On Thursday, 26 January 2023 at 23:25:45 UTC, Sergey wrote:
On Thursday, 26 January 2023 at 23:10:39 UTC, TheZipCreator
wrote:
On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator
wrote:
also at some point I'm thinking of making a "how to play"
button. I probably should've done that
On Thursday, 26 January 2023 at 23:10:39 UTC, TheZipCreator wrote:
On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator
wrote:
also at some point I'm thinking of making a "how to play"
button. I probably should've done that before the
announcement. (By the way, have you tried increasing
On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator wrote:
also at some point I'm thinking of making a "how to play"
button. I probably should've done that before the announcement.
(By the way, have you tried increasing the numbers next to the
"move" and "deploy" counters before
On Thursday, 26 January 2023 at 00:49:03 UTC, Adam D Ruppe wrote:
It is my fault for resizing, i used width,height instead of
width_,height_ so it used the pre-scaled things.
[...]
Or I'll see what I can do to clean up my branch and cherry pick
this fix later in the week...
There is nothing
On Thursday, 26 January 2023 at 02:58:03 UTC, Doigt wrote:
On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
WARNING:
- Virus scanner activated on windows (but virus free
thankfully), try checking if there is some way to not let that
happen
Keep in mind that most people that is
On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
WARNING:
- Virus scanner activated on windows (but virus free
thankfully), try checking if there is some way to not let that
happen
Keep in mind that most people that is going to play your game
is not a computer expert, and
On Thursday, 26 January 2023 at 00:49:03 UTC, Adam D Ruppe wrote:
It is my fault for resizing, i used width,height instead of
width_,height_ so it used the pre-scaled things.
https://github.com/adamdruppe/arsd/commit/0019a7c6fb18453125b75aec465be7e5dce6f598
I think this also broke the mouse
On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
On Wednesday, 25 January 2023 at 23:38:36 UTC, TheZipCreator
wrote:
I made a simple strategy game in D, as a sequel to another
strategy game I made a while ago, but this time with graphics
(the previous one was just in the terminal).
It is my fault for resizing, i used width,height instead of
width_,height_ so it used the pre-scaled things.
https://github.com/adamdruppe/arsd/commit/0019a7c6fb18453125b75aec465be7e5dce6f598
I think this also broke the mouse thing since it didn't adjust
for the title bar indeed and then the
On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
The only button that works is the one that makes you lose.
The function that dispatches click events to the in-game windows
has a bug in its y coordinate.
Click about a title bar width below a button and it will trigger.
I
On Wednesday, 25 January 2023 at 23:38:36 UTC, TheZipCreator
wrote:
I made a simple strategy game in D, as a sequel to another
strategy game I made a while ago, but this time with graphics
(the previous one was just in the terminal). I used
`arsd.simpledisplay` for the graphics, although I
I made a simple strategy game in D, as a sequel to another
strategy game I made a while ago, but this time with graphics
(the previous one was just in the terminal). I used
`arsd.simpledisplay` for the graphics, although I mostly just
used the provided OpenGL 2 functions.
For buttons that
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