Re: [SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-18 Thread Thomas Perl
On 15 Apr 2014, at 18:40, Iosif Hamlatzis i.hamlat...@gmail.com wrote: Just verified it the sample from https://github.com/thp/sdl2-opengles-test regarding the mixer only works on the emulator. On the emulator every time you touch the screen a sound (.ogg file format) is played, but on

Re: [SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-16 Thread Thomas Perl
On 2014-04-15 18:40, Iosif Hamlatzis wrote: Just verified it the sample from https://github.com/thp/sdl2-opengles-test regarding the mixer only works on the emulator. On the emulator every time you touch the screen a sound (.ogg file format) is played, but on the actual device no sound comes

Re: [SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-15 Thread Iosif Hamlatzis
Just verified it the sample from https://github.com/thp/sdl2-opengles-test regarding the mixer only works on the emulator. On the emulator every time you touch the screen a sound (.ogg file format) is played, but on the actual device no sound comes out. Did something go wrong when SDL2_mixer was

[SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-14 Thread Iosif Hamlatzis
SDL_mixer seems to work differently on the emulator from the device. Using the emulator I can play both .wav and .ogg files without a problem using SDL_mixer, but on my device no sound comes out. My sound initialisation function: void InitSound() { const int NUM_CHANNELS = 16;