Re: Quake 2 sources GPL'd

2002-01-03 Thread Adrian Bunk
On Sat, 22 Dec 2001, Branden Robinson wrote: ... In fact, I would consider it acceptable in general to move everything in contrib to main as long as it each package was forced to be priority extra until it was suitable for general-purpose use as packaged in main (including any dependencies,

Re: Quake 2 sources GPL'd

2002-01-03 Thread Branden Robinson
On Thu, Jan 03, 2002 at 01:12:01PM +0100, Adrian Bunk wrote: On Sat, 22 Dec 2001, Branden Robinson wrote: ... In fact, I would consider it acceptable in general to move everything in contrib to main as long as it each package was forced to be priority extra until it was suitable for

Re: Quake 2 sources GPL'd

2001-12-28 Thread Aaron Lehmann
On Sun, Dec 23, 2001 at 10:53:06AM +1100, Hamish Moffatt wrote: Several emulators (apple2, atari800, gnuboy, gsnes9x, gtkiemu, nestra pose, uae, vice, and xtrs) from contrib should also move to main immediately then, as you can't argue that there will never be free ROMs for those either.

Re: Quake 2 sources GPL'd

2001-12-28 Thread Aaron Lehmann
On Mon, Dec 24, 2001 at 09:21:11AM -0500, Daniel Burrows wrote: Quake and doom have been released for ages. I am not aware of any way to play them without using non-free data files. There was a group that was trying to put together free data for Quake, but I don't think they're close to

Re: Quake 2 sources GPL'd

2001-12-27 Thread Marcus Brinkmann
On Wed, Dec 26, 2001 at 12:31:43PM -0800, Stephen Zander wrote: Marcus == Marcus Brinkmann [EMAIL PROTECTED] writes: Marcus Let's promote when we have something to promote. Does this count as something to promote? URL:http://psdoom.sourceforge.net Maybe I am missing something

Re: Quake 2 sources GPL'd

2001-12-27 Thread Daniel Burrows
On Wed, Dec 26, 2001 at 12:31:43PM -0800, Stephen Zander [EMAIL PROTECTED] was heard to say: Marcus == Marcus Brinkmann [EMAIL PROTECTED] writes: Marcus Let's promote when we have something to promote. Does this count as something to promote? URL:http://psdoom.sourceforge.net

Re: Quake 2 sources GPL'd

2001-12-26 Thread Paul Duncan
* Erich Schubert ([EMAIL PROTECTED]) wrote: [snipped] BTW: The source has some drawbacks right now i fear: As far as i could see it does not include the glx driver (which is the only way to use all those nvidia graphics cards) but depends on an old mesa version and svgalib. An patch to add

Re: Quake 2 sources GPL'd

2001-12-26 Thread Stephen Zander
Marcus == Marcus Brinkmann [EMAIL PROTECTED] writes: Marcus Let's promote when we have something to promote. Does this count as something to promote? URL:http://psdoom.sourceforge.net -- Stephen A duck!

Re: Quake 2 sources GPL'd

2001-12-25 Thread Hamish Moffatt
On Mon, Dec 24, 2001 at 02:53:25PM +0100, Erich Schubert wrote: It's a runtime environment (you might call it interpreter) for the graphics files and the gamei386.so (or whatever it was called) Fine. So the interpreter (quake2-engine) can surely wait until game data is packaged for main and

Re: Quake 2 sources GPL'd

2001-12-25 Thread lintux
/* Sorry for replying to the wrong message.. My NNTP feed sucks /big/ time. :-(( */ On Mon, Dec 24, 2001 at 11:17:09AM -0500, Ben Collins wrote: I'm giving up. Let's just dump it into contrib and tell everyone to either warez the data files or buy them. Or.. Isn't there a

Re: Quake 2 sources GPL'd

2001-12-25 Thread Joey Hess
Dale Scheetz wrote: I'm willing to accept the quake2-engine in non-us as long as it is available somewhere with a maintainer to bounce issues off of. I suspect that myself and Ben excluded everyone else will accept it going into contrib... I think Dale's hit the nail on the head with his

Re: Quake 2 sources GPL'd

2001-12-24 Thread Ben Collins
On Mon, Dec 24, 2001 at 04:01:25AM +, Adam Olsen wrote: On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote: On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: But quake2-engine does not depend on anything to

Re: Quake 2 sources GPL'd

2001-12-24 Thread Ben Collins
On Sun, Dec 23, 2001 at 06:32:16PM +1000, Anthony Towns wrote: Ben Collins [EMAIL PROTECTED] writes: I think that's rediculous. Education is not a smokescreen, and you can't argue that there will never be free data available for quake2 (or know for sure that there isn't already).

