[SailfishDevel] qtsvg imageformat not registered for first launch of app

2014-05-06 Thread Simon Persson
Hello! My game submission to harbour was recently rejected, I'm bringing up the issue here because I suspect the issue lies outside my app. Please help me either confirm this suspicion or point me to where my app could be missing something. The problem: 1. On a clean OS installation, install

Re: [SailfishDevel] qtsvg imageformat not registered for first launch of app

2014-05-06 Thread Thomas Perl
Hi, On 2014-05-06 08:20, Simon Persson wrote: My game submission to harbour was recently rejected, I'm bringing up the issue here because I suspect the issue lies outside my app. Please help me either confirm this suspicion or point me to where my app could be missing something. The

Re: [SailfishDevel] Howto activate scrolling when the keyboard shows up ?

2014-05-06 Thread Pekka Vuorela
Tue, 2014-05-06 kello 07:23 +0200, Matthias Barmeier kirjoitti: Hi, When trying to implement a simple dialog I got the problem that the keyboard hides the lower half of my dialog. I tried several things found but nothing worked. Could some one leave me a hint where to look or a code

[SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-05-06 Thread Gunnar Sletta
Hi, If you are not using OpenGL directly or the Qt Quick scene graph's C++ API, please ignore this mail. Qt Quick and the scene graphs supports releasing its graphics resources when the application is not rendering. This is not a feature we have been taking advantage of so far, but as you can

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-05-06 Thread Gunnar Sletta
On 06 May 2014, at 12:19, David Greaves david.grea...@jolla.com wrote: On 06/05/14 10:55, Gunnar Sletta wrote: to be false meaning that when an application is not on screen, its graphics memory and OpenGL context will be deleted. What does on screen mean? Since affected. - Covers

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-05-06 Thread Iosif Hamlatzis
What about developers such as myself who doesn't use Qt at all but c/c++ with OpenGL directly. Then these calls aren't available: QQuickWindow::setPersistentSceneGraph(true); QQuickWindow::setPersistentOpenGL(true); The same for:

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-05-06 Thread Gunnar Sletta
You are only affected if you use QtQuick in combination with OpenGL and the QSG classes. Raw OpenGL, SDL, etc is not affected. cheers, Gunnar On 06 May 2014, at 15:32, Iosif Hamlatzis i.hamlat...@gmail.com wrote: What about developers such as myself who doesn't use Qt at all but c/c++ with

[SailfishDevel] Warnings shown as errors

2014-05-06 Thread Iosif Hamlatzis
Just updated to the latest SDK (1404 16 April 2014) and what I've noticed is that all warnings are shown as errors, at least the icons. Under the previous version of QtCreator I could select to display only errors or include warnings as well by pressing the yellow icon on the issues tab. Under