On Sun, Aug 28, 2005 at 09:09:33PM +0200, Erich Schubert wrote:
Hi,
Erich, applying the GPL to a documentation is ok, but don't you think you
are
pushing things a bit hard by applying it to a music file too ?
It doesn't need to be GPL, but it needs to be DFSG-free.
Well, i was just
Hi,
Well, i was just surprised that you listed the second alternative as asking
the author to GPL it, instead of asking for a fre elicence, but i believe that
in this case, any licence that allows distribution of the music track should
be ok, not sure though.
Not by the post-sarge
On Mon, Aug 29, 2005 at 01:38:29PM +0200, Erich Schubert wrote:
Hi,
Well, i was just surprised that you listed the second alternative as asking
the author to GPL it, instead of asking for a fre elicence, but i believe
that
in this case, any licence that allows distribution of the music
Hi,
We spoke about documentation, firmware, and other such stuff which you have a
reasonable reason to modify, but music for a game ? You are free to take the
music and replace it with another, i suppose.
This is an s3m, screamtracker file. You can modify it quite easily with
so called
On Sun, Aug 28, 2005 at 05:35:36PM -0700, Don Armstrong wrote:
On Sun, 28 Aug 2005, Francesco Poli wrote:
On Sun, 28 Aug 2005 20:34:02 +0200 Sven Luther wrote:
Erich, applying the GPL to a documentation is ok, but don't you
think you are pushing things a bit hard by applying it to a music
** Sean Kellog ::
On Saturday 27 August 2005 09:08 am, Ken Arromdee wrote:
On Fri, 26 Aug 2005, Raul Miller wrote:
That said, it looks to me like this license grants you the
right to use those game mechanics, including making and
distributiong modified versions of them. If you've
On Mon, 29 Aug 2005 14:15:06 +0200 Sven Luther wrote:
We spoke about documentation, firmware, and other such stuff which you
have a reasonable reason to modify, but music for a game ? You are
free to take the music and replace it with another, i suppose.
You are always free to take a program
7 matches
Mail list logo