On Friday, 6 January 2023 at 22:14:23 UTC, Ferhat Kurtulmuş wrote:
One question. Does GC work with Adam's druntime for wasm?
I haven't actually written one yet, so it leaks if you don't pay
attention yourself. But I have a plan that should work: you do
the setTimeout(collect, 0) so it runs
On Friday, 6 January 2023 at 22:13:15 UTC, H. S. Teoh wrote:
The big question I have right now is, what's the status of
interfacing with web APIs such as WebGL?
This part is really easy, you can call it from D with the
opDispatch or pass it through as eval strings.
On Friday, 6 January 2023 at 12:52:43 UTC, Hipreme wrote:
Hello people. I have tried working again with adam's wasm
minimal runtime, and yesterday I was able to make a great
progress on it.
[...]
This sounds great. Thank you for your efforts. I will play around
with it someday. I have not
On Fri, Jan 06, 2023 at 12:52:43PM +, Hipreme via Digitalmars-d-announce
wrote:
> Hello people. I have tried working again with adam's wasm minimal
> runtime, and yesterday I was able to make a great progress on it.
[...]
> All those tests are currently passing. That means we almost got all
>
Hello,
Yesterday I released a major update to my D-based game that I've
been working on for about a year now, you can read about it here:
https://kenny-shields.itch.io/imperium-scenario-system/devlog/472621/2023-01-05-physics-rework
The game is a work in progress, so any feedback on
On Friday, 6 January 2023 at 04:07:12 UTC, areYouSureAboutThat
wrote:
btw. Linus one said, more or less, that one reason he likes C
so much, is because when he is typing it, he can visualise what
assembly will be produced (i.e. his mind is always intune with
the code the machine will
On Friday, 6 January 2023 at 12:54:07 UTC, Vijay Nayar wrote:
On Friday, 6 January 2023 at 09:26:51 UTC, thebluepandabear
wrote:
.isActive(true)
.build();
```
Good
how would I extend the builder methods?
The builder methods are automatically generated and go up the
inheritance chain
On Friday, 6 January 2023 at 09:26:51 UTC, thebluepandabear wrote:
.isActive(true)
.build();
```
Good
how would I extend the builder methods?
The builder methods are automatically generated and go up the
inheritance chain to capture all the fields in your class. (I
assume that you
Hello people. I have tried working again with adam's wasm minimal
runtime, and yesterday I was able to make a great progress on it.
Currently, the only feature that I did not bother to implement
support for was the try/catch/finally/throw friends. Pretty much
only because I don't use in my
On Friday, 6 January 2023 at 10:29:30 UTC, H. S. Teoh wrote:
On Fri, Jan 06, 2023 at 04:07:12AM +, areYouSureAboutThat
via Digitalmars-d-announce wrote: [...]
btw. Linus one said, more or less, that one reason he likes C
so much, is because when he is typing it, he can visualise
what
On Fri, Jan 06, 2023 at 04:07:12AM +, areYouSureAboutThat via
Digitalmars-d-announce wrote:
[...]
> btw. Linus one said, more or less, that one reason he likes C so much, is
> because when he is typing it, he can visualise what assembly will be
> produced (i.e. his mind is always intune with
.isActive(true)
.build();
```
Good
how would I extend the builder methods?
On Thursday, 5 January 2023 at 23:31:36 UTC, Vladimir Marchevsky
wrote:
On Thursday, 5 January 2023 at 21:48:40 UTC, Vijay Nayar wrote:
2. Using a constructor with many arguments.
```
A a = new A("Bob", 20, false, true);
```
This approach can construct arguments inline, such as during a
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