On Sunday 26 October 2003 18:41, Michael Scherer wrote:
On Sunday 26 October 2003 18:07, [EMAIL PROTECTED] wrote:
Wondering if gc has seen this:
http://monkey-bubble.tuxfamily.org/screenshots.html
yes, a news already passed on a french linux website 2 month ago.
I see that this uses svg
Wondering if gc has seen this:
http://monkey-bubble.tuxfamily.org/screenshots.html
d.
On Sunday 26 October 2003 18:07, [EMAIL PROTECTED] wrote:
Wondering if gc has seen this:
http://monkey-bubble.tuxfamily.org/screenshots.html
yes, a news already passed on a french linux website 2 month ago.
--
Michaël Scherer
Lonnie Borntreger [EMAIL PROTECTED] writes:
The menu items for Frozen Bubble and PySOL need soundwrapper so they
operate under KDE.
We don't use soundwrapper for cpu-intensive applications because
it has an important cpu overhead.
Moreover, FB uses SDL and SDL can use (theoretically) arts.
On Thu Jul 10 13:40 +0200, Guillaume Cottenceau wrote:
We don't use soundwrapper for cpu-intensive applications because
it has an important cpu overhead.
Moreover, FB uses SDL and SDL can use (theoretically) arts.
O if every app would just use ao... ;o)
--
Levi Ramsey
[EMAIL PROTECTED]
The menu items for Frozen Bubble and PySOL need soundwrapper so they
operate under KDE.
Lonnie Borntreger
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On Sunday 16 February 2003 07:43 pm, Guillaume Cottenceau wrote:
Just to let you keep in touch, I've just released
frozen-bubble-1.0.0; it's uploaded in cooker as well.. right in
time before RC1-packages-updates-freeze, which should happen very
Le Lundi 17 Février 2003 00:57, Jean-Michel Dault a écrit :
Le dim 16/02/2003 à 20:43, Guillaume Cottenceau a écrit :
Just to let you keep in touch, I've just released
frozen-bubble-1.0.0; it's uploaded in cooker as well.. right in
time before RC1-packages-updates-freeze, which should
On Mon, 2003-02-17 at 03:06, Guillaume Rousse wrote:
Le Lundi 17 Février 2003 00:57, Jean-Michel Dault a écrit :
Le dim 16/02/2003 à 20:43, Guillaume Cottenceau a écrit :
Just to let you keep in touch, I've just released
frozen-bubble-1.0.0; it's uploaded in cooker as well.. right in
Le lun 17/02/2003 à 07:06, Guillaume Rousse a écrit :
Le dim 16/02/2003 à 20:43, Guillaume Cottenceau a écrit :
Just to let you keep in touch, I've just released
frozen-bubble-1.0.0; it's uploaded in cooker as well.. right in
time before RC1-packages-updates-freeze, which should happen
Hi,
Just to let you keep in touch, I've just released
frozen-bubble-1.0.0; it's uploaded in cooker as well.. right in
time before RC1-packages-updates-freeze, which should happen very
quickly now..
--
Guillaume Cottenceau - http://people.mandrakesoft.com/~gc/
Le dim 16/02/2003 à 20:43, Guillaume Cottenceau a écrit :
Just to let you keep in touch, I've just released
frozen-bubble-1.0.0; it's uploaded in cooker as well.. right in
time before RC1-packages-updates-freeze, which should happen very
quickly now..
ARGH! That's it... no more time to work,
On 07. nov 2002 18:07, John Rebecca wrote:
I have a little problem with being able to lock my screen after playing Frozen
Bubble full screen. I can't do it any more.
quit FB
vim ~/.fbrc
i know, this is only workarround ;)
--
Linux 2.4.19-18mdk
Mandrake Linux release 9.1 (Cooker) for i586
On Friday 08 November 2002 07:47, Tibor Pittich wrote:
On 07. nov 2002 18:07, John Rebecca wrote:
I have a little problem with being able to lock my screen after playing
Frozen Bubble full screen. I can't do it any more.
quit FB
vim ~/.fbrc
i know, this is only workarround ;)
ok.
I
Hi guys.
I have a little problem with being able to lock my screen after playing Frozen
Bubble full screen. I can't do it any more.
It seems to only be with frozen bubble.
I'm running a stock Mdk9.0 and KDE, with all security updates via Mdk Update.
