Thanks.
1) using QML writing C++ items to integrate into the scene graph (see
http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html for the base
class) - this also means you'll be able to use Silica in your application
2) using C++, instantiating a QWindow, and doing all your rendering by
Hi,
On 05 Dec 2013, at 09:56, Wim de Vries wsvr...@xs4all.nl wrote:
1) using QML writing C++ items to integrate into the scene graph (see
http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html for the base class)
- this also means you’ll be able to use Silica in your application
2) using
And who says that they cannot be linked?
Harbour intake rules != what developer can do. If intake rules are bad then
there most likely will be alternative stores available at some point for
developer mode.
And we are also trying to relax Harbour intake rules in the future, but lets
see when
Allright! I assumed Harbour rules reflected what the (current or future)
SDK would allow.
Sorry for generating confusion.
2013/12/5 Jonni Rainisto jonni.raini...@jolla.com
And who says that they cannot be linked?
Harbour intake rules != what developer can do. If intake rules are bad
then
Hi Thomas,
Thanks.
I'll just boil down to your last important remark
On 12/05/2013 09:56 AM, Thomas Perl wrote:
Are we missing code examples of how to integrate C++-based OpenGL
rendering like QGLWidget (initializeGL, resizeGL and paintGL) with
Sailfish Silica QML UIs? Would it help you if
Hi,
I'd like to get some cellular network information to my app. Is there this
kind of class like in Harmattan's QSystemNetworkInformation (
http://harmattan-dev.nokia.com/docs/library/html/qtmobility/qsystemnetworkinfo.html)?
I'm looking forward to get Cell ID etc. information.
I'm quite new