Bug#929513: marsshooter: Segfaults a few seconds after starting

2019-05-29 Thread Markus Koschany
Am 28.05.19 um 11:05 schrieb Bernhard Übelacker: [...] > I tried to have a look at this crash and I think I found something. Hi Bernhard, thanks for the patch! Although I still can't reproduce the crash, I think the patch makes sense and I trust you with your assessment. I have just uploaded a

Bug#929513: marsshooter: Segfaults a few seconds after starting

2019-05-28 Thread Bernhard Übelacker
Am 28.05.19 um 11:56 schrieb Fabian Greffrath: > Is it just my MUA again or is this indeed missing the patch? I am sorry but this time it might be your MUA. The patch is now visible on the bug's page:

Bug#929513: marsshooter: Segfaults a few seconds after starting

2019-05-28 Thread Fabian Greffrath
Bernhard Übelacker wrote: > A package built with attached patch does not show this crash. > It tries to eliminate also some more of these missing returns. Is it just my MUA again or is this indeed missing the patch? - Fabian

Bug#929513: marsshooter: Segfaults a few seconds after starting

2019-05-28 Thread Bernhard Übelacker
Control: tags -1 patch upstream Dear Maintainer, I tried to have a look at this crash and I think I found something. It seems to be caused by this function in class NoSpecial: float radius() const {} It is declared as returning float, but does not return a value. In the build logs is

Bug#929513: marsshooter: Segfaults a few seconds after starting

2019-05-27 Thread Markus Koschany
Hi, Am 25.05.19 um 10:34 schrieb Jacob Nevins: > Package: marsshooter > Version: 0.7.6-3 > Severity: important > > When I start marsshooter, either from the desktop menu or command line, > it runs for a few seconds (13-18s in my tests), and then segfaults. I can't reproduce the segfault at the

Bug#929513: marsshooter: Segfaults a few seconds after starting

2019-05-25 Thread Jacob Nevins
Package: marsshooter Version: 0.7.6-3 Severity: important When I start marsshooter, either from the desktop menu or command line, it runs for a few seconds (13-18s in my tests), and then segfaults. Before it dies it's displaying the main menu with a game demo in the background, and playing