On Friday, 3 February 2023 at 21:05:36 UTC, Adam D Ruppe wrote:
BTW I did `time make -j6` this time and it said 10 seconds, so
still think the dmd -i approach better but if your incremental
builds are smaller it might be better, I did git pull so of
course that meant a lot of things were
On Friday, 3 February 2023 at 08:30:55 UTC, Johann Lermer wrote:
That at least should be fixed now.
Confirmed, works here now!
BTW I did `time make -j6` this time and it said 10 seconds, so
still think the dmd -i approach better but if your incremental
builds are smaller it might be better,
On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote:
I did see the menus popped up in the wrong place though
That at least should be fixed now.
On Tuesday, 31 January 2023 at 21:14:04 UTC, WebFreak001 wrote:
On Tuesday, 31 January 2023 at 15:03:50 UTC, bachmeier wrote:
On Monday, 30 January 2023 at 20:51:59 UTC, Richard (Rikki)
Andrew Cattermole wrote:
It isn't. WebFreak has an on-going project to replace it.
On Tuesday, 31 January 2023 at 15:03:50 UTC, bachmeier wrote:
On Monday, 30 January 2023 at 20:51:59 UTC, Richard (Rikki)
Andrew Cattermole wrote:
It isn't. WebFreak has an on-going project to replace it.
https://forum.dlang.org/post/ojoiwbcftqsxbsviv...@forum.dlang.org
On Monday, 30 January 2023 at 20:51:59 UTC, Richard (Rikki)
Andrew Cattermole wrote:
It isn't. WebFreak has an on-going project to replace it.
https://forum.dlang.org/post/ojoiwbcftqsxbsviv...@forum.dlang.org
https://docs.webfreak.org/
That's quite an improvement. Perhaps it should be
I've gone ahead and pinged Jan on this. They didn't receive much
feedback when first announced :)
Part of the problem is dub in general didn't receive much work done on
it for the better part of 10 years. It has speed up within the last
couple of years :) The registry and with that docs
On Tue, Jan 31, 2023 at 11:25:02AM +1300, Richard (Rikki) Andrew Cattermole via
Digitalmars-d-announce wrote:
> Like this? https://docs.webfreak.org/getting-started/first-steps/
Not bad! Looks much more promising than the original page for sure.
Still ran into some issues though. The linked
Like this? https://docs.webfreak.org/getting-started/first-steps/
On Mon, Jan 30, 2023 at 08:39:33PM +, bachmeier via Digitalmars-d-announce
wrote:
> On Monday, 30 January 2023 at 04:40:48 UTC, Siarhei Siamashka wrote:
> > On Monday, 30 January 2023 at 02:44:50 UTC, bachmeier wrote:
> > > if you put your code in directories that match the modules you
> > >
On 31/01/2023 9:39 AM, bachmeier wrote:
On Monday, 30 January 2023 at 04:40:48 UTC, Siarhei Siamashka wrote:
On Monday, 30 January 2023 at 02:44:50 UTC, bachmeier wrote:
if you put your code in directories that match the modules you want
to import,
there's no need for Dub and the corresponding
On Monday, 30 January 2023 at 04:40:48 UTC, Siarhei Siamashka
wrote:
On Monday, 30 January 2023 at 02:44:50 UTC, bachmeier wrote:
if you put your code in directories that match the modules you
want to import,
there's no need for Dub and the corresponding poorly
documented configuration.
What
On Monday, 30 January 2023 at 13:51:14 UTC, Johann Lermer wrote:
Where exactly does this happen to you and what window manager
do you use?
I use old Blackbox. But it happens always, you click the window
and it pops up as if the window is at (0, 0) instead of where it
actually is.
Probably
On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote:
I did see the menus popped up in the wrong place though
sorry to bother you again. But I can't reproduce this error, here
the menus are always on the spot. Where exactly does this happen
to you and what window manager do you
On Monday, 30 January 2023 at 02:44:50 UTC, bachmeier wrote:
if you put your code in directories that match the modules you
want to import,
there's no need for Dub and the corresponding poorly documented
configuration.