Re: Quake 2 sources GPL'd

2001-12-24 Thread Jaime E. Villate
On Sun, Dec 23, 2001 at 11:06:21PM -0500, Ben Collins wrote: On Sun, Dec 23, 2001 at 07:56:26PM -0800, Thomas Bushnell, BSG wrote: I'm entirely happy with putting it in contrib, but I'm entirely baffled by your position: what exactly do you think would be gained by putting it in main?

Re: Quake 2 sources GPL'd

2001-12-24 Thread Adam Olsen
On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote: On Mon, Dec 24, 2001 at 04:01:25AM +, Adam Olsen wrote: On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote: On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL

Re: Quake 2 sources GPL'd

2001-12-24 Thread Erich Schubert
No, it doesn't apply, because quake2 is an engine for a game, not an interpreter for a language. Actually the quake2 engine IS. It's a runtime environment (you might call it interpreter) for the graphics files and the gamei386.so (or whatever it was called) These graphics files and the

Re: Quake 2 sources GPL'd

2001-12-24 Thread Adam Olsen
On Mon, Dec 24, 2001 at 02:53:25PM +0100, Erich Schubert wrote: No, it doesn't apply, because quake2 is an engine for a game, not an interpreter for a language. Actually the quake2 engine IS. It's a runtime environment (you might call it interpreter) for the graphics files and the

Re: Quake 2 sources GPL'd

2001-12-24 Thread Daniel Burrows
On Sun, Dec 23, 2001 at 11:24:21PM -0500, Ben Collins [EMAIL PROTECTED] was heard to say: Maybe they will! That would be great. But I just don't see any actual effort out there, and it's been possible for a long time now. What good is wasting the effort for a free set of datafiles for

Re: Quake 2 sources GPL'd

2001-12-24 Thread Junichi Uekawa
In Mon, 24 Dec 2001 01:45:25 -0500 Ben cum veritate scripsit : The Deb in Debian does stand for Deborah, not Debating Society, right? And I thought Debian stood for promoting free software creation. Putting quake2 in contrib and tacking on that purchase the non-free datafiles message is

Re: Quake 2 sources GPL'd

2001-12-24 Thread Marcus Brinkmann
On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote: But you do agree that it requires having *some* data, no matter what game it's for? Which means having a Depends: quake2-data? And if you wish to argue that it can be used to develop the data, then you should have no problem

Re: Quake 2 sources GPL'd

2001-12-24 Thread Ben Collins
On Mon, Dec 24, 2001 at 04:45:14PM +0100, Marcus Brinkmann wrote: On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote: But you do agree that it requires having *some* data, no matter what game it's for? Which means having a Depends: quake2-data? And if you wish to argue

Re: Quake 2 sources GPL'd

2001-12-24 Thread Dale Scheetz
I'm willing to accept the quake2-engine in non-us as long as it is available somewhere with a maintainer to bounce issues off of. I suspect that myself and Ben excluded everyone else will accept it going into contrib... I've downloaded just about everything there is at ftp.idsoftware.com and the

Re: Quake 2 sources GPL'd

2001-12-24 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: Hrm. Are those gears I hear turning? :) It means I'm now more unsure than I was before so I want to wait before I say more.

