Jim Choate wrote: > http://www.newscientist.com/news/news.jsp?id=ns99993180 yeah. downloaded that (its about 300MB!) and after going though the setup it doesn't like my video card *sigh*
At first look though, it would appear the system is set up for a decent proportion of the money to flow in the direction of the owners of the system (which I suppose is the point) *everything* wears out - which is realistic ,but leads to a constant round of repair and replacement costs just to maintain what you already have. construction requires blueprints - which you must purchase - and skills - which I have no idea how you acquire, but I doubt you can just go ahead and do it. Odds are good it also requires tools (which would be realistic, but again expensive) Exploiting raw resources requires (presumably expensive) raw resource location tools, then raw resource extraction tools. that resource (minerals) must be processed before it can be used to construct things - but I can't find any docus how you get from extracted ore to production-ready metals (assuming you even can - you may be forced to sell ore and buy production-ready metal at whatever prices the engine sets) its a pre-release beta, so I suspect that a few of the problems will be ironed out - but at the moment, it looks like a holiday camp - its ok if a few of the visitors make a little, provided the camp itself gets its cut :)