I second this. Intel Gen 2 (Extreme Graphics) for example are now
without hardware OpenGL.
Also see: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1034571 --
The Gallium implementation for Intel (Crocus) does not have the same
stability as the old i915 driver yet, in my opinion.
For those interested in a temporary, botched, solution, here is a
script (run as root):
#!/usr/bin/env bash
set -e
mkdir -p "/tmp/i965"
mkdir -p "/usr/lib/i386-linux-gnu"
mkdir -p "/usr/lib/x86_64-linux-gnu"
curl
"http://ftp.us.debian.org/debian/pool/main/m/mesa/libgl1-mesa-dri_20.3.5-1_i386.deb;
Package: libgl1-mesa-dri
Version: 22.3.6-1+deb12u1
Severity: important
I think the Gallium driver for older Intel graphics is a bit
undercooked, and should not be considered a silver bullet (stable)
yet. I've been experiencing issues with WineD3D, like flickering, bad
performance and application
* In terms of efficiency: I believe that if people are on the hunt for
efficiency on CPUs at the top-end of x86, they shall use distros that
target Pentium 4 explicitly. There are a few of them out there, now.
Archlinux32 for example carries packages for i486, i686 and Pentium 4
where possible,
@jay - I hope this helps you:
- issue 1: i386, i486, i586, i686 are considered as Pentium 4 in LLVM,
which might be relevant if Rust is compiled with it:
https://github.com/llvm/llvm-project/issues/61347
- issue 2: Rust considers i686 as Pentium 4, and i586 as Pentium:
Debian 12* -- Sorry!
On 3/9/23, Fierelier OwO wrote:
> I'm not sure if this is too late to change for Debian 13 by now, I'd
> still love to see it happen.
>
What smcv said is probably the right idea. The Rust toolchain should
be compiled in i586, and Rust programs should be compiled to i586 as
well (I'm not sure of the specifics here).
The Rust team has been expressing issues with adapting the correct
processor definition for their i686 build, see:
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