On 09/08/2011 08:21 AM, Walter Bright wrote:
By far, the most number of bug fixes ever!
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.070.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.055.zip
This test case
struct S
{
On Sun, 11 Sep 2011 10:57:12 -0700, Walter Bright wrote:
On 9/11/2011 9:08 AM, Max Samukha wrote:
This test case
struct S
{
@disable this();
this(int x)
{
}
}
class C
{
S s;
this()
{
s = S(42);
}
}
void main()
{
auto c = new C;
}
yields Error: default construction is
On 9/11/2011 2:18 PM, Jonathan M Davis wrote:
isn't legal when S is a struct whose default constructor has been disabled.
Actually, what worries me is what happens when you try and use S.init (I
haven't tried it, so I don't know what happens). S.init has effectively been
made non-existent by
On Sun, 11 Sep 2011 15:08:20 -0700, Walter Bright wrote:
On 9/11/2011 2:18 PM, Jonathan M Davis wrote:
isn't legal when S is a struct whose default constructor has been
disabled. Actually, what worries me is what happens when you try and
use S.init (I haven't tried it, so I don't know what
On 9/11/2011 4:53 PM, Ali Çehreli wrote:
The problem is, the disabled default constructor of a *member* is making
a wrapper class's constructor to be disabled as well:
Right. It's infectious. This is deliberate.
I think this is at least limiting and very
likely a bug.
It's deliberate. It's
On 9/11/2011 9:07 PM, Walter Bright wrote:
On 9/11/2011 4:53 PM, Ali Çehreli wrote:
The problem is, the disabled default constructor of a *member* is making
a wrapper class's constructor to be disabled as well:
Right. It's infectious. This is deliberate.
I think this is at least limiting
On Sun, 11 Sep 2011 18:07:41 -0700, Walter Bright wrote:
On 9/11/2011 4:53 PM, Ali Çehreli wrote:
The problem is, the disabled default constructor of a *member* is
making a wrapper class's constructor to be disabled as well:
Right. It's infectious. This is deliberate.
I think this is
On Mon, 12 Sep 2011 04:11:42 +, Ali Çehreli wrote:
I can see two workarounds, none of which I believe are undesirable:
Really? I meant they are NOT desirable. :)
Ali
Steve Teale steve.te...@britseyeview.com wrote in message
news:j4hh0n$73t$1...@digitalmars.com...
Has anyone succeeded in getting a piece of Linux software written with DMD
to
the point where you could just do
./configure
make
sudo make install
If so, I could use some help.
It's
On Sun, 11 Sep 2011 09:37:28 +0900, Vladimir Panteleev
vladi...@thecybershadow.net wrote:
On Sat, 10 Sep 2011 20:23:44 +0300, Andrei Alexandrescu
seewebsiteforem...@erdani.org wrote:
Just found this:
https://launchpad.net/diohelper
D1/Tango. Surprising, D2's closures would be a boon
On 09.09.2011 21:53, Walter Bright wrote:
On 9/9/2011 11:48 AM, bearophile wrote:
It seems Pull 375 also turns this program in a compile-time error:
int[3] arr = [1, 2];
void main() {}
Walter told me that this code used to work as designed, this means
it's not a bug.
Despite not being a bug,
Don:
Do you have an example?
In bug 3849 there the only example I've found (it's not my code):
immutable ubyte _ctype[256] =
[
_CTL,_CTL,_CTL,_CTL,_CTL,_CTL,_CTL,_CTL,
_CTL,_CTL|_SPC,_CTL|_SPC,_CTL|_SPC,_CTL|_SPC,_CTL|_SPC,_CTL,_CTL,
Can someone clarify things for me? So I use .clear() as usual to clear my
arrays and associative arrays. But a post by Jonathan M Davis in D.learn
made me realize that same name is used to call a destructor on an object
and now I wonder if clear() was ever supposed to be called on
On 2011-09-11 06:08, Daniel Murphy wrote:
Nick Sabalauskya@a.a wrote in message
news:j4gflo$1c59$1...@digitalmars.com...
I'm wondering if maybe the problem is that it needs a different approach.
I suspect a big part of the reason it's stagnated is because it's
difficult to update to new
On Sun, 2011-09-11 at 03:46 -0400, Nick Sabalausky wrote:
[ . . . ]
Ok, granted, that sounds rather tongue-in-cheek, but I'm fairily serious
about it: Is there some reason you need to actually put it all through
autotools? I'm no expert, but autotools strikes me as just a collection of
On 10.09.2011 11:30, bearophile wrote:
Note: for me this syntax with $ is more commonly useful compared to the ...
syntax.
