On 9 Feb 2009, at 22:14, Gretchen Anderson wrote:
Wow! Thanks for this. As someone who misunderstood the research,
it's helpful. But this brings up a question for me:
Intuitively, 7+-2 *seems* to be a nice boundary for many instances
(number of choices offered, groupings) and I'm curious
Wow! Thanks for this. As someone who misunderstood the research, it's helpful.
But this brings up a question for me:
Intuitively, 7+-2 *seems* to be a nice boundary for many instances (number of
choices offered, groupings) and I'm curious if there is research that bears
this out. I know the
This is a good topic.
Consider Fitts' law:
A mathematical law that predicts how long it takes to move from a starting
point to a target object of a particular size. Fitts' law has been applied
in UCD to tasks involving pointing at objects on the screen.
and Hick's (or the Hick-Hyman) law (how
On 5 Feb 2009, at 18:07, suze ingram wrote:
Oliver, take a look at Miller's working memory magical number 7
theory http://www.musanim.com/miller1956/.
[begin rant - not aimed at anybody in particular]
Glad to see a link to the original paper - if more folk actually read
it there would be
Go Adrian!
I've always found it particularly irritating when the Magic Number is
being quoted at me in reference to number of items in a menu, # of
tabs, and the like...where the reason for making these things visible
is to *avoid* cases where people need to rely on their working memory,
Oliver, take a look at Miller's working memory magical number 7
theory http://www.musanim.com/miller1956/.
Cheers, Suze.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=38223
On Feb 5, 2009, at 5:46 PM, oliver green wrote:
Other than Gestalt's principles what are some common design principles
that are based on human sensory perception (not just visual but also
memory, auditory, haptic etc.?)
http://en.wikipedia.org/wiki/Psychophysics
Jared