RE: DGA and tearing effects

2004-11-26 Thread Eugene Farinas
We're using an AMD gx2 geode processor for our embedded project. I've modified the code in order to sync the framebuffer copying with the vertical refresh. void CAM_APP::DisplayImage_NoPartial(unsigned char* offset) { register int j; register unsigned long caddr = (unsigned long) offset;

RE: DGA and tearing effects

2004-11-26 Thread Eugene Farinas
Continuation... We didn't use OpenGL or implemented page flipping because we don't want to make big modifications on the code in such a very short time. Eugene M. FariƱas Design Engineer Eazix, Inc. BSAP, UPLB -Original Message- From: Eugene Farinas Sent: Friday, November 26, 2004