Re: Quake 2 sources GPL'd

2001-12-24 Thread Branden Robinson
On Mon, Dec 24, 2001 at 11:50:11AM -0500, Dale Scheetz wrote: I'm willing to accept the quake2-engine in non-us as long as it is Eh? non-us? Did the Supreme Court just uphold COPA and declare Quake2 harmful to minors or something? -- G. Branden Robinson| The software

Re: Quake 2 sources GPL'd

2001-12-24 Thread Dale Scheetz
On Mon, 24 Dec 2001, Branden Robinson wrote: On Mon, Dec 24, 2001 at 11:50:11AM -0500, Dale Scheetz wrote: I'm willing to accept the quake2-engine in non-us as long as it is Eh? non-us? Did the Supreme Court just uphold COPA and declare Quake2 harmful to minors or something? Translation

Re: Quake 2 sources GPL'd

2001-12-24 Thread Marcus Brinkmann
On Mon, Dec 24, 2001 at 11:17:09AM -0500, Ben Collins wrote: On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote: Just because it is easier to write scripts for Python than it is quake2-engine, doesn't change the fundemental issue that the sources are for an engine, not a game. Sure.

Re: Quake 2 sources GPL'd

2001-12-23 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: I think that's rediculous. Education is not a smokescreen, and you can't argue that there will never be free data available for quake2 (or know for sure that there isn't already). Um, can you give me an example of a package in contrib that this argument

Re: Quake 2 sources GPL'd

2001-12-23 Thread Junichi Uekawa
In fact, I would consider it acceptable in general to move everything in contrib to main as long as it each package was forced to be priority extra until it was suitable for general-purpose use as packaged in main (including any dependencies, of course). I believe many java packages belong in

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: I think that's rediculous. Education is not a smokescreen, and you can't argue that there will never be free data available for quake2 (or know for sure that there isn't already).

Re: Quake 2 sources GPL'd

2001-12-23 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: Ok, I'm going to upload libgaming. Nothing yet has been created for it, but it is possible. Should I upload it to contrib? Can you give me an example of *anything* you think belongs in contrib?

Re: Quake 2 sources GPL'd

2001-12-23 Thread Anthony Towns
Ben Collins [EMAIL PROTECTED] writes: I think that's rediculous. Education is not a smokescreen, and you can't argue that there will never be free data available for quake2 (or know for sure that there isn't already). It doesn't matter whether there will be free date, or even whether

Re: Quake 2 sources GPL'd

2001-12-23 Thread Peter Makholm
Branden Robinson [EMAIL PROTECTED] writes: In fact, I would consider it acceptable in general to move everything in contrib to main as long as it each package was forced to be priority All my messages in this thread have the premise that we want to keep a distinction between contrib and main.

Re: Quake 2 sources GPL'd

2001-12-23 Thread Zephaniah E. Hull
On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote: snip If there *are* playable levels available for quake2 (which need nothing in the way of non-free game data) then of course it belongs (along with those levels) in main. Uhm, guys. You need much more then just free maps,

Re: Quake 2 sources GPL'd

2001-12-23 Thread Mark Brown
On Sun, Dec 23, 2001 at 01:44:23PM +1100, Hamish Moffatt wrote: I checked a handful and they are all optional. Optional seems correct to me; extra is (from memory) for packages which require add-on hardware or which conflict with standard or higher priority packages, which doesn't apply to

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: Ok, I'm going to upload libgaming. Nothing yet has been created for it, but it is possible. Should I upload it to contrib? Can you give me an example of *anything* you think

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sun, Dec 23, 2001 at 03:44:16AM -0500, Zephaniah E. Hull wrote: On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote: snip If there *are* playable levels available for quake2 (which need nothing in the way of non-free game data) then of course it belongs (along with

Re: Quake 2 sources GPL'd

2001-12-23 Thread Adam Olsen
On Sun, Dec 23, 2001 at 12:01:47PM -0500, Ben Collins wrote: On Sun, Dec 23, 2001 at 03:44:16AM -0500, Zephaniah E. Hull wrote: On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote: snip If there *are* playable levels available for quake2 (which need nothing in the way

Re: Quake 2 sources GPL'd

2001-12-23 Thread Wichert Akkerman
Previously Ben Collins wrote: PC emulators that require a BIOS rom. LinuxBIOS. Wichert. -- _ /[EMAIL PROTECTED] This space intentionally left occupied \ | [EMAIL PROTECTED]http://www.liacs.nl/~wichert/ | |

