On Tue, 2005-09-27 at 15:10 +, MJ Ray wrote:
James Damour [EMAIL PROTECTED] wrote: [...]
I'm fairly confident that my project does not infringe on the copyrights
of the boardgame authors, given my reading of the US code[4], [...]
I agree with you. I think others might not (mise en
On Tue, 2005-09-27 at 14:05 -0400, Raul Miller wrote:
On 9/27/05, James Damour [EMAIL PROTECTED] wrote:
The problem lies in the realm of Copyright and Trademark.
I'd be tempted to use mecha instead of mech. Mecha
has a strongly established generic use tradition.
I was leaning more towards
I'm a project admin for MegaMek[1], a SourceForge project that allows
players to play BattleTech[2] (a popular boardgame whose IP is owned by
WizKids LLC.[3]) online. The code is written in Java, and the GNU
Classpath community is rapidly approaching completion of the APIs that
the project uses.
James Damour [EMAIL PROTECTED] wrote: [...]
I'm fairly confident that my project does not infringe on the copyrights
of the boardgame authors, given my reading of the US code[4], [...]
I agree with you. I think others might not (mise en scene and all
that), so I leave it for them to suggest
On 9/27/05, James Damour [EMAIL PROTECTED] wrote:
The problem lies in the realm of Copyright and Trademark.
I'd be tempted to use mecha instead of mech. Mecha
has a strongly established generic use tradition.
--
Raul
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