Bug?
thanks,
john
Just for the heck of it I tried playing frozen-bubble again today on
latest cooker.
It now launches and runs without problem using the nvidia drivers.
No segfault caused by perl or SDL.
Charles
--
Humor in the Court:
Q: ...and what did he do then?
A: He came home, and next
Hi everyone,
forget everything I wrote yesterday, the frozen-bubble crash IS a
problem with the Nvidia driver. After really downgrading to the nv
driver it worked again. I've played a bit with the perl debugger, the
crash happens right in SDL::Init. I really don't know how to debug a
perl
Goetz Waschk [EMAIL PROTECTED] writes:
Hi everyone,
forget everything I wrote yesterday, the frozen-bubble crash IS a
problem with the Nvidia driver. After really downgrading to the nv
driver it worked again. I've played a bit with the perl debugger, the
crash happens right in SDL::Init.
Hi,
frozen-bubble doesn't work anymore on my cooker machine. I have the
latest packages of frozen-bubble, perl-SDL, libSDL1.2 and perl
installed. Here's the backtrace:
[SDL Init] (no debugging symbols found)...
Program received signal SIGSEGV, Segmentation fault.
0x406beee7 in _XRead () from
Goetz Waschk [EMAIL PROTECTED] writes:
Hi,
frozen-bubble doesn't work anymore on my cooker machine. I have the
latest packages of frozen-bubble, perl-SDL, libSDL1.2 and perl
works for me :-).
do you have the nvidia drivers? there seem to be currently a bad
interaction between 'em and SDL.
Am Donnerstag, 1. August 2002, 11:23:17 Uhr MET, schrieb Guillaume Cottenceau:
Goetz Waschk [EMAIL PROTECTED] writes:
frozen-bubble doesn't work anymore on my cooker machine. I have the
latest packages of frozen-bubble, perl-SDL, libSDL1.2 and perl
works for me :-).
do you have the nvidia
Guillaume Cottenceau wrote:
Goetz Waschk [EMAIL PROTECTED] writes:
Hi,
frozen-bubble doesn't work anymore on my cooker machine. I have the
latest packages of frozen-bubble, perl-SDL, libSDL1.2 and perl
works for me :-).
do you have the nvidia drivers? there seem to be currently a
Crispin Boylan [EMAIL PROTECTED] writes:
on trying to start up the game, this is with Nvidia 29.60
drivers. However, every other SDL program/game works for me,
including tuxracer, xmame, xmess, ltris, clanbomber..so
surely frozen bubble is at fault?
maybe you can tell me which Perl line
Guillaume Cottenceau wrote:
Crispin Boylan [EMAIL PROTECTED] writes:
on trying to start up the game, this is with Nvidia 29.60
drivers. However, every other SDL program/game works for me,
including tuxracer, xmame, xmess, ltris, clanbomber..so
surely frozen bubble is at fault?
Am Donnerstag, 1. August 2002, 11:57:24 Uhr MET, schrieb Guillaume Cottenceau:
Crispin Boylan [EMAIL PROTECTED] writes:
on trying to start up the game, this is with Nvidia 29.60
drivers. However, every other SDL program/game works for me,
including tuxracer, xmame, xmess, ltris,
On Thu, 1 Aug 2002 11:49:17 +0200
Goetz Waschk [EMAIL PROTECTED] wrote:
I have the nvidia drivers, but switching to the nv driver didn't help.
Unless you rpm -e the nvidia drivers simply switching to nv will not
help since assoc and links will still exist.
I have the same using the nvidia
[root@mircea mail]# frozen-bubble
[[ Frozen-Bubble-0.9.2 ]]
[SDL Init] [Graphics...] [50 levels] [Sound Init]
Ready.
Undefined subroutine SDL::sdlpl::sdl_display_format called at
/usr/bin/fb.pl line 158.
Addicted during 8s.
[root@mircea mail]# rpm -qa | grep SDL
Am Montag, 20. Mai 2002, 17:35:06 Uhr MET, schrieb Mircea Ciocan:
[root@mircea mail]# frozen-bubble
[[ Frozen-Bubble-0.9.2 ]]
[SDL Init] [Graphics...] [50 levels] [Sound Init]
Ready.
Undefined subroutine SDL::sdlpl::sdl_display_format called at
/usr/bin/fb.pl line 158.