Re: Quake 2 sources GPL'd

2001-12-23 Thread Dale Scheetz
On Sun, 23 Dec 2001, Peter Makholm wrote: Dale Scheetz [EMAIL PROTECTED] writes: But I wouldn't dream of trying to do such a thing without a game engine to test it on. How else to you test what you built? Why would you ever build a game without an engine to run it on? How is

Re: Quake 2 sources GPL'd

2001-12-23 Thread Dale Scheetz
On Sun, 23 Dec 2001, Hamish Moffatt wrote: On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: blimpo:~# gcc gcc: No input files You have to write or get code for gcc. Should we deliver a hello.c with gcc to meet those same requirements? You do realize that there are You

Re: Quake 2 sources GPL'd

2001-12-23 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: Ok, I'm going to upload libgaming. Nothing yet has been created for it, but it is possible. Should I upload it to contrib? Can you

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sun, Dec 23, 2001 at 04:08:30PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: Ok, I'm going to upload libgaming. Nothing yet has been

Re: Quake 2 sources GPL'd

2001-12-23 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: But quake2-engine does not depend on anything to fulfill it's purpose. It is a gaming engine, not a game. This is the same logic that applies to libraries and interpreters. Huh? The purpose of quake2 is not to run quake levels and be a playable game?

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: But quake2-engine does not depend on anything to fulfill it's purpose. It is a gaming engine, not a game. This is the same logic that applies to libraries and interpreters.

Re: Quake 2 sources GPL'd

2001-12-23 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: The purpose of the sources released is a gaming engine. They did not release quale2 the game, which is what the data files consist of. Notice that lots of games from Id are based on the quake3 engine. They aren't quake3, but they use the same engine, and

Re: Quake 2 sources GPL'd

2001-12-23 Thread Adam Olsen
On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote: On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: But quake2-engine does not depend on anything to fulfill it's purpose. It is a gaming engine, not a game. This is

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sun, Dec 23, 2001 at 07:56:26PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: The purpose of the sources released is a gaming engine. They did not release quale2 the game, which is what the data files consist of. Notice that lots of games from Id are based

Re: Quake 2 sources GPL'd

2001-12-23 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: Second, your example seems totally fabricated. If there were a plausible enterprise--ANYONE--who was seriously planning on using this engine to make free levels that don't depend on id's nonfree stuff, then I'd buy your argument. But there really is

Re: Quake 2 sources GPL'd

2001-12-23 Thread Ben Collins
On Sun, Dec 23, 2001 at 08:08:56PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: Second, your example seems totally fabricated. If there were a plausible enterprise--ANYONE--who was seriously planning on using this engine to make free levels that don't

Re: Quake 2 sources GPL'd

2001-12-22 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: That's not true. If it is possible to create game levels for it that are free, than it is considered free. It's not like you can't get anything but id's game data. I think it depends on whether there are any actual game levels around which are free. The

Re: Quake 2 sources GPL'd

2001-12-22 Thread Peter Makholm
Ben Collins [EMAIL PROTECTED] writes: That's not true. If it is possible to create game levels for it that are free, than it is considered free. It's not like you can't get anything but id's game data. Are you sure? I have sarien, a interpreter for old Sierra games, in contrib because I

Re: Quake 2 sources GPL'd

2001-12-22 Thread Jonas Moberg
Does this include any game levels? From John Carmacks ([EMAIL PROTECTED]) .plan: As with previous source code releases, the game data remains under the original copyright and license, and cannot be freely distributed. -- Jonas Moberg

Re: Quake 2 sources GPL'd

2001-12-22 Thread Branden Robinson
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: If the only practical use of the engine is to run non-free levels from id, then it belongs in contrib. But that's obviously not the case. A game engine, especially one coded in large part by a luminary in the fieldlike John

Re: Quake 2 sources GPL'd

2001-12-22 Thread Adam Olsen
On Sat, Dec 22, 2001 at 07:42:03AM -0500, Branden Robinson wrote: On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: If the only practical use of the engine is to run non-free levels from id, then it belongs in contrib. But that's obviously not the case. A game engine,

