On Sat, 22 Dec 2001, Branden Robinson wrote:
...
In fact, I would consider it acceptable in general to move everything in
contrib to main as long as it each package was forced to be priority
extra until it was suitable for general-purpose use as packaged in main
(including any dependencies,
On Thu, Jan 03, 2002 at 01:12:01PM +0100, Adrian Bunk wrote:
On Sat, 22 Dec 2001, Branden Robinson wrote:
...
In fact, I would consider it acceptable in general to move everything in
contrib to main as long as it each package was forced to be priority
extra until it was suitable for
On Sun, Dec 23, 2001 at 10:53:06AM +1100, Hamish Moffatt wrote:
Several emulators (apple2, atari800, gnuboy, gsnes9x, gtkiemu, nestra
pose, uae, vice, and xtrs) from contrib should also move to main
immediately then, as you can't argue that there will never be free
ROMs for those either.
On Mon, Dec 24, 2001 at 09:21:11AM -0500, Daniel Burrows wrote:
Quake and doom have been released for ages. I am not aware of any
way to play them without using non-free data files. There was a group
that was trying to put together free data for Quake, but I don't
think they're close to
On Wed, Dec 26, 2001 at 12:31:43PM -0800, Stephen Zander wrote:
Marcus == Marcus Brinkmann [EMAIL PROTECTED] writes:
Marcus Let's promote when we have something to promote.
Does this count as something to promote?
URL:http://psdoom.sourceforge.net
Maybe I am missing something
On Wed, Dec 26, 2001 at 12:31:43PM -0800, Stephen Zander [EMAIL PROTECTED]
was heard to say:
Marcus == Marcus Brinkmann [EMAIL PROTECTED] writes:
Marcus Let's promote when we have something to promote.
Does this count as something to promote?
URL:http://psdoom.sourceforge.net
* Erich Schubert ([EMAIL PROTECTED]) wrote:
[snipped]
BTW: The source has some drawbacks right now i fear:
As far as i could see it does not include the glx driver (which is the
only way to use all those nvidia graphics cards) but depends on an old
mesa version and svgalib.
An patch to add
Marcus == Marcus Brinkmann [EMAIL PROTECTED] writes:
Marcus Let's promote when we have something to promote.
Does this count as something to promote?
URL:http://psdoom.sourceforge.net
--
Stephen
A duck!
On Mon, Dec 24, 2001 at 02:53:25PM +0100, Erich Schubert wrote:
It's a runtime environment (you might call it interpreter) for the graphics
files and the gamei386.so (or whatever it was called)
Fine. So the interpreter (quake2-engine) can surely wait until
game data is packaged for main and
/* Sorry for replying to the wrong message..
My NNTP feed sucks /big/ time. :-(( */
On Mon, Dec 24, 2001 at 11:17:09AM -0500, Ben Collins wrote:
I'm giving up. Let's just dump it into contrib and tell everyone to
either warez the data files or buy them.
Or.. Isn't there a
Dale Scheetz wrote:
I'm willing to accept the quake2-engine in non-us as long as it is
available somewhere with a maintainer to bounce issues off of. I suspect
that myself and Ben excluded everyone else will accept it going into
contrib...
I think Dale's hit the nail on the head with his
On Mon, Dec 24, 2001 at 04:01:25AM +, Adam Olsen wrote:
On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote:
On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
But quake2-engine does not depend on anything to
On Sun, Dec 23, 2001 at 06:32:16PM +1000, Anthony Towns wrote:
Ben Collins [EMAIL PROTECTED] writes:
I think that's rediculous. Education is not a smokescreen, and you can't
argue that there will never be free data available for quake2 (or know
for sure that there isn't already).
On Sun, Dec 23, 2001 at 11:06:21PM -0500, Ben Collins wrote:
On Sun, Dec 23, 2001 at 07:56:26PM -0800, Thomas Bushnell, BSG wrote:
I'm entirely happy with putting it in contrib, but I'm entirely
baffled by your position: what exactly do you think would be gained by
putting it in main?
On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote:
On Mon, Dec 24, 2001 at 04:01:25AM +, Adam Olsen wrote:
On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote:
On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL
No, it doesn't apply, because quake2 is an engine for a game, not an
interpreter for a language.
Actually the quake2 engine IS.
It's a runtime environment (you might call it interpreter) for the graphics
files and the gamei386.so (or whatever it was called)
These graphics files and the
On Mon, Dec 24, 2001 at 02:53:25PM +0100, Erich Schubert wrote:
No, it doesn't apply, because quake2 is an engine for a game, not an
interpreter for a language.
