Depending on how you build your server, there may be one auto-generated already
- search for a *.map file in your package/cfg/... directory tree.
As a concrete example, the CE all_codecs example has a .map file in
ti/sdo/ce/examples/servers/all_codecs/package/cfg/bin/platname/all.xext.map
to generate .map file when creating server.
Depending on how you build your server, there may be one auto-generated already
- search for a *.map file in your package/cfg/... directory tree.
As a concrete example, the CE all_codecs example has a .map file in
ti/sdo/ce/examples/servers/all_codecs
...@yahoo.co.in;
davinci-linux-open-source@linux.davincidsp.com
davinci-linux-open-source@linux.davincidsp.com
Sent: Thursday, 9 July, 2009 7:32:16 PM
Subject: RE: How to generate .map file when creating server.
Depending on how you build your server, there may be one auto-generated already
- search
Subject: Re: How to generate .map file when creating server.
Yes I did notice that its auto-generated in all_codecs folder, but its not
generated in video_copy folder. I am currently working on video_copy folder.
The execution flow by using CE_DEBUG =2 is not just halts after I modified
(added
; bmi...@acmet.com bmi...@acmet.com
Sent: Thursday, 9 July, 2009 9:05:10 PM
Subject: RE: How to generate .map file when creating server.
Ah. The video_copy example shows how to build a Server with a GNU makefile, so
many of the freebies you get from a package.bld-based build (like generating