Re: Quake 2 sources GPL'd

2001-12-22 Thread David B Harris
On 21 Dec 2001 19:57:43 -0800, [EMAIL PROTECTED] (Thomas Bushnell, BSG) wrote: Does this include any game levels? If it doesn't include any levels that a person can play, then it only belongs in contrib. Only the engine has been GPL'd; all the artwork is still copyright Id Software. The

Re: Quake 2 sources GPL'd

2001-12-22 Thread Peter Makholm
David B Harris [EMAIL PROTECTED] writes: There's no reason why the engine itself can't be included in Debian, as far as I'm concerned. It doesn't absolutely *have* to have game data, to But thats is an argument for putting all the stuff in contrib into Debian main. -- Når folk spørger mig,

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 10:10:14AM +0100, Peter Makholm wrote: I have sarien, a interpreter for old Sierra games, in contrib because I havn't found any games I could distribute in main. Should that be moved to main? No. Free programs that require data which is not freely available belong in

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 08:35:34AM -0500, David B Harris wrote: Come on ... this is a cool-factor thing, at least partially :) Having Quake II source in Debian would be pretty spiffy, if you ask me. And like I said, it'd be nice to be able to 'apt-get source quake2' and read what they've

Re: Quake 2 sources GPL'd

2001-12-22 Thread Peter Makholm
Hamish Moffatt [EMAIL PROTECTED] writes: Regarding packaging the Quake sources for educational benefit; If the Quake sources could go into main without any free data then why can't any other package in contrib go into main because the code could potentially be educational. (Sarien for exanple)

Re: Quake 2 sources GPL'd

2001-12-22 Thread John Hasler
Hamish writes: Regarding packaging the Quake sources for educational benefit; is that really of any benefit? Would the Quake package include everything one would need to create a Quake game? Perhpas those who wish to package it could write and include a simple Hello world type example. --

Re: Quake 2 sources GPL'd

2001-12-22 Thread David B Harris
On Sat, 22 Dec 2001 14:37:48 +0100, Peter Makholm [EMAIL PROTECTED] wrote: There's no reason why the engine itself can't be included in Debian, as far as I'm concerned. It doesn't absolutely *have* to have game data, to But thats is an argument for putting all the stuff in contrib into

Re: Quake 2 sources GPL'd

2001-12-22 Thread David B Harris
PROTECTED] (Peter Makholm [EMAIL PROTECTED]: Re: Quake 2 sources GPL'd) for the rest of my feelings on the matter :) -- .--=-=-=-=--=---=-=-=. /David Barclay HarrisAut agere, aut mori. \ \Clan Barclay Either action, or death

Re: Quake 2 sources GPL'd

2001-12-22 Thread Junichi Uekawa
In Sat, 22 Dec 2001 09:51:17 -0500 David cum veritate scripsit : But yeah, I see your point. I think in my mind the big difference is in probability. Look at Lyx. It's in contrib because it requires libforms. Upstream isn't interesting in rewriting it to not use libforms, and I don't see any

Re: Quake 2 sources GPL'd

2001-12-22 Thread Peter Makholm
David B Harris [EMAIL PROTECTED] writes: But with Quake2, you can be pretty damned sure that there will be at least dozens of people coming up with fully Free stuff that can be used as quake2-data. When that day comes, then we could move quake2 to main. -- Når folk spørger mig, om jeg er

Re: Quake 2 sources GPL'd

2001-12-22 Thread Daniel Burrows
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris [EMAIL PROTECTED] was heard to say: But yeah, I see your point. I think in my mind the big difference is in probability. Look at Lyx. It's in contrib because it requires libforms. Upstream isn't interesting in rewriting it to not use

Re: Quake 2 sources GPL'd

2001-12-22 Thread Jules Bean
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote: On Sat, 22 Dec 2001 14:37:48 +0100, Peter Makholm [EMAIL PROTECTED] wrote: There's no reason why the engine itself can't be included in Debian, as far as I'm concerned. It doesn't absolutely *have* to have game data, to

Re: Quake 2 sources GPL'd

2001-12-22 Thread Ben Collins
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: That's not true. If it is possible to create game levels for it that are free, than it is considered free. It's not like you can't get anything but id's game data. I think it

