Re: Bug#366328: ITP: bsp -- nodes builder for doom-engine levels

2006-05-07 Thread Jamie Jones
://www.youmustbejoking.demon.co.uk/progs.sarge.html#glbsp )for node building ? Regards, -- Jamie Jones Proprietor E-Yagi Consulting ABN: 32 138 593 410 Mob: +61 4 16 025 081 Email: [EMAIL PROTECTED] Web: http://www.eyagiconsulting.com GPG/PGP signed mail preferred. No HTML mail. No MS Word

Re: doomsday not DFSG

2005-07-24 Thread Jamie Jones
On Sat, 2005-07-23 at 18:31 +0100, Jon Dowland wrote: snip Doomsday (or Deng as upstream and I refer to it) is the cleanest implementation in regards separation of the different game logic and features. The plugins are basically .so files, so if you want to play doom, you load the jdoom

Re: doomsday not DFSG (was Re: ITP: doomsday - greatly improved engine to play doom, doom2, heretic and hexen)

2005-07-22 Thread Jamie Jones
On Fri, 2005-07-22 at 12:12 +0100, Jon Dowland wrote: On Fri, Jul 22, 2005 at 12:20:45AM +0200, Alexander Fieroch wrote: Package: wnpp Severity: wishlist URL: http://www.doomsdayhq.com/index.php License: GPL (see http://sourceforge.net/projects/deng) Description: About The

Re: doomsday not DFSG (was Re: ITP: doomsday - greatly improved engine to play doom, doom2, heretic and hexen)

2005-07-22 Thread Jamie Jones
On Fri, 2005-07-22 at 22:00 +0100, Jon Dowland wrote: On Sat, Jul 23, 2005 at 04:13:30AM +1000, Jamie Jones wrote: G'day Jon, As the unofficial maintainer for the past 6 months, I'd like to chime in here. The current version can be built without raven code rather easily so it could