[Bug 93649] [radeonsi] Graphics lockup while playing tf2

2016-11-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93649 --- Comment #62 from pandiculationfinch at gmail.com --- I finally found the root cause for my problems. Turns out my CPU was overheating. But I only stressed it enough when playing games and nothing showed up in the logs about a shutdown due to

[Bug 93341] Semi-random GPU lockups on radeonsi with a RadeonHD 7770 (when playing videos, running OpenGL games, WebGL apps, or after extended periods of time)

2016-11-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93341 Jean-François Fortin Tam changed: What|Removed |Added Summary|GPU lockups on RadeonHD |Semi-random GPU lockups on

[Bug 95306] Random Blank(black) screens on "Carrizo"

2016-11-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95306 --- Comment #34 from Patrick Laurin --- I just installed fresh Ubuntu 16.04 again on my Pavilion 15-ab188ca (AMD A10-8700P). This time I installed current mainline kernel 4.9 rc-6. Still no luck. -- You are receiving this mail because: You are

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #17 from Arek Ruśniak --- Marek, thanks for help with llvm. Grazvydas, with Talos I agree, even opengl is garbage now. Unigine-heaven has similar problem since r286766 Probably guilty is "AMDGPU: Implement SGPR spilling with

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #8 from Alex Deucher --- (In reply to Arek Ruśniak from comment #7) > Alex I use something like that: > watch -n 1 -c "cat /sys/kernel/debug/dri/0/amdgpu_pm_info" > combined with > vblank_mode=0 glxgears > it should set mclk on

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #7 from Arek Ruśniak --- Alex I use something like that: watch -n 1 -c "cat /sys/kernel/debug/dri/0/amdgpu_pm_info" combined with vblank_mode=0 glxgears it should set mclk on fire IIRC, but it was still 300MHz, bisecting gives me:

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #6 from Alex Deucher --- This also looks suspect: [1.052566] [AVFS] Something is broken. See log! have you always had that or is that a recent change? -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #5 from Alex Deucher --- Can you clarify the behavior you are seeing as per my questions in comment 1? Is it possible this failure is just random? I don't see why drm/amdgpu:impl vgt_flush for VI(V5) would have any affect on mclk

[Bug 98753] Freeze while running the mupen64plus emulator

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98753 --- Comment #4 from Vincent B. --- Unfortunately no way to capture the debug trace even with the env variable set as described :( -- You are receiving this mail because: You are the assignee for the bug. -- next part --

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #4 from Arek Ruśniak --- Created attachment 128153 --> https://bugs.freedesktop.org/attachment.cgi?id=128153=edit dmesg - revert refine uvd 6.0 clock gate feature -- You are receiving this mail because: You are the assignee for

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #3 from Arek Ruśniak --- Created attachment 128152 --> https://bugs.freedesktop.org/attachment.cgi?id=128152=edit dmesg - low mclk -- You are receiving this mail because: You are the assignee for the bug. -- next

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #2 from Arek Ruśniak --- Created attachment 128151 --> https://bugs.freedesktop.org/attachment.cgi?id=128151=edit dmesg - high mclk Or [2] is just my mistake because after several reboots i've got high mclk. Maybe this is more

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 --- Comment #1 from Alex Deucher --- Can you clarify the situation a bit? I take it there are two issues? With commit: drm/amdgpu: refine uvd 6.0 clock gate feature does the mclk always stay high? With this reverted does it go up and down on

[Bug 98821] [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98821 Bug ID: 98821 Summary: [amdgpu][bisected][polaris] "drm/amdgpu: refine uvd 6.0 clock gate feature" sets MCLK on highest state Product: DRI Version: DRI git Hardware: Other

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #16 from Grazvydas Ignotas --- Possible duplicates: bug 98776 bug 98783 bug 98785 llvm bug: https://llvm.org/bugs/show_bug.cgi?id=31019 -- You are receiving this mail because: You are the assignee for the bug. -- next

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #23 from Andy Furniss --- To clarify "Seems to always be the same place" I don't mean in the video - that's variable. I mean with gop = 30 after 00028 it will bail. -- You are receiving this mail because: You are the assignee for

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #22 from Andy Furniss --- FWIW the reference decoder on a bad result looks like below when it hits the first reversal it bails. Seems to always be the same place - this with the default gop = 30. 0(IDR)0 020

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #15 from Marek Olšák --- It looks like m0 isn't restored for v_interp instructions. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #14 from Marek Olšák --- Created attachment 128130 --> https://bugs.freedesktop.org/attachment.cgi?id=128130=edit affected shader (bad asm) -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #13 from Marek Olšák --- Created attachment 128129 --> https://bugs.freedesktop.org/attachment.cgi?id=128129=edit affected shader (good->bad diff) -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #12 from Marek Olšák --- Created attachment 128128 --> https://bugs.freedesktop.org/attachment.cgi?id=128128=edit affected shader (good asm) -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #21 from Andy Furniss --- Still the same issue with latest patches. I can sometimes get vbr to be affected as well. I made a smaller test file, it's re-coded with software to 24 fps as the real master is /1001 and so would be wrong

