Hi guys, I implemented *ColliderCollisionCallback::Execute(iDynamicsSystemCollider *thiscollider, iRigidBody *otherbody) {}* on my application, so now the execute method is called every time I have a collision but there is a problem....
iDynamicsSystemCollider doesn't have a method to get the name of the mesh currently hitting :( How can be fixed this? Any Suggest? :( Thanks! Alessandro Verona
------------------------------------------------------------------------------
_______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe