-Caveat Lector-

INTERNET CONSPIRACY GAME INVADES PLAYERS REAL LIFE

http://www.theherald.co.uk/news/archive/27-3-19101-0-22-6.html

Internet conspiracy game fears
CAMERON SIMPSON
IT is a chilling scenario. The silence is shattered by a ringing
telephone and a hysterical woman screaming that someone is trying to
break into her house.

The call is abruptly terminated, to be replaced by a mobile phone text
message which warns you to "Back off - if you know what's good for you".

It is straight out of a Hollywood thriller and like the Michael Douglas
film, The Game. However the line between fiction and reality could soon
be blurred in Scotland by a controversial computer game which cannot be
turned off and pursues players into their real lives.

Players of Majestic are immersed in the world of a suspense thriller
involving conspiracies, menacing fugitives and secret political
organisations from which they cannot escape.

According to its American producers, players become ''pawns'' in the
complex game before being bombarded with threatening phone calls, faxes
and e-mails convincing them they are involved in a deep-seated
conspiracy.

The game, which begins on the internet, has just been launched in
America and producers are now looking to transport it across the
Atlantic. As yet it is not set up to deal with international calls.

Despite its mandatory adults-only rating, critics claim the way in which
Majestic pursues players is harassment. Psychologists warned yesterday
that it could lead to breakdowns in vulnerable people and damage
development if accessed by children.

Dr Geoff Scobie, a psychologist at Glasgow University, said: "Many
people already have problems distinguishing between fantasy and reality,
and my concern is that something like this could blur that line even
further.

"One of the key parts of a child's psychological development is learning
to distinguish between the two, and this game could be damaging if they
became involved.

"Trying to disconnect people from reality is a well-known brainwashing
technique and this could trigger breakdowns if the player is unable to
end the game."

The producers of Majestic, distributed by the industry giant, Electronic
Arts, boast of how it is the world's first game to reach out and connect
with people's real lives. The point of the game is to solve the
conspiracy, making use of hidden clues, but it is impossible for players
to step out of the game or know whether the other characters in the game
are human players or programmed.

The American game producer, Neil Young, has described how his disturbing
game drew people in and turned players into "pawns''.

He said: "Players are just pawns in the game. Once you are in it you are
bombarded with phone calls to your home, faxes and e-mail messages to
your office and text messages to your mobile phone. It is up to you to
make sense of it."

A spokeswoman for the British subsidiary of Electronic Arts was
reluctant last night to be drawn on the row or when the game would
arrive in the UK.

She said: "The game has been extremely well received in the US, and we
are looking at ways of bringing it here.

"We cannot say for sure if or when that will be. It should be noted that
there are very tight controls on who can go on the website which go far
beyond other on-line games, so there is no danger of children getting
access."

-March 27th

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