I think that the proposed use of the operator $ a consistent and intuitive in
the context.
In this case ellipsis is unnecessary, int [N] = [1]; automatically gets a
Russel,
Thanks for the tips - I shall try SCons.
Steve
zeljkog:
I think that the proposed use of the operator $ a consistent and intuitive in
the context.
In this case ellipsis is unnecessary, int [N] = [1]; automatically gets a
second intuitive meaning, consistent with the struct literal.
I don't understand what's the second intuitive
As most of you guys know, a lot of projects on dsource have been
discontinued or even never started.
wouldn't it be best for everyone to add an archive section to the projects
page and move there all discontinued projects?
it may not sound such a big issue but it was one of the things that made me
Jacob Carlborg d...@me.com wrote in message
news:j4i33b$1bc2$1...@digitalmars.com...
I find this strange:
D can call C++ free functions and virtual member functions but it cannot
call non-virtual or static member functions.
Especially not be able to call static member functions are
Hello,
shortly i tried to use wxd for building a native 64 bit application on
my OpenSuse 11.4 - 64 bit box. Sadly i ran into issue 5570 wich stopped
me from building a woking wxd lib. So i stepped back to build the app
for 32 bit. This worked up to the point where i tried to use a
Steve,
On Sun, 2011-09-11 at 12:37 +, Steve Teale wrote:
Russel,
Thanks for the tips - I shall try SCons.
Steve
SCons 2.1.0 just came out, though I have to admit I use Mercurial tip.
The DMD tool that comes as standard with SCons is not really sufficient
to the task. I have a
RegionAllocator should have a dup function (better name required),
which will call newRegionAllocator on it's stack.
This is needed to create a nested scope without knowing the used stack.
martin
On 9/11/2011 12:39 PM, Martin Nowak wrote:
RegionAllocator should have a dup function (better name required),
which will call newRegionAllocator on it's stack.
This is needed to create a nested scope without knowing the used stack.
martin
Good idea. This does suggest a little refactoring,
When I initially created my allocators proposal, I figured wrongly that
the community would be most interested in seeing a few examples of
allocators and that a more formal specification of the allocator
interface wasn't terribly important yet. I was wrong, so I got off my
butt and wrote a
On 9/11/2011 12:53 PM, dsimcha wrote:
On 9/11/2011 12:39 PM, Martin Nowak wrote:
RegionAllocator should have a dup function (better name required),
which will call newRegionAllocator on it's stack.
This is needed to create a nested scope without knowing the used stack.
martin
Good idea. This
Perhaps give Jam (http://www.freetype.org/jam/index.html) a try, it's
got builds for almost every platform and works well for me. I use this
Jamfile for most D projects:
# Requires the Jam (ftjam) build tool (http://www.freetype.org/jam/)
ALL_LOCATE_TARGET = build ;
SubDir TOP ;
# auxiliary
I was able to get some distance down the road with:
env = Environment()
def CheckPKGConfig(context, version):
context.Message( 'Checking for pkg-config... ' )
ret = context.TryAction('pkg-config --atleast-pkgconfig-version=%s' %
version)[0]
context.Result( ret )
return ret
On Mon, 12 Sep 2011 01:51:02 +0900, dsimcha dsim...@yahoo.com wrote:
8. The high-level, templated allocator functions now have a default
implementation in terms of lower-level allocator functionality, provided
by the TypedAllocatorMixin mixin in std.allocators.allocator. The idea
is that
maarten van damme maartenvd1...@gmail.com wrote in message
news:mailman.2808.1315747040.14074.digitalmar...@puremagic.com...
As most of you guys know, a lot of projects on dsource have been
discontinued or even never started.
wouldn't it be best for everyone to add an archive section to the
== Quote from Masahiro Nakagawa (repeate...@gmail.com)'s article
On Mon, 12 Sep 2011 01:51:02 +0900, dsimcha dsim...@yahoo.com wrote:
8. The high-level, templated allocator functions now have a default
implementation in terms of lower-level allocator functionality, provided
by the
== Quote from dsimcha (dsim...@yahoo.com)'s article
8. The high-level, templated allocator functions now have a default
implementation in terms of lower-level allocator functionality, provided
by the TypedAllocatorMixin mixin in std.allocators.allocator. The idea
is that an allocator may
== Quote from dsimcha (dsim...@yahoo.com)'s article
== Quote from Masahiro Nakagawa (repeate...@gmail.com)'s article
On Mon, 12 Sep 2011 01:51:02 +0900, dsimcha dsim...@yahoo.com wrote:
8. The high-level, templated allocator functions now have a default
implementation in terms of
On 2011-09-11 17:07, Daniel Murphy wrote:
Jacob Carlborgd...@me.com wrote in message
news:j4i33b$1bc2$1...@digitalmars.com...