Re: Quake 2 sources GPL'd

2001-12-22 Thread David N. Welton
Ben Collins [EMAIL PROTECTED] writes: So if I create a game with _no_ levels, but the tools to create them, then is it none-free? Can it be used for its intended purpose without the data files? For anything? If these tools are out there, then presumably someone will use them to create a

Re: Quake 2 sources GPL'd

2001-12-22 Thread Kyle McMartin
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote: So if I create a game with _no_ levels, but the tools to create them, then is it none-free? Just because the only ones available are non-free, doesn't preclude that it is possible to create your own. The engine has much more uses

Re: Quake 2 sources GPL'd

2001-12-22 Thread Joey Hess
Juhapekka Tolvanen wrote: I just heard it through the www.linuxgames.com ftp://ftp.idsoftware.com/idstuff/source/quake2.zip Can we include that in Woody before too deep freeze? That's neat, but I wish we at least had quake 1 in contrib for woody. Woody will be the first release of debian

Re: Quake 2 sources GPL'd

2001-12-22 Thread Jules Bean
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote: On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: That's not true. If it is possible to create game levels for it that are free, than it is considered free. It's

Re: Quake 2 sources GPL'd

2001-12-22 Thread Ben Collins
On Sat, Dec 22, 2001 at 06:07:02PM +, Jules Bean wrote: On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote: On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: That's not true. If it is possible to create game

Re: Quake 2 sources GPL'd

2001-12-22 Thread toad
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: On Sat, Dec 22, 2001 at 06:07:02PM +, Jules Bean wrote: On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote: On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL

Re: Quake 2 sources GPL'd

2001-12-22 Thread Jules Bean
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: gcc to meet those same requirements? You do realize that there are plenty of free levels out there for quake2 right? We don't have to distribute that same code just to put quake2 in main. And do you realise that none of those levels

Re: Quake 2 sources GPL'd

2001-12-22 Thread Ben Collins
On Sat, Dec 22, 2001 at 07:35:59PM +, Jules Bean wrote: On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: gcc to meet those same requirements? You do realize that there are plenty of free levels out there for quake2 right? We don't have to distribute that same code just to

Re: Quake 2 sources GPL'd

2001-12-22 Thread Erich Schubert
The code simply won't load levels, as it stands, unless it has loaded the game data. Even if that protection feature was disabled (trivial, certainly) it still wouldn't work: all such free levels require some stuff from the commercial data, the weapons, the models, the textures, etc. Are

Re: Quake 2 sources GPL'd

2001-12-22 Thread Thomas Bushnell, BSG
Ben Collins [EMAIL PROTECTED] writes: So if I create a game with _no_ levels, but the tools to create them, then is it none-free? Just because the only ones available are non-free, doesn't preclude that it is possible to create your own. The engine has much more uses than just to play games

Re: Quake 2 sources GPL'd

2001-12-22 Thread Ben Collins
On Sat, Dec 22, 2001 at 12:40:06PM -0800, Thomas Bushnell, BSG wrote: Ben Collins [EMAIL PROTECTED] writes: So if I create a game with _no_ levels, but the tools to create them, then is it none-free? Just because the only ones available are non-free, doesn't preclude that it is possible

Re: Quake 2 sources GPL'd

2001-12-22 Thread Dale Scheetz
If there are tools available for building game levels, I'd certainly build at least one level... But I wouldn't dream of trying to do such a thing without a game engine to test it on. How else to you test what you built? Why would you ever build a game without an engine to run it on? Lets not

Re: Quake 2 sources GPL'd

2001-12-22 Thread Peter Makholm
Dale Scheetz [EMAIL PROTECTED] writes: But I wouldn't dream of trying to do such a thing without a game engine to test it on. How else to you test what you built? Why would you ever build a game without an engine to run it on? How is preventing you from installing quake from contrib or in any

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote: Maybe I'm splitting hairs, but I think that, at least morally, it's allright to put Quake2 in main. Why not wait until there really is free data? Doesn't seem like much of an inconvenience. If we assumed all non-free data or

