Hi,
I use system clipboard in QML app with small C++ adapter
#ifndef QMLCLIPBOARDADAPTER_H
#define QMLCLIPBOARDADAPTER_H
#include QApplication
#include QClipboard
#include QObject
class QmlClipboardAdapter : public QObject
{
Q_OBJECT
public:
explicit
use QGuiApplication or QCoreApplication. QApplication itself is deprecated.
There is also dark side hack for using QML clipboard:
TextEdit {
id: clipboard
visible: false
function setClipboard(value) {
text = value
selectAll()
I believe the problem may be that the Makefile is recreated every time
you press build because of limitations in the qt creator / virtual
machine integration. You could try adding QMAKE_RESOURCE_FLAGS to your
spec file in a suitable place.
QMAKE_RESOURCE_FLAGS += -threshold 0 -compress 9
May I request also that the SDL2 family libraries be allowed?
VERY VERY useful for games
pleaseee!
___
SailfishOS.org Devel mailing list
On 2014-04-24 09:38, Iosif Hamlatzis wrote:
May I request also that the SDL2 family libraries be allowed?
VERY VERY useful for games
pleaseee!
Yes this is coming (as well as Python 3 QML Plugin support):
:-)
verry happy to hear this
I'll start porting my games, verify they work on my device and try to wait
patiently
:-)
On 24 April 2014 10:47, Thomas Perl th.p...@gmail.com wrote:
On 2014-04-24 09:38, Iosif Hamlatzis wrote:
May I request also that the SDL2 family
Thomas Perl th.p...@gmail.com wrote:
Why do you want to use Qt Resources instead of deploying the files to
the filesystem?
To hide some of QML code away from prying eyes. Of course, I know that it's
a very poor protection as it is just compression so everything can be easily
extracted,
Thomas Perl th.p...@gmail.com wrote:
Why do you want to use Qt Resources instead of deploying the files to
the filesystem?
To hide SOME code from those who like to just copypaste rather than ask for
permission or credit the source. Not from everyone, just from those
copypasters. Some time
what are you talking about? payment support will be added to harbour
when ready. there are no avoid plans
24.04.2014 17:05, Mikael Hermansson пишет:
I think it would be very wrong strategy to avoid payment apps. But there
probadly is more important stuff in the pipe from Jolla side to fix
Hi,
2014-04-24 13:05 GMT+02:00, Mikael Hermansson m...@7b4.se:
But about payment how to avoid pirate copying? Would Jolla be responsible if
your work is pirated since SailfishOS has no copy protection because of its
nature of open platform. Would endusers stop use Jolla if they start
On Thu, Apr 24, 2014 at 09:33:22AM +0200, tw_bolek wrote:
[...]
So my question is: is this some kind of taboo subject, or something of as
little importance that for over 4 months now no Jollan has said A WORD about
it despite numerous requests?
A couple of my friends already gave up after
Hi all,
we are releasing a hotfix to eliminate some of the MMS issues seen in
1.0.5.16 today. The issues fixed include changes to decoding of some MMS
fields, enhancing interoperability with certain providers, better input
validation of user provided settings and updates to the built-in
provider
Mikael Hermansson m...@7b4.se writes:
For example more libs should be allowed.
We've been working on that the whole time, and we're getting closer to
being able to allow more libs. What's currently missing (and what's
being worked on) is a way to identify applications using new libraries,
and
Be happy it did not happen; there is now a chance to be the first in line
when the gates open and sail onwards with the first flood ;-)
On Thu, Apr 24, 2014 at 5:52 PM, Bernd Wachter bernd.wach...@jolla.comwrote:
Mikael Hermansson m...@7b4.se writes:
For example more libs should be
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