That's a
I installed the new libSDL and perl-SDL rpm and now frozen-bubble doesn't work
anymore
The error i get is this
[SDL Init] [Graphics...] [50 levels] [Sound Init]
Ready.
Undefined subroutine SDL::sdlpl::sdl_display_format called at /usr/bin/fb.pl
line 158.
Addicted during 4s.
Stéphane Teletchéa [EMAIL PROTECTED] writes:
It is may be due to my mouse configuration, but it appears only here.
I cannot enter the Frozen-Bubble windowd with my mouse, so i cannot select
anything.
If i go elsewhere, the mouse works fine.
I selected a PS/2 mouse with zaxis mapping.
Le Vendredi 8 Mars 2002 12:42, Guillaume Cottenceau a écrit :
Stéphane Teletchéa [EMAIL PROTECTED] writes:
It is may be due to my mouse configuration, but it appears only here.
I cannot enter the Frozen-Bubble windowd with my mouse, so i cannot
select anything.
If i go elsewhere, the
Stéphane Teletchéa [EMAIL PROTECTED] writes:
Le Vendredi 8 Mars 2002 12:42, Guillaume Cottenceau a écrit :
Stéphane Teletchéa [EMAIL PROTECTED] writes:
It is may be due to my mouse configuration, but it appears only here.
I cannot enter the Frozen-Bubble windowd with my mouse, so i
Le Vendredi 8 Mars 2002 13:24, Guillaume Cottenceau a écrit :
Stéphane Teletchéa [EMAIL PROTECTED] writes:
Le Vendredi 8 Mars 2002 12:42, Guillaume Cottenceau a écrit :
Stéphane Teletchéa [EMAIL PROTECTED] writes:
It is may be due to my mouse configuration, but it appears only here.
Stéphane Teletchéa wrote:
I said that with beta3, i could play, so why not with beta 4 ???
I'm playing under X (KDE, WindowMaker, same probelm) !!!
Stef
Maybe you've forgotten, but you use the keys. Player one by default uses
the arrows.
--
|Registered Linux User
Stéphane Teletchéa [EMAIL PROTECTED] writes:
RElated to that : how can i activate this, and check if the problem is
coming from my configuration, or if it is something more general ?
there is **no mouse support** in FB.
I said that with beta3, i could play, so why not with beta 4
Brook Humphrey [EMAIL PROTECTED] writes:
Just tried it in full screen mode and it reastarted the xserver and gave me
kdm. I would think that this is not the intended behavior.
This happened on an installeation of beta2 that has all the current rpm's on
it from cooker. The video card is
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Guillaume Cottenceau wrote:
| Brook Humphrey [EMAIL PROTECTED] writes:
|
|
|Just tried it in full screen mode and it reastarted the xserver and
gave me
|kdm. I would think that this is not the intended behavior.
|
|This happened on an installeation
Just tried it in full screen mode and it reastarted the xserver and gave me
kdm. I would think that this is not the intended behavior.
This happened on an installeation of beta2 that has all the current rpm's on
it from cooker. The video card is a voodoo3 3000.
--
David Walser [EMAIL PROTECTED] writes:
That may have been your intent, in practice that's not
what happened. At least not in 0.9.2
Wrong, I just tested (by the way, I've completed the 50th level
first try!), after completed the first random level it generated
a different random level that
I just played it again last night and beat 50 and I
got the same random level every time afterward.
--- Guillaume Cottenceau [EMAIL PROTECTED] wrote:
Wrong, I just tested (by the way, I've completed the
50th level
first try!), after completed the first random level
it generated
a different
--- Warly [EMAIL PROTECTED] wrote:
David Walser [EMAIL PROTECTED] writes:
I just played it again last night and beat 50 and
I
got the same random level every time afterward.
Oh, you must have not been fast enough, try again :)
What?
__
David Walser [EMAIL PROTECTED] writes:
I just played it again last night and beat 50 and I
got the same random level every time afterward.
Oh, you must have not been fast enough, try again :)
--
Warly
David Walser [EMAIL PROTECTED] writes:
Yes, I beat it once. After that it gives you a random
Yes, me too. It's definitely beatable.
level (and from then on it's the same level over and
over).
Well, more exactly, a new (e.g. different) random level over and
over.