I find this strange:
D can call C++ free functions and virtual member functions but it cannot
call non-virtual or static member functions.
Especially not be able to
On Mon, 12 Sep 2011 04:37:17 +0900, dsimcha dsim...@yahoo.com wrote:
== Quote from dsimcha (dsim...@yahoo.com)'s article
== Quote from Masahiro Nakagawa (repeate...@gmail.com)'s article
On Mon, 12 Sep 2011 01:51:02 +0900, dsimcha dsim...@yahoo.com wrote:
8. The high-level, templated
On 09.09.2011 17:49, Andrei Alexandrescu wrote:
http://www.reddit.com/r/programming/comments/k7pwu/eclipse_default_line_length_of_80_chars_outdated/
Andrei
Interesting to me was the quote from Linus, saying that indentation
depth should never exceed 3. If you accept that, then 80 characters
Don nos...@nospam.com wrote in message
news:j4j5o6$m4b$1...@digitalmars.com...
On 09.09.2011 17:49, Andrei Alexandrescu wrote:
http://www.reddit.com/r/programming/comments/k7pwu/eclipse_default_line_length_of_80_chars_outdated/
Andrei
Interesting to me was the quote from Linus, saying that
On Sunday, September 11, 2011 22:29:42 Don wrote:
On 09.09.2011 17:49, Andrei Alexandrescu wrote:
http://www.reddit.com/r/programming/comments/k7pwu/eclipse_default_line_
length_of_80_chars_outdated/
Andrei
Interesting to me was the quote from Linus, saying that indentation
depth
Looks good.
Maybe nesting is a good name for the whole concept.
This would require further introductory explanation at the module header.
Possibly this can be partly merge with the explanation of stack pointer
bumping.
/*
* ...
* Multiple instances of RegionAllocator may use the same stack
I like it. Thanks for the idea.
On 9/11/2011 7:28 PM, Martin Nowak wrote:
Looks good.
Maybe nesting is a good name for the whole concept.
This would require further introductory explanation at the module header.
Possibly this can be partly merge with the explanation of stack pointer
bumping.
Jacob Carlborg d...@me.com wrote in message
news:j4j4al$il3$1...@digitalmars.com...
Virtual functions needs to be mangled as well. The only thing that, at
least I know about, differs from a free function and a static member
function is the mangling.
--
/Jacob Carlborg
Virtual functions
I don't understand why some would down vote such a news. a lot of haters out
there I suppose.
Nick Sabalausky wrote:
With Linus being the head Linux guy, I assume he insists on using
8-char tabs. If so, it's no fucking wonder he's unable to handle
any more than a minimal number of indents.
8 char tabs are a gift from God. 4 char indents barely even
register to my eyes.
Of course, the
Adam D. Ruppe destructiona...@gmail.com wrote in message
news:j4jvls$2gp1$1...@digitalmars.com...
Nick Sabalausky wrote:
With Linus being the head Linux guy, I assume he insists on using
8-char tabs. If so, it's no fucking wonder he's unable to handle
any more than a minimal number of
What is the proper way to define the in operation in D2? I can't
figure it out from
http://www.digitalmars.com/d/2.0/operatoroverloading.html#Binary , and
the source code doesn't seem to have any examples.
My current (untested) find method is:
boolfind (Key k, Node!(Key, Data) t)
{
On 9/11/11 10:02 PM, Charles Hixson wrote:
What is the proper way to define the in operation in D2?
For containers, you typically want to use opBinaryRight:
---
bool opBinaryRight(string op : in)(ElemType e) const {
return …;
}
---
David
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
charleshi...@earthlink.net wrote:
I can't figure it out from
http://www.digitalmars.com/d/2.0/operatoroverloading.html#Binary
// I assume your data structure looks like this
class Node(Key, Data)
{
Key k;
Node!(Key, Data)
On 9/11/11 10:25 PM, Vladimir Panteleev wrote:
void opBinary!(in)(Key k)
Shouldn't that be »void opBinary(string op : in)(Key k)«? Also, you
probably want to use opBinaryRight, because opBinary hooks »if
(container in key)«.
David
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
charleshi...@earthlink.net wrote:
I can't figure it out from
http://www.digitalmars.com/d/2.0/operatoroverloading.html#Binary
// I assume your data structure looks like this
class Node(Key,
On 09/11/2011 01:33 PM, David Nadlinger wrote:
On 9/11/11 10:25 PM, Vladimir Panteleev wrote:
void opBinary!(in)(Key k)
Shouldn't that be »void opBinary(string op : in)(Key k)«? Also, you
probably want to use opBinaryRight, because opBinary hooks »if
(container in key)«.
