Bit fields are currently going through the DIP process, although because
of ImportC having it, its just a matter of turning them on and adding
the parser stuff.
However there is a major drawback to it and is why you'll still need to
use a struct and that is you can't take a pointer to it.
On Sat, Mar 16, 2024 at 09:16:51PM +, Liam McGillivray via
Digitalmars-d-learn wrote:
> On Friday, 15 March 2024 at 00:21:42 UTC, H. S. Teoh wrote:
[...]
> > When dealing with units of data smaller than a byte, you generally
> > need to do it manually, because memory is not addressable by
> >
As many of you know, I have been trying to write a tactical
role-playing game (a mix of turn-based stategy & RPG) in D. This
is the furthest I have ever gotten in making an interactive
program from the main function up. Right now, it is not yet
playable as a game, but you can interact with it
On Friday, 15 March 2024 at 00:11:11 UTC, Andy Valencia wrote:
(varargs & friends)
Which statement leads me to section 77.2 of "Programming in D",
and now I am deep into the mechanisms behind what you have very
kindly shared. Thank you once more.
As some fruits of my labors here, below is
On Friday, 15 March 2024 at 17:25:09 UTC, Daniel N wrote:
On Tuesday, 12 March 2024 at 05:38:03 UTC, Liam McGillivray
wrote:
I am in need of a data type for holding direction information;
one of 8 directions on a single axis. They are named in terms
of compass directions. If D had a 4-bit
On Friday, 15 March 2024 at 00:21:42 UTC, H. S. Teoh wrote:
On Thu, Mar 14, 2024 at 11:39:33PM +, Liam McGillivray via
Digitalmars-d-learn wrote: [...]
I tried to rework the functions to use bitwise operations, but
it was difficult to figure out the correct logic. I decided
that it's not
On Saturday, 16 March 2024 at 13:09:13 UTC, Adam D Ruppe wrote:
On Thursday, 14 March 2024 at 23:19:37 UTC, Inkrementator wrote:
@(__traits(getAttributes, thingYouWantToForward))
void yourNewThing() {}
Thanks, that should solve my problem.
On Friday, 15 March 2024 at 19:13:38 UTC, cc wrote:
This is trivially easy if your types are visible at module
level, and mixin is a fine tool for the job. It doesn't work
quite so well with [Voldemort
types](https://wiki.dlang.org/Voldemort_types).
I used the following lines to make it work
On Friday, 15 March 2024 at 20:36:56 UTC, rkompass wrote:
I start to see that D is heavily influenced by C++ (STL), not
just C.
This is not bad
It is just bad; ranges are not pairs of 2 pointers, stepov was
comprising with c++ or if he thinks c++ iterators are objectively
good(not good
On Thursday, 14 March 2024 at 23:19:37 UTC, Inkrementator wrote:
* Is UDA propagation possible without string mixins?
@(__traits(getAttributes, thingYouWantToForward))
void yourNewThing() {}
* Are template mixins vulnerable to name collisions?
On Saturday, 16 March 2024 at 07:27:17 UTC, Richard (Rikki)
Andrew Cattermole wrote:
Do you?
``module nxt.algorithm.comparsion;``
comparsion doesn't look much like comparison to me ;)
I know. I'm crushed. Am I getting dislyctic? ;)
On Saturday, 16 March 2024 at 07:23:09 UTC, Per Nordlöw wrote:
Do you?
Fixed it. There was some invisible character that confused the
compiler.
On 16/03/2024 8:23 PM, Per Nordlöw wrote:
https://github.com/nordlow/phobos-next/releases/tag/v0.6.10
fails to build as
```
../../.dub/cache/phobos-next/0.6.10/code/phobos-next-test-library-unittest-nyN4MEoglVgAJ1A9GyL6uA/dub_test_root.d(11,15):
Error: module `nxt.algorithm.comparsion` from
https://github.com/nordlow/phobos-next/releases/tag/v0.6.10
fails to build as
```
../../.dub/cache/phobos-next/0.6.10/code/phobos-next-test-library-unittest-nyN4MEoglVgAJ1A9GyL6uA/dub_test_root.d(11,15):
Error: module `nxt.algorithm.comparsion` from file
src/nxt/algorithm/comparison.d must be
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