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #11 from Marek Olšák --- First bad commit: commit 4404d0d6e354e80dd7f8f0a0e12d8ad809cf007e Author: Matt Arsenault Date: Sun Nov 13 18:20:54 2016 + AMDGPU: Implement SGPR spilling with scalar stores nThis avoids

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #20 from Boyuan Zhang --- (In reply to Boyuan Zhang from comment #19) > (In reply to Boyuan Zhang from comment #18) > > (In reply to Andy Furniss from comment #14) > > > but I am afraid the patches regress cbr so the out of order

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #19 from Boyuan Zhang --- (In reply to Boyuan Zhang from comment #18) > (In reply to Andy Furniss from comment #14) > > but I am afraid the patches regress cbr so the out of order frames near I > > frames issue is back. > > The

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #18 from Boyuan Zhang --- (In reply to Andy Furniss from comment #14) > but I am afraid the patches regress cbr so the out of order frames near I > frames issue is back. The "out of order" issue was caused by sending last p and

[Bug 98795] Rendering regression in radeonsi running mad max

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98795 --- Comment #1 from higuita at gmx.net --- probably related to https://bugs.freedesktop.org/show_bug.cgi?id=98784 -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML

[Bug 98492] X-Plane 10 Core Dumping when using Real-Weather or any clouds

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98492 --- Comment #7 from Nicolai Hähnle --- What this setting does is disable support for the specified extension. The problem here is that the application uses the extension in a problematic way: by the way the extension is phrased, it should only

[Bug 98738] AMD E450| HD 6320 - crashing playback with kodi, maybe vdpau problem, mesa, r600

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98738 --- Comment #16 from Michel Dänzer --- (In reply to blffkyzp from comment #15) > I am a normal user. Can you post the command lines i have to run as root or > user? I'm not familiar with the Linux distro you're using, please get help for this

[Bug 98520] System randomly crashes / freezes while playing certain games

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98520 --- Comment #12 from Michel Dänzer --- mburns92003, can you bisect the kernel? -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 98520] System randomly crashes / freezes while playing certain games

2016-11-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98520 --- Comment #11 from mburns92003 at yahoo.com --- Yes. My Radeon R7 370 graphics card by MSI is unstable with the 4.8 kernel from Fedora 24. There are resets and flickers every few seconds The work around is to install and boot on the 4.7

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #17 from Andy Furniss --- (In reply to Andy Furniss from comment #14) > Hi, > > Initial testing seems good for vbr bitrates More testing with longer transcoding type tests shows it is still possible to get low bitrates with the

[Bug 98776] [regression] Rendering glitches in Life Is Strange

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98776 --- Comment #4 from Arek Ruśniak --- Daniel I can't reproduce this on verde/polaris probably this can be HW specific issue. And I can't replay your trace because apitrace crashes with: 4108417: warning: region 0x7f26ce079000-0x7f26ce07a188

[Bug 98784] Talos Principle rendering flickering garbage on start instead of its logo and loading squares

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 --- Comment #6 from Vedran Miletić --- Further findings: similar flickering occurs in Talos Principle latest public beta (not in stable) when switching GPU Speed from High to Ultra, after clicking Apply. The setting gets applied after a while,

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 Andy Furniss changed: What|Removed |Added Attachment #127943|0 |1 is obsolete|

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #15 from Andy Furniss --- (In reply to Boyuan Zhang from comment #13) > In the meantime, I will look at the ntsc framerate. On this I looked what gstreamer and avconv were sending and both do send the denominator so a v2 (horrible

[Bug 98785] Talos Principle causes GPU faults when rendering main menu animation

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98785 --- Comment #1 from Vedran Miletić --- Related LLVM bug: https://llvm.org/bugs/show_bug.cgi?id=31019 -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was

[Bug 98784] Talos Principle rendering flickering garbage on start instead of its logo and loading squares

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 --- Comment #5 from Vedran Miletić --- (In reply to Andy Furniss from comment #4) > (In reply to Vedran Miletić from comment #0) > > Created attachment 128072 [details] > > Talos rendering in place of Croteam logo > > > > I'm using Mesa and

[Bug 98795] Rendering regression in radeonsi running mad max

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98795 Freyr Ólafsson changed: What|Removed |Added CC||gnarlin at gmail.com

[Bug 98795] Rendering regression in radeonsi running mad max

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98795 Bug ID: 98795 Summary: Rendering regression in radeonsi running mad max Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW

[Bug 98743] Incorrect colormapping in Verdun game

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98743 --- Comment #2 from KiЯei --- The issue just appeared in the game menu area so I uploaded a trace of that instead of in-game (where it looks different, but generates a trace of over 3GB and trimming seems to be broken)

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #10 from Arek Ruśniak --- Nicolai, I don't want to bisect llvm I really hate it but i've tried r286757 & r286827 and problem is somewhere between. So you have right i believe. And still can't reproduce this on hd7770 (verde). --

[Bug 98778] 3D is not working.