David
And thanks
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
charleshi...@earthlink.net wrote:
I can't figure it out from
On 9/11/11 11:12 PM, Jonathan M Davis wrote:
The in operator normally returns a pointer to the value that you're trying
to find (and returns null if it's not there). Making it return bool may work,
but it's going to be a problem for generic code. That's like making
opBinary!* return a type
On 09/11/2011 11:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
charleshi...@earthlink.net wrote:
I can't figure it out from
On Monday, September 12, 2011 00:11:11 Timon Gehr wrote:
On 09/11/2011 11:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
Hi,
I've got a text program I'm working on. It has game like print. But I
want to be able to copy to the clip board and paste from it in my
program etc. I'm using Windows 7. I have used a bit of Ubuntu in the past.
- Joelcnz
On 09/11/2011 02:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
charleshi...@earthlink.net wrote:
I can't figure it out from
On Sunday, September 11, 2011 15:28:38 Charles Hixson wrote:
On 09/11/2011 02:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
On 09/12/2011 12:21 AM, Jonathan M Davis wrote:
On Monday, September 12, 2011 00:11:11 Timon Gehr wrote:
On 09/11/2011 11:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37
On 09/12/2011 12:28 AM, Charles Hixson wrote:
On 09/11/2011 02:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
charleshi...@earthlink.net wrote:
I
On Monday, September 12, 2011 01:04:39 Timon Gehr wrote:
On 09/12/2011 12:21 AM, Jonathan M Davis wrote:
On Monday, September 12, 2011 00:11:11 Timon Gehr wrote:
On 09/11/2011 11:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011
Timon Gehr:
AAs are built-in. The optimization you describe is quite easily carried
out by the compiler. And I am quite sure that in the long run, it will
bite us.
With the LDC compiler if you perform an AA lookup, and after one or few lines
you do it again, (because you are using an if
On 09/11/2011 04:07 PM, Timon Gehr wrote:
On 09/12/2011 12:28 AM, Charles Hixson wrote:
On 09/11/2011 02:12 PM, Jonathan M Davis wrote:
On Sunday, September 11, 2011 14:00:55 Charles Hixson wrote:
On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
On Sun, 11 Sep 2011 23:02:37 +0300, Charles
On 09/12/2011 02:53 AM, Charles Hixson wrote:
On 09/11/2011 04:07 PM, Timon Gehr wrote:
How do you mean, instantiate it?
container.binaryOp(in)!(something I haven't figured out yet.
Template syntax doesn't make any sense to me yet. I'm just copying
examples and adapting them with a cut and
Thanks for the reply Jimmy.
I was thinking more like SDL (has SDL_GetClipboardText,
SDL_SetClipboardText,
http://wiki.libsdl.org/moin.cgi/CategoryClipboard). I'm not sure I would
be able to get Windows CE Clipboard stuff working for me.
- Joelcnz
On 12-Sep-11 1:23 PM, Jimmy Cao wrote:
What's the simplest const-correct way to write a method which returns
this?
I tried the following to no avail:
class Test
{
inout(Test) f() inout
{
return this;
}
}
Result:
test.d(3): Error: inout on return means inout must be on a parameter as
well
So how would I got about doing it in D?
On 12-Sep-11 1:52 PM, Vladimir Panteleev wrote:
On Mon, 12 Sep 2011 04:39:52 +0300, Joel Christensen joel...@gmail.com
wrote:
I'm not sure I would be able to get Windows CE Clipboard stuff working
for me.
Search engines often return Windows CE results
Here's an example I've quickly put together for you:
import std.stdio;
import core.stdc.string;
extern(Windows) {
void* GetClipboardData(uint);
bool OpenClipboard(void*);
}
void main() {
if (OpenClipboard(null)) {
auto cstr = cast(char*)GetClipboardData(1);
if (cstr)
Thanks Jimmy. Your example worked. Or though I haven't managed to get
the other way to work.
[code]
import std.stdio;
//import core.stdc.string;
import std.c.string;
import std.string;
import std.conv;
extern(Windows) {
bool OpenClipboard(void*);
void* GetClipboardData(uint);
void*
On 09/11/2011 06:02 PM, Timon Gehr wrote:
On 09/12/2011 02:53 AM, Charles Hixson wrote:
On 09/11/2011 04:07 PM, Timon Gehr wrote:
How do you mean, instantiate it?
container.binaryOp(in)!(something I haven't figured out yet.
