(no subject)

2004-11-27 Thread Chris
Do you want a cheap Watch? http://ciq.hensi.com ___ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel

Re: DGA and tearing effects

2004-11-27 Thread swivel
Is XFree86 w/DGA the only way to achieve high performance direct framebuffer rendering (page flipped) without any negative artifacts on linux? I'm using svgalib w/vesa right now for a strictly 8bpp project and the only way I've managed to get fast (full) frame rates without tearing or flickering

Re: DGA and tearing effects

2004-11-27 Thread James Wright
About a year ago I was using DGA for my games graphics library. I was told by various people that using DGA was not the way to go. At first I thought this was nonsense, as you can't get vsync using the more standard XPutImage method (and get tearing). However, all changed when I bought a

Re: DGA and tearing effects

2004-11-27 Thread Michel Dänzer
On Sat, 2004-11-27 at 16:40 +, James Wright wrote: About a year ago I was using DGA for my games graphics library. I was told by various people that using DGA was not the way to go. At first I thought this was nonsense, as you can't get vsync using the more standard XPutImage method

Re: DGA and tearing effects

2004-11-27 Thread Mark Vojkovich
In my opinion, direct framebuffer rendering is passe. My recommendation is to render into system memory, use glDrawPixels to copy to a GLXDrawable's back buffer and then use glXSwapBuffers to display the buffer. At least with NVIDIA's binary drivers this should be faster than direct

Re: DGA and tearing effects

2004-11-27 Thread Mark Vojkovich
On Sat, 27 Nov 2004, James Wright wrote: My understanding is that flat panels do not scan a screen as a CRT does, so there is no vertcial blank period to perform a page flip. They do have a refresh rate of usually around 60Hz, but his is simply how aften the pixels are able to switch

gots it all - whatcha needin?

2004-11-27 Thread Abel . Drew
Hello, I heard you would be curious about a massive dizcounnt on your medz-rx you may purrchaze directly from our fda-manufacturers. Lower overhead allows us to provide quality drugs at much lower. No dr-script required. Gotothis: http://szfb.approvedthemeasure.com/?a=552io Truly yours, Abel

RE: DGA and tearing effects

2004-11-27 Thread Eugene Farinas
Thanks for your help guys! I've managed to remove the tearing on our DGA program but the consequence is that the rendering speed went from a max of 15 fps (w/o vsync) to 9 fps (w/ vsync). Initially, the image reading from the camera and the copying to the framebuffer was in a single thread (w/c

Re: DGA and tearing effects

2004-11-27 Thread swivel
The problem with this is my project targets older laptops, it's a engine management system tuning suite and alot of these car guys have junk bin laptops sitting in their cars (pentium class) with a wide array of graphic chipsets and displays. I don't think anyone will be using a accelerated glx