2016-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98778 Michel Dänzer changed: What|Removed |Added Component|Driver/AMDgpu |Drivers/Gallium/radeonsi

[Bug 98619] amdgpu 0000:01:00.0: GPU fault detected: 146 0x09d88404

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98619 --- Comment #2 from marco.grimaldi at gmail.com --- Hi, maybe the below is of interest I managed to capture some info after a hard-lock of the gpu (rx480): on TTY1 (I believe) I get the following message: amdgpu :01:00.1: Invalid PCI ROM

[Bug 98619] amdgpu 0000:01:00.0: GPU fault detected: 146 0x09d88404

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98619 jk changed: What|Removed |Added Summary|amdgpu :01:00.0: GPU|amdgpu :01:00.0: GPU |fault

[Bug 98784] Talos Principle rendering flickering garbage on start instead of its logo and loading squares

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 --- Comment #4 from Andy Furniss --- (In reply to Vedran Miletić from comment #0) > Created attachment 128072 [details] > Talos rendering in place of Croteam logo > > I'm using Mesa and LLVM git snapshots on kernel 4.8.8 on Tonga (R9 380X).

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 Nayan Deshmukh changed: What|Removed |Added Attachment #127953|0 |1 is obsolete|

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 --- Comment #34 from Nayan Deshmukh --- Created attachment 128075 --> https://bugs.freedesktop.org/attachment.cgi?id=128075=edit dmesg-without_blacklist Sorry for the previous logs they had an extra patch so please ignore them. I can get the

[Bug 98784] Talos Principle rendering flickering garbage on start instead of its logo and loading squares

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 Vedran Miletić changed: What|Removed |Added Keywords||regression --- Comment #3 from Vedran

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 --- Comment #33 from Peter Wu --- (In reply to Nayan Deshmukh from comment #32) > Created attachment 128064 > dmesg_with_debug_options These logs do not show the "resume failed" messages that appeared in the original logs. Could you try to

[Bug 98784] Talos Principle rendering flickering garbage on start instead of its logo and loading squares

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 --- Comment #2 from Darren Salt --- Also observed on Polaris10 and Juniper XT. Looks like the game's flipping between two pages of tiled junk. Running with LIBGL_DRI3_DISABLE set eliminates the flashing junk, but no further rendering (except

[Bug 98784] Talos Principle rendering flickering garbage on start instead of its logo and loading squares

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 Vedran Miletić changed: What|Removed |Added Summary|Talos Principle rendering |Talos Principle rendering

[Bug 98785] Talos Principle causes GPU faults when rendering main menu animation

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98785 Vedran Miletić changed: What|Removed |Added Keywords||regression -- You are receiving this

[Bug 98785] Talos Principle causes GPU faults when rendering main menu animation

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98785 Bug ID: 98785 Summary: Talos Principle causes GPU faults when rendering main menu animation Product: Mesa Version: git Hardware: Other OS: All

[Bug 98784] Talos Principle rendering flickering garbage on start instead of Croteam logo

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98784 Bug ID: 98784 Summary: Talos Principle rendering flickering garbage on start instead of Croteam logo Product: Mesa Version: git Hardware: All OS: All

[Bug 98777] GPU lockup in Guns of Icarus Online

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98777 --- Comment #2 from Daniel Scharrer --- Reverting LLVM r286766 "AMDGPU: Implement SGPR spilling with scalar stores" (while not reverting anything in Mesa) fixes the glitches and lockup - so this is likely related to bug #98776 and bug #98761

[Bug 98776] [regression] Rendering glitches in Life Is Strange

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98776 --- Comment #3 from Daniel Scharrer --- Reverting LLVM r286766 "AMDGPU: Implement SGPR spilling with scalar stores" (while not reverting anything in Mesa) also fixes the glitches. -- You are receiving this mail because: You are the assignee

[Bug 98777] GPU lockup in Guns of Icarus Online

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98777 --- Comment #1 from Daniel Scharrer --- Created attachment 128068 --> https://bugs.freedesktop.org/attachment.cgi?id=128068=edit Glitched ship The trace also contains a screen of a misrendered ship. Not sure if these glitches are a related to

[Bug 98777] GPU lockup in Guns of Icarus Online

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98777 Bug ID: 98777 Summary: GPU lockup in Guns of Icarus Online Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 Daniel Scharrer changed: What|Removed |Added CC||daniel at constexpr.org --- Comment

