Mark Vojkovich wrote:
Can you try the attached patch?
X work stable now, core is not dumped, and verification test (xsuit,
chapter 06)
passed too. I guess, you may commit the patch.
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Hi,
Possible, there is a bug in the Mono8x8PatternRectHelper() function.
Lets look at XAAFillPolygonStippled():
Assume:
1. type == DO_MONO_8x8,
2. infoRec-Mono8x8PatternFillFlags:
HARDWARE_PATTERN_SCREEN_ORIGIN is NOT set,
HARDWARE_PATTERN_PROGRAMMED_BITS is set,
Michel Dänzer wrote:
Yes of course, but In the first case the __most__ significant byte of
the bits[0] contains data and in the second case the __last__ significant
byte of the bits[0] contains data. So, you obtain swapped pattern0 and
pattern1 in the tile case.
I see where you're getting
We have a MipsEB machine and a video card which has a 2D BitBLT engine.
It looks like we found a problem in XAA when we tried to use our hardware
8x8 Mono Pattern Fills. The problem appears when an application uses
pixmaps.
Stipple and tile with the same pixmap are drawing in the different ways