On Saturday, 30 December 2023 at 00:47:04 UTC, Agent P. wrote:
Hello everyone,
I'm looking for a 2D game engine for Dlang that offers
flexibility but has a high-level interface, preferably less
verbose. Although I've explored options on GitHub and in
general, I haven't found something that
On Saturday, 30 December 2023 at 00:47:04 UTC, Agent P. wrote:
Hello everyone,
I'm looking for a 2D game engine for Dlang that offers
flexibility but has a high-level interface, preferably less
verbose. Although I've explored options on GitHub and in
general, I haven't found something that
Hello everyone,
I'm looking for a 2D game engine for Dlang that offers
flexibility but has a high-level API, preferably less verbose.
Although I've explored options on GitHub and in general, I
haven't found something that exactly fits what I need.
Often the recommendations mention SFML, SDL
On Friday, 29 December 2023 at 08:09:58 UTC, Zz wrote:
Hi,
Here are some samples from the std.json documentation.
Any idea on how to do something similar using jsoniopipe?
Directly copied from https://dlang.org/phobos/std_json.html
import std.conv : to;
// parse a file or string of json into
On Friday, 29 December 2023 at 23:10:47 UTC, Christian Köstlin
wrote:
Is there a way to implement filterMap (meaning do mapping of a
range, but if something happens during the map, leave this
element out of the resulting range).
It's probably not a good idea to do this in general. Expecting a
The way the St Louis Blues have actually been carrying out when
traveling this period, they need to be eagerly anticipating the
begin of a six-game journey versus the Los Angeles Kings on
Monday night. Whether the Kings make it back to Los Angeles in
time for the video game is an additional
On Saturday, 30 December 2023 at 00:47:04 UTC, Agent P. wrote:
Hello everyone,
I'm looking for a 2D game engine for Dlang that offers
flexibility but has a high-level interface, preferably less
verbose. Although I've explored options on GitHub and in
general, I haven't found something that
Hello everyone,
I'm looking for a 2D game engine for Dlang that offers
flexibility but has a high-level interface, preferably less
verbose. Although I've explored options on GitHub and in general,
I haven't found something that exactly fits what I need.
Often the recommendations mention
Is there a way to implement filterMap (meaning do mapping of a
range, but if something happens during the map, leave this
element out of the resulting range).
I have two solutions (one is with evaluating the mapping function
several times), and one tries to store the result for the next
front
On Friday, 29 December 2023 at 17:11:49 UTC, DLearner wrote:
Compile-time:
[...]
Is there a 'foo1' that yields 1 from the snippet below?
[...]
Similarly, execution-time, is there a foo2 that wields 2 from
the snippet below:
[...]
**compile-tome**
```d
void main() {
import std.stdio;
Compile-time:
Is there a 'foo1' that yields 1 from the snippet below?
```
void main() {
import std.stdio;
size_t var1 = 1;
char[4] Txt = cast(char[4])("var1");
writeln(foo1(Txt));
}
```
Similarly, execution-time, is there a foo2 that wields 2 from the
snippet below:
```
void
Hi,
Here are some samples from the std.json documentation.
Any idea on how to do something similar using jsoniopipe?
Directly copied from https://dlang.org/phobos/std_json.html
import std.conv : to;
// parse a file or string of json into a usable structure
string s = `{ "language": "D",
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