On 10/06/2018 11:28 PM, cc wrote:
Woops, that GetIntPtr came from the .cs header in the same folder as the
C++ headers distributed with the SDK, that'll teach me to ctrl+f "class
ISteamClient" in all open files and copy/paste before reading.
Stay with the c/c++ headers for c/c++ code. We
On Sunday, 10 June 2018 at 10:47:58 UTC, rikki cattermole wrote:
On 10/06/2018 10:29 PM, cc wrote:
And it successfully fires the 3-arg Run method of the callback
object. However for some reason the function table of the
ISteamClient seems to be off by one.. it kept calling the
wrong methods
On 10/06/2018 10:29 PM, cc wrote:
And it successfully fires the 3-arg Run method of the callback object.
However for some reason the function table of the ISteamClient seems to
be off by one.. it kept calling the wrong methods until I commented one
out, in this case GetIntPtr() as seen above,
On Sunday, 10 June 2018 at 02:57:34 UTC, evilrat wrote:
Only subsystems getters like SteamUser() or SteamInventory()
requires wrapping.
I really can't understand why they ever choose to silently
ignore registering callbacks received with C API systems
handles...
Thanks to the information
On Sunday, 10 June 2018 at 01:35:40 UTC, cc wrote:
On Saturday, 9 June 2018 at 14:11:13 UTC, evilrat wrote:
However steam devs decided to shield actual pointer and return
pointer sized integer when C API is used(or they just screw
up?). Anyway, the pointers for subsystems returned by context
On Saturday, 9 June 2018 at 14:11:13 UTC, evilrat wrote:
However steam devs decided to shield actual pointer and return
pointer sized integer when C API is used(or they just screw
up?). Anyway, the pointers for subsystems returned by context
calls on C++ API and mirrored C API calls are
On Saturday, 9 June 2018 at 03:14:13 UTC, cc wrote:
On Saturday, 9 June 2018 at 03:07:39 UTC, cc wrote:
I've put together a simplified test program here (124KB):
Here is a pastebin of the D source file updated with some
additional comments at the end with the callback class
definitions from
Sample output:
Initializing.
User logged on: true
Starting request.
hid: 4838393704146785693
..
Request completed: NumberOfCurrentPlayers_t(1, 5828)
Terminating.
Not present: any indication that the registered callresult was
executed.
On Saturday, 9 June 2018 at 03:07:39 UTC, cc wrote:
I've put together a simplified test program here (124KB):
Here is a pastebin of the D source file updated with some
additional comments at the end with the callback class
definitions from the original header files
On Friday, 8 June 2018 at 07:32:54 UTC, evilrat wrote:
On Friday, 8 June 2018 at 06:59:51 UTC, cc wrote:
On Friday, 8 June 2018 at 02:52:10 UTC, Mike Parker wrote:
On Friday, 8 June 2018 at 00:55:35 UTC, cc wrote:
class CImpl : CCallbackBase {
extern(C++) {
If anyone has any
On Friday, 8 June 2018 at 06:59:51 UTC, cc wrote:
On Friday, 8 June 2018 at 02:52:10 UTC, Mike Parker wrote:
On Friday, 8 June 2018 at 00:55:35 UTC, cc wrote:
class CImpl : CCallbackBase {
extern(C++) {
If anyone has any insight to provide it would be greatly
appreciated, thanks!
On Friday, 8 June 2018 at 02:52:10 UTC, Mike Parker wrote:
On Friday, 8 June 2018 at 00:55:35 UTC, cc wrote:
class CImpl : CCallbackBase {
extern(C++) {
If anyone has any insight to provide it would be greatly
appreciated, thanks!
I've not used any of the C++ interfacing features
On Friday, 8 June 2018 at 00:55:35 UTC, cc wrote:
I've defined it in D, as per
https://dlang.org/spec/cpp_interface.html#classes :
change this to class, or even abstract class as shown in example
extern(C++) {
interface CCallbackBase {
//this() { m_nCallbackFlags
On Friday, 8 June 2018 at 00:55:35 UTC, cc wrote:
class CImpl : CCallbackBase {
extern(C++) {
If anyone has any insight to provide it would be greatly
appreciated, thanks!
I've not used any of the C++ interfacing features yet, but my
understanding is the extern(C++) has to apply
Hello, I'm attempting to interface with the Steam API DLL in D
and running into some trouble working with callbacks. I'm aware
there's already a project here http://derelict-steamworks.dub.pm/
but it seems to have not yet addressed the same issue. Steam
provides ways to poll for whether an
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