Actually the quake2 engine IS.
It's a runtime environment (you might call it interpreter) for the graphics
files and the
On Sun, Dec 23, 2001 at 11:24:21PM -0500, Ben Collins [EMAIL PROTECTED] was
heard to say:
Maybe they will! That would be great. But I just don't see any
actual effort out there, and it's been possible for a long time now.
What good is wasting the effort for a free set of datafiles for
In Mon, 24 Dec 2001 01:45:25 -0500 Ben cum veritate scripsit :
The Deb in Debian does stand for Deborah, not Debating Society,
right?
And I thought Debian stood for promoting free software creation. Putting
quake2 in contrib and tacking on that purchase the non-free datafiles
message is
On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote:
But you do agree that it requires having *some* data, no matter what
game it's for? Which means having a Depends: quake2-data?
And if you wish to argue that it can be used to develop the data, then
you should have no problem
On Mon, Dec 24, 2001 at 04:45:14PM +0100, Marcus Brinkmann wrote:
On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote:
But you do agree that it requires having *some* data, no matter what
game it's for? Which means having a Depends: quake2-data?
And if you wish to argue
I'm willing to accept the quake2-engine in non-us as long as it is
available somewhere with a maintainer to bounce issues off of. I suspect
that myself and Ben excluded everyone else will accept it going into
contrib...
I've downloaded just about everything there is at ftp.idsoftware.com and
the
Ben Collins [EMAIL PROTECTED] writes:
Hrm.
Are those gears I hear turning? :)
It means I'm now more unsure than I was before so I want to wait
before I say more.
On Mon, Dec 24, 2001 at 11:50:11AM -0500, Dale Scheetz wrote:
I'm willing to accept the quake2-engine in non-us as long as it is
Eh? non-us? Did the Supreme Court just uphold COPA and declare Quake2
harmful to minors or something?
--
G. Branden Robinson| The software
On Mon, 24 Dec 2001, Branden Robinson wrote:
On Mon, Dec 24, 2001 at 11:50:11AM -0500, Dale Scheetz wrote:
I'm willing to accept the quake2-engine in non-us as long as it is
Eh? non-us? Did the Supreme Court just uphold COPA and declare Quake2
harmful to minors or something?
Translation
On Mon, Dec 24, 2001 at 11:17:09AM -0500, Ben Collins wrote:
On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote:
Just because it is easier to write scripts for Python than it is
quake2-engine, doesn't change the fundemental issue that the sources are
for an engine, not a game.
Sure.
Ben Collins [EMAIL PROTECTED] writes:
I think that's rediculous. Education is not a smokescreen, and you can't
argue that there will never be free data available for quake2 (or know
for sure that there isn't already).
Um, can you give me an example of a package in contrib that this
argument
In fact, I would consider it acceptable in general to move everything in
contrib to main as long as it each package was forced to be priority
extra until it was suitable for general-purpose use as packaged in main
(including any dependencies, of course).
I believe many java packages belong in
On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
I think that's rediculous. Education is not a smokescreen, and you can't
argue that there will never be free data available for quake2 (or know
for sure that there isn't already).
Ben Collins [EMAIL PROTECTED] writes:
Ok, I'm going to upload libgaming. Nothing yet has been created for it,
but it is possible. Should I upload it to contrib?
Can you give me an example of *anything* you think belongs in contrib?
Ben Collins [EMAIL PROTECTED] writes:
I think that's rediculous. Education is not a smokescreen, and you can't
argue that there will never be free data available for quake2 (or know
for sure that there isn't already).
It doesn't matter whether there will be free date, or even whether
Branden Robinson [EMAIL PROTECTED] writes:
In fact, I would consider it acceptable in general to move everything in
contrib to main as long as it each package was forced to be priority
All my messages in this thread have the premise that we want to keep a
distinction between contrib and main.
On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote:
snip
If there *are* playable levels available for quake2 (which need
nothing in the way of non-free game data) then of course it belongs
(along with those levels) in main.
Uhm, guys.
You need much more then just free maps,
On Sun, Dec 23, 2001 at 01:44:23PM +1100, Hamish Moffatt wrote:
I checked a handful and they are all optional. Optional seems correct
to me; extra is (from memory) for packages which require add-on hardware
or which conflict with standard or higher priority packages, which
doesn't apply to
On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
Ok, I'm going to upload libgaming. Nothing yet has been created for it,
but it is possible. Should I upload it to contrib?
