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On Saturday, 30 December 2023 at 16:36:38 UTC, ryuukk_ wrote:
We plan to add more memory management utilities, thereby
making writing completely GC-less D code a lot more
user-friendly.
I'd be happy to help
What D really is missing _right now_, and will hopefully get
_before_ phobosv3 is a
https://code.dlang.org/packages/sqlbuilder
This project is something I use extensively in my work project,
and allows dynamic building of SQL statements in a way that
automatically deals with joins.
It also automatically serializes directly to structs representing
database rows. It was
On Thursday, 21 December 2023 at 00:32:00 UTC, Hipreme wrote:
# Hipreme Engine v1.0.0 Announcement
Today, I'm glad to announce that Hipreme Engine is finally
releasing its version 1.0. The 1000th commit marks the first
release of this engine. There is a lot of work already done and
a lot of
On Saturday, 30 December 2023 at 16:36:38 UTC, ryuukk_ wrote:
What D really is missing _right now_, and will hopefully get
_before_ phobosv3 is a good and minimalistic Allocator API, i
modeled mine around zig's, no RAII, just a simple struct with 3
function ptr
FWIW it's possible to do a
On Saturday, 30 December 2023 at 14:57:54 UTC, JN wrote:
No Windows support shouldn't be such a big deal. If you have
WASM working, you can just wrap your WASM game in NW.js or
Electron to make a standalone app.
I would never, native support is in reach and I find the webpage
shit to make
On Saturday, 30 December 2023 at 07:13:25 UTC, monkyyy wrote:
https://monkyyy.itch.io/test-wasm-missle-command
https://github.com/crazymonkyyy/raylib-2024
(press f9 to change color scheme)
Nearly done with my alpha todo list, schvelguy got it working
on windows,
so thats 3 platforms,
We plan to add more memory management utilities, thereby making
writing completely GC-less D code a lot more user-friendly.
I'd be happy to help
What D really is missing _right now_, and will hopefully get
_before_ phobosv3 is a good and minimalistic Allocator API, i
modeled mine around
Nice, thanks for sharing, it'll be very useful for the C++
developers who want to give D a try
On Saturday, 30 December 2023 at 15:17:36 UTC, Luna wrote:
* C++ style smart pointers (unique_ptr, shared_ptr, weak_ptr)
* C++ style vector type (with support for moving unique_ptr's
in!)
Indeed with numem you can have a relatively "C++11" experience
with scoped ownership, which we intend
NuMem 0.5.4 has been released, numem is a new library I am
developing with contributions from Auburn Sounds/p0nce. It's
meant to provide safer ways of writing nogc code, which is
sometimes neccesary when the D garbage collector would be an
unoptimal choice.
NuMem currently features:
* C++
On Saturday, 30 December 2023 at 07:13:25 UTC, monkyyy wrote:
https://monkyyy.itch.io/test-wasm-missle-command
https://github.com/crazymonkyyy/raylib-2024
(press f9 to change color scheme)
Nearly done with my alpha todo list, schvelguy got it working
on windows,
so thats 3 platforms,
See ya later 2023, hell 2024!
In light of the New Years and wanting some more chatting, after a
couple of people inquiring about a link, I've decided to put up a
jitsi chat for New Years!
We'll run it until the day after New Years so that everyone who
would like to chat can join.
Come
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