Re: Opinion on avoiding Copyright and Trademark infringement.

2005-09-28 Thread James Damour
On Tue, 2005-09-27 at 15:10 +, MJ Ray wrote: James Damour [EMAIL PROTECTED] wrote: [...] I'm fairly confident that my project does not infringe on the copyrights of the boardgame authors, given my reading of the US code[4], [...] I agree with you. I think others might not (mise en

Re: Opinion on avoiding Copyright and Trademark infringement.

2005-09-28 Thread James Damour
On Tue, 2005-09-27 at 14:05 -0400, Raul Miller wrote: On 9/27/05, James Damour [EMAIL PROTECTED] wrote: The problem lies in the realm of Copyright and Trademark. I'd be tempted to use mecha instead of mech. Mecha has a strongly established generic use tradition. I was leaning more towards

Opinion on avoiding Copyright and Trademark infringement.

2005-09-27 Thread James Damour
I'm a project admin for MegaMek[1], a SourceForge project that allows players to play BattleTech[2] (a popular boardgame whose IP is owned by WizKids LLC.[3]) online. The code is written in Java, and the GNU Classpath community is rapidly approaching completion of the APIs that the project uses.

Re: Opinion on avoiding Copyright and Trademark infringement.

2005-09-27 Thread MJ Ray
James Damour [EMAIL PROTECTED] wrote: [...] I'm fairly confident that my project does not infringe on the copyrights of the boardgame authors, given my reading of the US code[4], [...] I agree with you. I think others might not (mise en scene and all that), so I leave it for them to suggest

Re: Opinion on avoiding Copyright and Trademark infringement.

2005-09-27 Thread Raul Miller
On 9/27/05, James Damour [EMAIL PROTECTED] wrote: The problem lies in the realm of Copyright and Trademark. I'd be tempted to use mecha instead of mech. Mecha has a strongly established generic use tradition. -- Raul