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: blimpo:~# gcc gcc: No input files You have to write or get code for gcc. Should we deliver a hello.c with gcc to meet those same requirements? You do realize that there are You might be surprised to learn that we actually ship

Re: Quake 2 sources GPL'd

2001-12-22 Thread Ben Collins
On Sun, Dec 23, 2001 at 10:48:09AM +1100, Hamish Moffatt wrote: On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote: blimpo:~# gcc gcc: No input files You have to write or get code for gcc. Should we deliver a hello.c with gcc to meet those same requirements? You do realize

Re: Quake 2 sources GPL'd

2001-12-22 Thread Russell Coker
On Sun, 23 Dec 2001 00:45, Hamish Moffatt wrote: On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote: Maybe I'm splitting hairs, but I think that, at least morally, it's allright to put Quake2 in main. Why not wait until there really is free data? Doesn't seem like much of an

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 03:56:54PM -0500, Ben Collins wrote: I think that's rediculous. Education is not a smokescreen, and you can't argue that there will never be free data available for quake2 (or know for sure that there isn't already). Several emulators (apple2, atari800, gnuboy, gsnes9x,

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 06:52:35PM -0500, Ben Collins wrote: The point is that quake2-engine is a building block. If I create a library for developing programs, does it go into contrib until someone writes a program that uses it? Certainly not. It goes into main so that it can be used. How

Re: Quake 2 sources GPL'd

2001-12-22 Thread Branden Robinson
On Sun, Dec 23, 2001 at 10:53:06AM +1100, Hamish Moffatt wrote: Several emulators (apple2, atari800, gnuboy, gsnes9x, gtkiemu, nestra pose, uae, vice, and xtrs) from contrib should also move to main immediately then, as you can't argue that there will never be free ROMs for those either.

Re: Quake 2 sources GPL'd

2001-12-22 Thread Adam Olsen
On Sun, Dec 23, 2001 at 10:45:51AM +1100, Hamish Moffatt wrote: On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote: Maybe I'm splitting hairs, but I think that, at least morally, it's allright to put Quake2 in main. Why not wait until there really is free data? Doesn't seem

Re: Quake 2 sources GPL'd

2001-12-22 Thread Jamie Wilkinson
This one time, at band camp, Joey Hess wrote: That's neat, but I wish we at least had quake 1 in contrib for woody. Woody will be the first release of debian in years and years without the possbility of quake at all (in main, contrib, or even non-free), I think. (I'm not yet a d-d, I'm currently

Re: Quake 2 sources GPL'd

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 08:39:36PM -0500, Branden Robinson wrote: Not to me. As long as these packages had a debconf note that warned of the problem, I wouldn't consider it a big deal. These packages are all priority extra, right? I checked a handful and they are all optional. Optional seems

Re: Quake 2 sources GPL'd

2001-12-22 Thread Anthony Towns
On Sat, Dec 22, 2001 at 06:23:58PM -0500, Dale Scheetz wrote: Lets not get the chiken/egg problem so screwed up we can't ever have chicken _or_ eggs! Damn. I'm hungry now. Cheers, aj -- Anthony Towns [EMAIL PROTECTED] http://azure.humbug.org.au/~aj/ I don't speak for anyone save myself. GPG

Re: Quake 2 sources GPL'd

2001-12-21 Thread Ben Collins
On Fri, Dec 21, 2001 at 07:57:43PM -0800, Thomas Bushnell, BSG wrote: Juhapekka Tolvanen [EMAIL PROTECTED] writes: I just heard it through the www.linuxgames.com ftp://ftp.idsoftware.com/idstuff/source/quake2.zip Can we include that in Woody before too deep freeze? P.S: I

Re: Quake 2 sources GPL'd

2001-12-21 Thread Adam Olsen
On Sat, Dec 22, 2001 at 05:55:46AM +0200, Juhapekka Tolvanen wrote: I just heard it through the www.linuxgames.com ftp://ftp.idsoftware.com/idstuff/source/quake2.zip Can we include that in Woody before too deep freeze? P.S: I don't subscribe to this list. I am smart enough to read