Can you give me an example of *anything* you think
On Sun, Dec 23, 2001 at 03:44:16AM -0500, Zephaniah E. Hull wrote:
On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote:
snip
If there *are* playable levels available for quake2 (which need
nothing in the way of non-free game data) then of course it belongs
(along with
On Sun, Dec 23, 2001 at 12:01:47PM -0500, Ben Collins wrote:
On Sun, Dec 23, 2001 at 03:44:16AM -0500, Zephaniah E. Hull wrote:
On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote:
snip
If there *are* playable levels available for quake2 (which need
nothing in the way
Previously Ben Collins wrote:
PC emulators that require a BIOS rom.
LinuxBIOS.
Wichert.
--
_
/[EMAIL PROTECTED] This space intentionally left occupied \
| [EMAIL PROTECTED]http://www.liacs.nl/~wichert/ |
|
On Sun, 23 Dec 2001, Peter Makholm wrote:
Dale Scheetz [EMAIL PROTECTED] writes:
But I wouldn't dream of trying to do such a thing without a game engine to
test it on. How else to you test what you built? Why would you ever build
a game without an engine to run it on?
How is
On Sun, 23 Dec 2001, Hamish Moffatt wrote:
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
blimpo:~# gcc
gcc: No input files
You have to write or get code for gcc. Should we deliver a hello.c with
gcc to meet those same requirements? You do realize that there are
You
Ben Collins [EMAIL PROTECTED] writes:
On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
Ok, I'm going to upload libgaming. Nothing yet has been created for it,
but it is possible. Should I upload it to contrib?
Can you
On Sun, Dec 23, 2001 at 04:08:30PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
Ok, I'm going to upload libgaming. Nothing yet has been
Ben Collins [EMAIL PROTECTED] writes:
But quake2-engine does not depend on anything to fulfill it's purpose.
It is a gaming engine, not a game. This is the same logic that applies
to libraries and interpreters.
Huh? The purpose of quake2 is not to run quake levels and be a
playable game?
On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
But quake2-engine does not depend on anything to fulfill it's purpose.
It is a gaming engine, not a game. This is the same logic that applies
to libraries and interpreters.
Ben Collins [EMAIL PROTECTED] writes:
The purpose of the sources released is a gaming engine. They did not
release quale2 the game, which is what the data files consist of.
Notice that lots of games from Id are based on the quake3 engine. They
aren't quake3, but they use the same engine, and
On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote:
On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
But quake2-engine does not depend on anything to fulfill it's purpose.
It is a gaming engine, not a game. This is
On Sun, Dec 23, 2001 at 07:56:26PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
The purpose of the sources released is a gaming engine. They did not
release quale2 the game, which is what the data files consist of.
Notice that lots of games from Id are based
Ben Collins [EMAIL PROTECTED] writes:
Second, your example seems totally fabricated. If there were a
plausible enterprise--ANYONE--who was seriously planning on using this
engine to make free levels that don't depend on id's nonfree stuff,
then I'd buy your argument. But there really is
On Sun, Dec 23, 2001 at 08:08:56PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
Second, your example seems totally fabricated. If there were a
plausible enterprise--ANYONE--who was seriously planning on using this
engine to make free levels that don't
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's not like you can't get anything
but id's game data.
I think it depends on whether there are any actual game levels around
which are free.
The
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's not like you can't get anything
but id's game data.
Are you sure?
I have sarien, a interpreter for old Sierra games, in contrib because
I
Does this include any game levels?
From John Carmacks ([EMAIL PROTECTED]) .plan:
As with previous source code releases, the game data remains under
the
original copyright and license, and cannot be freely distributed.
--
Jonas Moberg
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
If the only practical use of the engine is to run non-free levels from
id, then it belongs in contrib.
But that's obviously not the case. A game engine, especially one coded
in large part by a luminary in the fieldlike John
On Sat, Dec 22, 2001 at 07:42:03AM -0500, Branden Robinson wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
If the only practical use of the engine is to run non-free levels from
id, then it belongs in contrib.
But that's obviously not the case. A game engine,
On 21 Dec 2001 19:57:43 -0800,
[EMAIL PROTECTED] (Thomas Bushnell, BSG) wrote:
Does this include any game levels?
If it doesn't include any levels that a person can play, then it only
belongs in contrib.
Only the engine has been GPL'd; all the artwork is still copyright Id
Software. The
David B Harris [EMAIL PROTECTED] writes:
There's no reason why the engine itself can't be included in Debian, as
far as I'm concerned. It doesn't absolutely *have* to have game data, to
But thats is an argument for putting all the stuff in contrib into
Debian main.
