetr...@gmail.com wrote: I hadn't even

Re: [Computer-go] Homogenous environment for Computer Go tournaments

2010-09-28 Thread steve uurtamo
i agree with almost all of what don said. i'd like to point out that uniform, homogenous environments do not allow for super tricky and super cool uses of technology to necessarily take place. some of which might give what you'd describe as unfair massive advantages, but which would still be

Re: [Computer-go] 9x9 news

2010-09-27 Thread steve uurtamo
a draw system would be pretty interesting. jigo with 1/2 pt. for both players, or what? s. On Mon, Sep 27, 2010 at 5:53 PM, David Fotland fotl...@smart-games.comwrote: There has been some discussion of using a 7 point komi on 9x9 and allowing draws. David -Original Message-

Re: [Computer-go] anti-pondering

2010-09-14 Thread steve uurtamo
this made me smile. i think, though, that wasting a ko threat is wasting a ko threat and that trying to force a computer into a bad time or memory management situation seems like a fairly unsound strategy -- you can only really guarantee that you've done two things (without exact knowledge of the

Re: [Computer-go] time settings

2010-07-22 Thread steve uurtamo
agreed. and disturbingly, all of the knowledge i gained from reading in the beginning (several stones almost immediately) is the kind of thing that i cannot see how to make a computer take advantage of. which feels very weird. worse still, even if you could program in most of the three basic

Re: [Computer-go] 17x17 vs 19x19

2010-07-16 Thread steve uurtamo
I kind of like to think of games (of perfect information) in terms of what chance does a top human (or future human) player have a beating or drawing a player who is omniscient in the game.If that chance is very close to zero, it's a good game and it doesn't make it a better game to make

Re: [Computer-go] Best hardware for computer go

2010-06-15 Thread steve uurtamo
under $500 sounds good to me. my mobo may have just taken a digger - at the very least my bios has and half of my ram has. i think that i paid nearly $500 for my mobo+cpu with no ram not too many years ago... i'd be sad to see a different POST, but maybe it's time at that price. s. On Mon, Jun

Re: [Computer-go] Chess vs Go // AI vs IA

2010-06-02 Thread steve uurtamo
This is WAY MORE than just alpha/beta and counting pieces. Keep in mind what the original question was about -- why is one so much further along strength-wise than the other, or what it is that makes the two games different from a machine-attacking point of view. Sure, chess programs will

Re: [Computer-go] Chess vs Go // AI vs IA

2010-06-02 Thread steve uurtamo
Why are you comparing humans to computers?It's ridiculous to measure progress by comparing to the top human players.What we care about is how much progress we can make from year to year. i think that the use of the word ridiculous might be a bit strong. measuring against humans is

Re: [Computer-go] Chess vs Go // AI vs IA

2010-06-01 Thread steve uurtamo
AI, at least as it was originally conceived, was not and is not being used in the more successful attempts to make computers play either Go or Chess well. As unsexy as that is, it's just the facts. AI has failed badly in these tasks, and there's not much to be done about it. Something akin to

Re: [Computer-go] excessive bounce cutoff, attempt to change address, attempt to get password confirmation, ...

2010-04-18 Thread steve uurtamo
(to add to the noise): i have to pull about 1/5 of this list's emails out of gmail's spam filter, although i've never marked a single message from the list as spam, to my knowledge. s. On Sun, Apr 18, 2010 at 4:36 PM, Rémi Coulom remi.cou...@free.fr wrote: John Aspinall wrote: Hello, This