Re: [computer-go] analysis of UCT and BAST

2007-05-31 Thread Łukasz Lew
Please notice that it is not my work. All the experiments were performed by Filip Gruszczynski. He corrected the webpage. (should be EGO_POWER) Best Regards, Lukasz On 5/30/07, Rémi Coulom [EMAIL PROTECTED] wrote: Łukasz Lew wrote: I'm not sure whether You have noticed, but my student made

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Stuart A. Yeates
When writing C/C++ for multi-platform student assignments using gcc, we always used the args: -ansi -Wall -pedantic Literally use the ANSI standard turn all warnings on and be pedantic about warnings. This, of course, won't help with libraries not being found. cheers stuart

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Sylvain Gelly
Hello, When writing C/C++ for multi-platform student assignments using gcc, we always used the args: -ansi -Wall -pedantic Maybe it depends on the gcc versions, but I always use -Wall -W rather than only -Wall. -W turns on (important) warnings which are not turned on with only -Wall, and as

Re: [computer-go] Efficiently selecting a point to play in a random playout

2007-05-31 Thread Jacques Basaldúa
Hola, Álvaro: Álvaro Begué wrote: Could not compile libego is not a very helpful error message. What exactly did the compiler complain about? My guess is that you don't have the required boost libraries installed. Yes. It must be that. I didn't know about boost libraries. Where can I find

Re: [computer-go] analysis of UCT and BAST

2007-05-31 Thread Łukasz Lew
On 5/31/07, Remi Munos [EMAIL PROTECTED] wrote: Thanks Lukasz for the link. I'm not sure to understand precisely the formulas. For example, for ego_bast_sqrt, you mention that the bast value of a node is the min of the As I said previously this is not my experiment. You can reach the author -

Re: [computer-go] Problems in mixing rule sets

2007-05-31 Thread steve uurtamo
1. In Japanese rules when you have no ko threats you pass, then the opponent connects. In Chinese rules you'd play a dame, and if none you'd fill in a point of your own territory. This is creating a 1pt difference in final score. In at least one game I have it makes the difference in who