--
Når folk spørger mig,
On Sat, Dec 22, 2001 at 10:10:14AM +0100, Peter Makholm wrote:
I have sarien, a interpreter for old Sierra games, in contrib because
I havn't found any games I could distribute in main. Should that be
moved to main?
No. Free programs that require data which is not freely available
belong in
On Sat, Dec 22, 2001 at 08:35:34AM -0500, David B Harris wrote:
Come on ... this is a cool-factor thing, at least partially :) Having
Quake II source in Debian would be pretty spiffy, if you ask me. And
like I said, it'd be nice to be able to 'apt-get source quake2' and read
what they've
Hamish Moffatt [EMAIL PROTECTED] writes:
Regarding packaging the Quake sources for educational benefit;
If the Quake sources could go into main without any free data then why
can't any other package in contrib go into main because the code could
potentially be educational. (Sarien for exanple)
Hamish writes:
Regarding packaging the Quake sources for educational benefit; is that
really of any benefit?
Would the Quake package include everything one would need to create a Quake
game? Perhpas those who wish to package it could write and include a simple
Hello
world type example.
--
On Sat, 22 Dec 2001 14:37:48 +0100,
Peter Makholm [EMAIL PROTECTED] wrote:
There's no reason why the engine itself can't be included in Debian,
as far as I'm concerned. It doesn't absolutely *have* to have game
data, to
But thats is an argument for putting all the stuff in contrib into
PROTECTED] (Peter Makholm
[EMAIL PROTECTED]: Re: Quake 2 sources GPL'd) for the rest of my
feelings on the matter :)
--
.--=-=-=-=--=---=-=-=.
/David Barclay HarrisAut agere, aut mori. \
\Clan Barclay Either action, or death
In Sat, 22 Dec 2001 09:51:17 -0500 David cum veritate scripsit :
But yeah, I see your point. I think in my mind the big difference is in
probability. Look at Lyx. It's in contrib because it requires libforms.
Upstream isn't interesting in rewriting it to not use libforms, and I
don't see any
David B Harris [EMAIL PROTECTED] writes:
But with Quake2, you can be pretty damned sure that there will be at
least dozens of people coming up with fully Free stuff that can be used
as quake2-data.
When that day comes, then we could move quake2 to main.
--
Når folk spørger mig, om jeg er
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris [EMAIL PROTECTED]
was heard to say:
But yeah, I see your point. I think in my mind the big difference is in
probability. Look at Lyx. It's in contrib because it requires libforms.
Upstream isn't interesting in rewriting it to not use
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote:
On Sat, 22 Dec 2001 14:37:48 +0100,
Peter Makholm [EMAIL PROTECTED] wrote:
There's no reason why the engine itself can't be included in Debian,
as far as I'm concerned. It doesn't absolutely *have* to have game
data, to
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's not like you can't get anything
but id's game data.
I think it
Ben Collins [EMAIL PROTECTED] writes:
So if I create a game with _no_ levels, but the tools to create
them, then is it none-free?
Can it be used for its intended purpose without the data files? For
anything?
If these tools are out there, then presumably someone will use them to
create a
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
So if I create a game with _no_ levels, but the tools to create them,
then is it none-free? Just because the only ones available are non-free,
doesn't preclude that it is possible to create your own. The engine has
much more uses
Juhapekka Tolvanen wrote:
I just heard it through the www.linuxgames.com
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
Can we include that in Woody before too deep freeze?
That's neat, but I wish we at least had quake 1 in contrib for woody.
Woody will be the first release of debian
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game levels for it that are
free, than it is considered free. It's
On Sat, Dec 22, 2001 at 06:07:02PM +, Jules Bean wrote:
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
That's not true. If it is possible to create game
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
On Sat, Dec 22, 2001 at 06:07:02PM +, Jules Bean wrote:
On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote:
On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
gcc to meet those same requirements? You do realize that there are
plenty of free levels out there for quake2 right? We don't have to
distribute that same code just to put quake2 in main.
And do you realise that none of those levels
On Sat, Dec 22, 2001 at 07:35:59PM +, Jules Bean wrote:
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
gcc to meet those same requirements? You do realize that there are
plenty of free levels out there for quake2 right? We don't have to
distribute that same code just to
The code simply won't load levels, as it stands, unless it has loaded
the game data. Even if that protection feature was disabled (trivial,
certainly) it still wouldn't work: all such free levels require some
stuff from the commercial data, the weapons, the models, the textures,
etc.
