See attached.
Dany Sylvain
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
VoIM project.doc
Description: VoIM project.doc
___
Devel mailing list
Devel@lists.laptop.org
http://lists.laptop.org/listinfo/devel
1. Project name : Voice Instant Messaging
2. Existing website, if any :
3. One-line description : Add voice capability to the Chat activity
4. Longer description : Support voice conversation using voice IM
: between any two XO in a local
On Wed, 2007-12-12 at 10:39 -0500, Chris Ball wrote:
Hi,
We do already have a video-chat activity under development - due to
priorities it hasn't been updated in a while but collaboration on
that would be welcome.
In particular I think the problems with video-chat were:
On Wed, Dec 12, 2007 at 11:42:56AM -0500, Dan Williams wrote:
On Wed, 2007-12-12 at 10:39 -0500, Chris Ball wrote:
Hi,
We do already have a video-chat activity under development - due to
priorities it hasn't been updated in a while but collaboration on
that would be
On Wed, Dec 12, 2007 at 11:21:59AM -0500, Benjamin M. Schwartz wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Benjamin M. Schwartz wrote:
4. Longer description : Support voice conversation using voice IM
: between any two XO in a local mesh or
Just as a reminder, there is push-to-talk already built into EToys,
though I haven't tried it for awhile--it certainly used to work just
fine.
-walter
On Dec 12, 2007 9:33 PM, C. Scott Ananian [EMAIL PROTECTED] wrote:
although full voip would be nice, simply adding voice to chat in a
As I recall, the possibility of creating a push to talk service that
could be used within any activity (provided by default as part of the
activity class itself) was discussed not too long ago as well. I
think this may be a smart option, especially since a push-to-talk
activity would be visually
Just as a reminder, there is push-to-talk already built into EToys,
though I haven't tried it for awhile--it certainly used to work just
fine.
Ah, yes. I remember that now. We are not exactly happy with the UI
and the push-to-talk nature and unoptimized long latency, but it still
seems to