What is poorly documented? Can you suggest some documentation
On Sunday, 29 January 2023 at 15:01:40 UTC, Adam D Ruppe wrote:
dub fights D compilers. This is why it forces me to write 600
lines of ugly configuration file for something that just works
in dmd.
I don't want to get sucked into another discussion of the pros
and cons of Dub, but yeah, if
On Sunday, 29 January 2023 at 17:14:40 UTC, Johann Lermer wrote:
right - but isn't one of make's features, that it compiles code
only when the source changes? When you just compile the whole
thing at once, I would expect that you get longer times than
when you change just one source file and
On Sunday, 29 January 2023 at 15:01:40 UTC, Adam D Ruppe wrote:
Fully operational executable created in under 3 seconds.
right - but isn't one of make's features, that it compiles code
only when the source changes? When you just compile the whole
thing at once, I would expect that you get
On Sunday, 29 January 2023 at 13:55:41 UTC, Richard (Rikki)
Andrew Cattermole wrote:
You're fundamentally doing something that D compilers are not
designed to handle. The problem is with -I flag. Being able to
set a directory to look modules up in.
I admit that's something I never fully
On Sunday, 29 January 2023 at 13:55:41 UTC, Richard (Rikki)
Andrew Cattermole wrote:
dub isn't the issue, people who fight it like this, fight the D
compilers and end up having issues.
dub fights D compilers. This is why it forces me to write 600
lines of ugly configuration file for something
dub isn't the issue, people who fight it like this, fight the D
compilers and end up having issues.
You're fundamentally doing something that D compilers are not designed
to handle. The problem is with -I flag. Being able to set a directory to
look modules up in.
Problem is it needs to
On Thursday, 26 January 2023 at 14:48:17 UTC, Ferhat Kurtulmuş
wrote:
I will give it a try, but I wish it would use dub as a build
system.
Well, I tried dub and wasn't convinced - maybe due to a lack of
documentation but I couldn't get it running the way I wanted
(that is, with my directory
On Wednesday, 25 January 2023 at 14:36:54 UTC, Johann Lermer
wrote:
Hi,
I'd like to announce a little project of mine that started some
years ago as a C++ application and which I finally managed to
port to D. It's called WildCAD and it's a simple 2D drawing
program (you know - lines, circles
On Thursday, 26 January 2023 at 13:23:46 UTC, Dadoum wrote:
Just a small tip: add screenshots in your readmes.
Good idea. I'll do that.
On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote:
I briefly played around with it, not bad at all. I did see the
menus popped up in the wrong place though, something to note is
that ConfigureNotify is a bit complicated in how it works. Let
me copy/paste a comment from my
On Wednesday, 25 January 2023 at 14:36:54 UTC, Johann Lermer
wrote:
Hi,
I'd like to announce a little project of mine that started some
years ago as a C++ application and which I finally managed to
port to D. It's called WildCAD and it's a simple 2D drawing
program (you know - lines, circles
I briefly played around with it, not bad at all. I did see the
menus popped up in the wrong place though, something to note is
that ConfigureNotify is a bit complicated in how it works. Let me
copy/paste a comment from my simpledisplay.d:
/+
The ICCCM says window managers must send a
On Wednesday, 25 January 2023 at 14:36:54 UTC, Johann Lermer
wrote:
Hi,
I'd like to announce a little project of mine that started some
years ago as a C++ application and which I finally managed to
port to D. It's called WildCAD and it's a simple 2D drawing
program (you know - lines, circles
Hi,
I'd like to announce a little project of mine that started some
years ago as a C++ application and which I finally managed to
port to D. It's called WildCAD and it's a simple 2D drawing
program (you know - lines, circles and so on). It uses a command
line interface inspired by AutoCAD
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