--
Guillaume Cottenceau
That may have been your intent, in practice that's not
what happened. At least not in 0.9.2
--- Guillaume Cottenceau [EMAIL PROTECTED] wrote:
Well, more exactly, a new (e.g. different) random
level over and
over.
__
Do You Yahoo!?
Yahoo!
Meles MELES [EMAIL PROTECTED] writes:
Hi,
it seems that Frozen-bubbles icon has weird rights :
-rwxr-xr-x1 root root 1.7K fév 8 13:46
/usr/share/icons/frozen-bubble.png*
thx, fixing.
--
Guillaume Cottenceau - http://www.frozen-bubble.org/
Hi,
it seems that Frozen-bubbles icon has weird rights :
-rwxr-xr-x1 root root 1.7K fév 8 13:46
/usr/share/icons/frozen-bubble.png*
--
Les gens couverts de croix me font irrésistiblement penser à un
cimetière.
Paul Leautaud
Nice game :)
But I think the requires need to be updated to include
libarts2 = 2.2.2-37 and perl-SDL = 1.11-1.
Also, whenever I exit the game, I get:
/usr/bin/perl: relocation error: /usr/lib/libmcop.so.0: undefined
symbol: internalFreeAll__Q24Arts14StartupManager
/usr/lib/libmcop.so.0
On Thursday 14 February 2002 23:21, Chmouel Boudjnah wrote:
[EMAIL PROTECTED] (Robert Fox) writes:
What might be a good idea is have someone from Mandrake who monitors
this list acknowledge when there is a known issue or that it is being
investigated (or a recently updated package is on its
Is level 50 solvable?
--
Peter Ruskin, Wrexham, Wales. AMD Athlon XP 1600+, 512MB RAM.
Registered Linux User 219434. Mandrake Linux release 8.1 (Vitamin)
Kernel 2.4.8-34.1mdk-win4lin, XFree86 4.1.0, patch level 21mdk.
KDE: 2.2.2. Qt: 2.3.2. Up 4 hours 59 minutes.
Yes, I beat it once. After that it gives you a random
level (and from then on it's the same level over and
over).
--- Peter Ruskin [EMAIL PROTECTED] wrote:
Is level 50 solvable?
--
Peter Ruskin, Wrexham, Wales. AMD Athlon XP 1600+,
512MB RAM.
Registered Linux User 219434. Mandrake Linux
Peter Ruskin ([EMAIL PROTECTED]) wrote:
Is level 50 solvable?
Well I was at a point where I could have solved it with a bit of luck.
Two purple balls together but not much space. So knowing my end-game
technique All I had to get was a purple ball. I had 10 chances for
it to finish level 50.
Denis Moreaux [EMAIL PROTECTED] writes:
Great game... Only one thing : for someone with some problems with
colors like me, some bubble colors are difficult to identify... It'd be
great if yellow and green, blue and magenta were made more different...
Yes, we'd need to make some different
Liam Quin [EMAIL PROTECTED] writes:
Well, it's a lot of fun.
Seems to be no man page.
Do you feel it's really necessary? Do you want to contribute one?
Might be interesting to update the score in real time (e.g. points
for each ball knocked off or something).
No :-).
A way to reset
Really cool game, no doubt about it.
Here's a little report about problems I had compiling it :
I downloaded the sources in tar.bz2 (I'm using MDK 7.2, so rpm won't
install due to old GLIBC 2.1)
In the Makefile, everything goes into $PREFIX, but PREFIX is not defined ;
thus, when installing,
Nicolas Pomarede [EMAIL PROTECTED] writes:
In the Makefile, everything goes into $PREFIX, but PREFIX is not defined ;
thus, when installing, it goes into / instead of /usr. And when you run
the game, it doesn't find the data :-(
Adding a PREFIX = /usr in the Makefile fixes that.
Fixed in
Great game... Only one thing : for someone with some problems with
colors like me, some bubble colors are difficult to identify... It'd be
great if yellow and green, blue and magenta were made more different...
--
Denis Moreaux
ICQ#2012432 E-Mail: [EMAIL
Well, it's a lot of fun.
Seems to be no man page.
Might be interesting to update the score in real time (e.g. points
for each ball knocked off or something).
A way to reset keys to defaults might help too.
Running it with -l, it always seems to start up in full screen mode;
is there a
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