Are
Ben Collins [EMAIL PROTECTED] writes:
So if I create a game with _no_ levels, but the tools to create them,
then is it none-free? Just because the only ones available are non-free,
doesn't preclude that it is possible to create your own. The engine has
much more uses than just to play games
On Sat, Dec 22, 2001 at 12:40:06PM -0800, Thomas Bushnell, BSG wrote:
Ben Collins [EMAIL PROTECTED] writes:
So if I create a game with _no_ levels, but the tools to create them,
then is it none-free? Just because the only ones available are non-free,
doesn't preclude that it is possible
If there are tools available for building game levels, I'd certainly
build at least one level...
But I wouldn't dream of trying to do such a thing without a game engine to
test it on. How else to you test what you built? Why would you ever build
a game without an engine to run it on?
Lets not
Dale Scheetz [EMAIL PROTECTED] writes:
But I wouldn't dream of trying to do such a thing without a game engine to
test it on. How else to you test what you built? Why would you ever build
a game without an engine to run it on?
How is preventing you from installing quake from contrib or in any
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote:
Maybe I'm splitting hairs, but I think that, at least morally, it's
allright to put Quake2 in main.
Why not wait until there really is free data? Doesn't seem like
much of an inconvenience.
If we assumed all non-free data or
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
blimpo:~# gcc
gcc: No input files
You have to write or get code for gcc. Should we deliver a hello.c with
gcc to meet those same requirements? You do realize that there are
You might be surprised to learn that we actually ship
On Sun, Dec 23, 2001 at 10:48:09AM +1100, Hamish Moffatt wrote:
On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
blimpo:~# gcc
gcc: No input files
You have to write or get code for gcc. Should we deliver a hello.c with
gcc to meet those same requirements? You do realize
On Sun, 23 Dec 2001 00:45, Hamish Moffatt wrote:
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote:
Maybe I'm splitting hairs, but I think that, at least morally, it's
allright to put Quake2 in main.
Why not wait until there really is free data? Doesn't seem like
much of an
On Sat, Dec 22, 2001 at 03:56:54PM -0500, Ben Collins wrote:
I think that's rediculous. Education is not a smokescreen, and you can't
argue that there will never be free data available for quake2 (or know
for sure that there isn't already).
Several emulators (apple2, atari800, gnuboy, gsnes9x,
On Sat, Dec 22, 2001 at 06:52:35PM -0500, Ben Collins wrote:
The point is that quake2-engine is a building block. If I create a
library for developing programs, does it go into contrib until someone
writes a program that uses it? Certainly not. It goes into main so that
it can be used.
How
On Sun, Dec 23, 2001 at 10:53:06AM +1100, Hamish Moffatt wrote:
Several emulators (apple2, atari800, gnuboy, gsnes9x, gtkiemu, nestra
pose, uae, vice, and xtrs) from contrib should also move to main
immediately then, as you can't argue that there will never be free
ROMs for those either.
On Sun, Dec 23, 2001 at 10:45:51AM +1100, Hamish Moffatt wrote:
On Sat, Dec 22, 2001 at 09:51:17AM -0500, David B Harris wrote:
Maybe I'm splitting hairs, but I think that, at least morally, it's
allright to put Quake2 in main.
Why not wait until there really is free data? Doesn't seem
This one time, at band camp, Joey Hess wrote:
That's neat, but I wish we at least had quake 1 in contrib for woody.
Woody will be the first release of debian in years and years without the
possbility of quake at all (in main, contrib, or even non-free), I think.
(I'm not yet a d-d, I'm currently
On Sat, Dec 22, 2001 at 08:39:36PM -0500, Branden Robinson wrote:
Not to me. As long as these packages had a debconf note that warned of
the problem, I wouldn't consider it a big deal. These packages are all
priority extra, right?
I checked a handful and they are all optional. Optional seems
On Sat, Dec 22, 2001 at 06:23:58PM -0500, Dale Scheetz wrote:
Lets not get the chiken/egg problem so screwed up we can't ever have
chicken _or_ eggs!
Damn. I'm hungry now.
Cheers,
aj
--
Anthony Towns [EMAIL PROTECTED] http://azure.humbug.org.au/~aj/
I don't speak for anyone save myself. GPG
On Fri, Dec 21, 2001 at 07:57:43PM -0800, Thomas Bushnell, BSG wrote:
Juhapekka Tolvanen [EMAIL PROTECTED] writes:
I just heard it through the www.linuxgames.com
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
Can we include that in Woody before too deep freeze?
P.S: I
On Sat, Dec 22, 2001 at 05:55:46AM +0200, Juhapekka Tolvanen wrote:
I just heard it through the www.linuxgames.com
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
Can we include that in Woody before too deep freeze?
P.S: I don't subscribe to this list. I am smart enough to read
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