Template syntax doesn't make any sense to me yet. I'm just copying
http://d.puremagic.com/issues/show_bug.cgi?id=6643
--- Comment #3 from bearophile_h...@eml.cc 2011-09-11 04:05:24 PDT ---
The head of the trace log, a bit reformatted for clarity:
Num TreeFunc
Calls TimeTime
25 687874498 336057504 void cdecl
http://d.puremagic.com/issues/show_bug.cgi?id=3849
--- Comment #13 from bearophile_h...@eml.cc 2011-09-11 04:11:11 PDT ---
(In reply to comment #12)
If no item is missing the compiler probably has to generate an
error again:
int[2] arr = [1, 2, ...]; // compile-time error
I'm not
http://d.puremagic.com/issues/show_bug.cgi?id=6459
--- Comment #3 from Graham grahamc00...@yahoo.co.uk 2011-09-11 04:28:05 PDT
---
The above still present in v2.055
I also notice if you do:
and RAX,0x
the compiler accepts it but generates:
and RAX,0x
http://d.puremagic.com/issues/show_bug.cgi?id=6643
--- Comment #4 from bearophile_h...@eml.cc 2011-09-11 05:32:04 PDT ---
Maybe it's possible to speed up the vec_index function (in srt\tk\vec.c) using
smarter bithacks.
--
Configure issuemail:
http://d.puremagic.com/issues/show_bug.cgi?id=6643
--- Comment #5 from bearophile_h...@eml.cc 2011-09-11 06:10:47 PDT ---
With a test (removing @property, replacing immutable with const, and removing
the imports) the LDC1 compiler shows normal compilation speeds with every
combination of
http://d.puremagic.com/issues/show_bug.cgi?id=3849
--- Comment #14 from Stewart Gordon s...@iname.com 2011-09-11 07:50:51 PDT ---
(In reply to comment #13)
float[6] arr = [1., 2., 42];
This is too much ugly,
You don't have to use it then. You could use
float[6] arr = [1., 2., 42.
http://d.puremagic.com/issues/show_bug.cgi?id=6622
--- Comment #7 from Vladimir Panteleev thecybersha...@gmail.com 2011-09-11
08:03:09 PDT ---
(In reply to comment #6)
Why? Because the list of .d dependencies is *inherently* dependent on the
*specific* compiler, anyway.
Question: if the
http://d.puremagic.com/issues/show_bug.cgi?id=6643
yebblies yebbl...@gmail.com changed:
What|Removed |Added
Keywords||performance
http://d.puremagic.com/issues/show_bug.cgi?id=3849
Stewart Gordon s...@iname.com changed:
What|Removed |Added
Keywords|accepts-invalid |spec
http://d.puremagic.com/issues/show_bug.cgi?id=6459
--- Comment #4 from Graham grahamc00...@yahoo.co.uk 2011-09-11 09:48:23 PDT
---
Another negative immediate value issue:
movEAX,-2;/* line 1 */
movEAX,0xFFFE;/* line 2 */
mov
http://d.puremagic.com/issues/show_bug.cgi?id=6644
Summary: std.stdio write/writef(ln) are not @trusted
Product: D
Version: D2
Platform: Other
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
http://d.puremagic.com/issues/show_bug.cgi?id=6645
Summary: moveAll is not @trusted
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: Phobos
http://d.puremagic.com/issues/show_bug.cgi?id=6646
Summary: [SafeD] array.reserve is not @safe/trusted
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
http://d.puremagic.com/issues/show_bug.cgi?id=6647
Summary: [SafeD] unhelpful error message for @safety mismatch
of generated destructor
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
http://d.puremagic.com/issues/show_bug.cgi?id=6648
Summary: fix invariant
Product: D
Version: D2
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: DMD
AssignedTo:
http://d.puremagic.com/issues/show_bug.cgi?id=6622
--- Comment #8 from Nick Sabalausky cbkbbej...@mailinator.com 2011-09-11
15:18:01 PDT ---
Question: if the output of rdmd --makedepend is only usable on the current
system, is there still a valid use for it? Why not just use rdmd?
Using rdmd
http://d.puremagic.com/issues/show_bug.cgi?id=6649
Summary: core.sys.posix.sys.ioctl
Product: D
Version: D2
Platform: All
OS/Version: Other
Status: NEW
Severity: enhancement
Priority: P2
Component:
http://d.puremagic.com/issues/show_bug.cgi?id=6648
yebblies yebbl...@gmail.com changed:
What|Removed |Added
CC||yebbl...@gmail.com
http://d.puremagic.com/issues/show_bug.cgi?id=6648
timon.g...@gmx.ch changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
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