Re: Alternatives to Creative Commons

2008-09-18 Thread Miriam Ruiz
2008/9/19 Arc Riley <[EMAIL PROTECTED]>: > Yes, I am upset this is the second time someone has made unfounded and > unresearched claims on this list regarding "extra clauses" being applied to > our software, and a good example why I'd prefer if Debian not have anything > to do with our project. T

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 9:04 PM, Jamie Jones <[EMAIL PROTECTED]>wrote: > That is your belief. I could release content (textures and level > geometry) that I have been creating for my game right now, and it could > be used by at least 6 other game engines, and a variety of utility > programs. The

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 9:56 PM, Ben Finney <[EMAIL PROTECTED]<[EMAIL PROTECTED]> > wrote: > "Arc Riley" <[EMAIL PROTECTED]> writes: > > > IANAL and am not presenting a legal opinion. What I am speaking > > about here is based on numerous conversations I've had with lawyers > > in the "IP" (sic) f

Re: Alternatives to Creative Commons

2008-09-18 Thread Ben Finney
"Arc Riley" <[EMAIL PROTECTED]> writes: > IANAL and am not presenting a legal opinion. What I am speaking > about here is based on numerous conversations I've had with lawyers > in the "IP" (sic) field. Such a "field" doesn't really exist. I think the only relevant field for this discussion is co

Re: Alternatives to Creative Commons

2008-09-18 Thread Ben Finney
"Arc Riley" <[EMAIL PROTECTED]> writes: > On Thu, Sep 18, 2008 at 6:05 PM, Ken Arromdee <[EMAIL PROTECTED]> wrote: > > > In order to release it under the GPL (at least if you want people > > to be able to distribute it), you have to release the uncompressed > > audio or video > > Says who? You

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
On Thu, 2008-09-18 at 14:35 -0400, Arc Riley wrote: > IANAL and am not presenting a legal opinion. What I am speaking about > here is based on numerous conversations I've had with lawyers in the > "IP" (sic) field. > > On Thu, Sep 18, 2008 at 1:13 PM, Jamie Jones > <[EMAIL PROTECTED]> wrote: >

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 6:05 PM, Ken Arromdee <[EMAIL PROTECTED]> wrote: > > In order to release it under the GPL (at least if you want people to be > able to distribute it), you have to release the uncompressed audio or video Says who? You have to distribute the it in a form that's ready for e

Re: Alternatives to Creative Commons

2008-09-18 Thread Ken Arromdee
On Wed, 17 Sep 2008, Arc Riley wrote: > There is absolutely no issue licensing game data under the (L/A)GPL. In > fact, this is required for at least the GPLv3 in that the license applies to > the "whole of the work, and all it's parts, regardless of how they are > packaged". Thus if the game co

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
IANAL and am not presenting a legal opinion. What I am speaking about here is based on numerous conversations I've had with lawyers in the "IP" (sic) field. On Thu, Sep 18, 2008 at 1:13 PM, Jamie Jones <[EMAIL PROTECTED]>wrote: > How do you define an entire work? I've been told repeatedly that

Re: Alternatives to Creative Commons

2008-09-18 Thread Steve Langasek
On Thu, Sep 18, 2008 at 10:34:03AM -0400, Arc Riley wrote: > On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones <[EMAIL PROTECTED]>wrote: > > Multiple tar.gz files could probably fix that - or requiring users to > > checkout from the revision control system. > GPLv3 section 5c (note bold text): >

Re: Alternatives to Creative Commons

2008-09-18 Thread Don Armstrong
On Thu, 18 Sep 2008, Arc Riley wrote: > Clearly you cannot escape the terms of the GPL by splitting the work into > different packages, otherwise everyone would do this. There are many cases where you can, actually. game+working sample data, with more complex data distributed separately is a clas

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
On Thu, 2008-09-18 at 10:34 -0400, Arc Riley wrote: > On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones > <[EMAIL PROTECTED]> wrote: > > Multiple tar.gz files could probably fix that - or requiring > users to > checkout from the revision control system. > > GPLv3 sectio

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
On Thu, 2008-09-18 at 16:15 +0200, Miriam Ruiz wrote: > 2008/9/18 Jamie Jones <[EMAIL PROTECTED]>: > > > Multiple tar.gz files could probably fix that - or requiring users to > > checkout from the revision control system. That may very well mean the > > data will be in non-free and the game in con

Re: Alternatives to Creative Commons

2008-09-18 Thread Francesco Poli
On Thu, 18 Sep 2008 23:38:38 +1000 Jamie Jones wrote: [...] > 2) We may not wish the data to be as "free" as the code. > Perhaps we want to have our names attributed to our work on a prominent > place (eg it could help with our careers to be known for "awesome game > data" in "cool opensource game

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones <[EMAIL PROTECTED]>wrote: > > Multiple tar.gz files could probably fix that - or requiring users to > checkout from the revision control system. GPLv3 section 5c (note bold text): c) You must license the entire work, as a whole, under this L

Re: Alternatives to Creative Commons

2008-09-18 Thread Miriam Ruiz
2008/9/18 Jamie Jones <[EMAIL PROTECTED]>: > Multiple tar.gz files could probably fix that - or requiring users to > checkout from the revision control system. That may very well mean the > data will be in non-free and the game in contrib, but that is not unlike > GFDL licensed documentation that

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
(Please note I'm only subscribed to debian-devel-games) On Wed, 2008-09-17 at 15:43 -0400, Arc Riley wrote: > On Wed, Sep 17, 2008 at 3:21 PM, Miriam Ruiz <[EMAIL PROTECTED]> > wrote: > This might be really relevant for us, the Games Team, as there > seem to > be quite a lo

Re: Frontier Artistic License

2008-09-18 Thread MJ Ray
Barry deFreese <[EMAIL PROTECTED]> wrote: > While working on liquidwar for the games team I came across some code > that appears to be under the Frontier Artistic License. It seems that > there are packages using it. Here is a copy of the text: [...] > 4. You may distribute the programs of this

Re: Frontier Artistic License

2008-09-18 Thread Benjamin M. A'Lee
On Wed, Sep 17, 2008 at 10:36:12PM -0400, Barry deFreese wrote: > 3. You may otherwise modify your copy of this Package in any way, > provided that you insert a prominent notice in each changed script, > suite, or file stating how and when you changed that script, suite, > or file, and provided tha

Re: Alternatives to Creative Commons

2008-09-18 Thread MJ Ray
"Arc Riley" <[EMAIL PROTECTED]> wrote: > On Wed, Sep 17, 2008 at 7:56 PM, Karl Goetz <[EMAIL PROTECTED]> wrote: > > I'm pretty sure at Linux.conf.au this year in the games miniconf, > > someone from CC Australia was recomending the use of CC (-SA i think) > > for game data, and said it didnt confli