Thanks Nick. In round 18, Crazy Stone lost to Zen, not pachi. Now the seki
errors of CS vs Zen are already fixed ;-)
In the annual table, nomitan gets a “0” but was not in the tournament.
The performance of DolBaram is really impressive, considering that it was
running on 4 cores. If DolBaram
On 04/02/2014 12:04, Rémi Coulom wrote:
Thanks Nick. In round 18, Crazy Stone lost to Zen, not pachi. Now the seki
errors of CS vs Zen are already fixed ;-)
In the annual table, nomitan gets a “0” but was not in the tournament.
The performance of DolBaram is really impressive, considering
Thanks Nick for the report. I'm impressed by DolBaram's performance, in
particularly it was using a weaker hardware and scored 1 win, 1 loss and 3
draws against Zen.
As you pointed out, seems Zen has a bug on Chinese scoring
Does Zen evaluate this seki correctly in the playouts?
My impression is that it may have passed because it prefers to keep some false
hope of winning, rather than be certain of a jigo.
Rémi
On 4 févr. 2014, at 22:08, Aja Huang ajahu...@gmail.com wrote:
Thanks Nick for the report. I'm
Can you provide a link to your thesis, as the one I found is dead:)
Thanks Detlef
Am Freitag, den 08.03.2013, 00:30 + schrieb Aja Huang:
Now it seems to me that this is related to the way playouts
are done
and it will be difficult to improve with Mogo style
Pasky,
Most important thing to reach high-dan level is to solve LD correctly,
IMHO. For example, the bottom W at the position after 258 moves should
be recognized as dead on pachi vs. Zen19S in round 3
(http://files.gokgs.com/games/2013/3/4/pachi-Zen19S.sgf).
Hideki
Petr Baudis:
2013/3/8 ds d...@physik.de
Can you provide a link to your thesis, as the one I found is dead:)
Thanks Detlef
http://www.grappa.univ-lille3.fr/~coulom/Aja_PhD_Thesis.pdf
Aja
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Hi!
On Fri, Mar 08, 2013 at 12:30:22AM +, Aja Huang wrote:
Now it seems to me that this is related to the way playouts are done
and it will be difficult to improve with Mogo style (rule-based)
playouts above certain strength, without using larger patterns and next
move choice
Congratulations to CrazyStone, winner of the slow KGS bot tournament
with 12 wins from 12 games! The runners-up had eight wins each, so
it was a convincing win in this tournament with a particularly strong
set of entrants.
My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
I
I'd like to say that the blunder moves in the tournament were caused by
not hardware but my code (_ _). See my reply to Ingo for more.
Those blunder moves follow (some are not bad).
Round1 (vs Nomitan): moves 100 (O3), 122 (N4), 140 (O14).
Round3 (vs Pashi): moves 73 (B4), 109 (F6), 213 (G13)
Hi!
On Thu, Mar 07, 2013 at 12:26:50PM +, Nick Wedd wrote:
My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
I expect it contains at least as many errors as usual, so I will be
pleased if you point these out to me.
Pachi was not running with 12 threads, but as
Now it seems to me that this is related to the way playouts are done
and it will be difficult to improve with Mogo style (rule-based)
playouts above certain strength, without using larger patterns and next
move choice based on probability distribution. Currently, playing out
a simple joseki
Congratulations to CrazyStone, winner of yesterday's 9x9 KGS
bot tournament!
My report is at http://www.weddslist.com/kgs/past/90/index.html .
I hope that you will email me your corrections and comments
as usual.
Nick
--
Nick Wedd
n...@maproom.co.uk
Congratulations to CrazyStone, winner of yesterday's bot tournament!
My report is at http://www.weddslist.com/kgs/past/84/index.html
As usual, I hope you will report any mistakes to me. However I have
said almost nothing about the games.
Nick
--
Nick Wedd
n...@maproom.co.uk
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