[Bug 98776] [regression] Rendering glitches in Life Is Strange

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98776 --- Comment #2 from Daniel Scharrer --- Created attachment 128067 --> https://bugs.freedesktop.org/attachment.cgi?id=128067=edit Glitched face There are more examples of glitches that all look slightly different - however the glitches always

[Bug 98776] [regression] Rendering glitches in Life Is Strange

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98776 --- Comment #1 from Daniel Scharrer --- Created attachment 128066 --> https://bugs.freedesktop.org/attachment.cgi?id=128066=edit Glitched shoreline -- You are receiving this mail because: You are the assignee for the bug. -- next

[Bug 98776] [regression] Rendering glitches in Life Is Strange

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98776 Bug ID: 98776 Summary: [regression] Rendering glitches in Life Is Strange Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 --- Comment #32 from Nayan Deshmukh --- Created attachment 128064 --> https://bugs.freedesktop.org/attachment.cgi?id=128064=edit dmesg_with_debug_options -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 Nayan Deshmukh changed: What|Removed |Added Attachment #128042|0 |1 is obsolete|

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #14 from Andy Furniss --- Hi, Initial testing seems good for vbr bitrates, but I am afraid the patches regress cbr so the out of order frames near I frames issue is back. It's still possible to get cbr and vbr bitrates to vary with

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 --- Comment #31 from Peter Wu --- (In reply to Nayan Deshmukh from comment #30) > Created attachment 128042 [details] > dmesg_with_debug_options > > Sorry for the delay, I compiled my kernel with CONFIG_DEBUG_ACPI=y followed > the steps that

[Bug 98771] 3786^^~~#~~TollFREEEEEEEEEEEEEEEEEEE&& to 1-844-633-3786 For norton.com/setup

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98771 Vedran Miletić changed: What|Removed |Added Product|DRI |a big freedesktop.org fly

[Bug 98771] 3786^^~~#~~TollFREEEEEEEEEEEEEEEEEEE&& to 1-844-633-3786 For norton.com/setup

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98771 Bug ID: 98771 Summary: 3786^^~~#~~TollFREEE&& to 1-844-633-3786 For norton.com/setup Product: DRI Version: XOrg git Hardware: Other OS: All

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 --- Comment #16 from Roland Scheidegger --- (In reply to Nicolai Hähnle from comment #14) > I suspect the reason that the blob drivers do it this way is that if you > don't, you're likely to hit a subtle bug with emit inside control flow. And >

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #8 from Marek Olšák --- Scratch that. The bad one has this: s_mov_b32 s19, s11 s_mov_b32 m0, s19 It looks like it's not an m0 issue. -- You are receiving this mail because: You are the assignee for the bug. -- next

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #7 from Marek Olšák --- Found the bad shader. The good one has before v_interp: s_mov_b32 m0, s11 The bad one has before v_interp: s_mov_b32 m0, s19 I don't see any store instructions though. -- You are receiving this mail

[Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98005 --- Comment #13 from Boyuan Zhang --- (In reply to Andy Furniss from comment #11) > It turns out with more time + different tests that these patches don't fix > the original issue. > > I can still get too low bitrates depending on timing/luck

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #6 from Nicolai Hähnle --- If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk from before r286766 (or perhaps with that commit reverted), as there's another known bug: SGPR spills conflict with fragment shader input

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #5 from Marek Olšák --- This is only reproducible on LLVM 4.0 trunk. LLVM 3.9 renders doesn't have this issue. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #4 from Marek Olšák --- I can reproduce it, but I don't yet know how to find the bad shader. apitrace doesn't work with this game and shaders aren't always loaded in the same order. -- You are receiving this mail because: You

[Bug 98619] amdgpu 0000:01:00.0: GPU fault detected: 146 0x09d88404 (Shadow of Mordor)

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98619 jk changed: What|Removed |Added Priority|medium |high -- You are receiving this mail because: You

[Bug 98619] amdgpu 0000:01:00.0: GPU fault detected: 146 0x09d88404 (Shadow of Mordor)

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98619 jk changed: What|Removed |Added Version|13.0|DRI git Product|Mesa

[Bug 98738] AMD E450| HD 6320 - crashing playback with kodi, maybe vdpau problem, mesa, r600

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98738 --- Comment #15 from blffkyzp at sharklasers.com --- Michel Dänzer, what did you mean with "debugging symbols available for /usr/lib/vdpau/libvdpau_r600.so.1" ? I am a normal user. Can you post the command lines i have to run as root or user? I

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #3 from Arek Ruśniak --- Created attachment 128053 --> https://bugs.freedesktop.org/attachment.cgi?id=128053=edit problem in motion unfortunately, doesn't help here. (mesa git-da2a511 + your patch/llvm 287325) this is how looks

[Bug 98619] amdgpu 0000:01:00.0: GPU fault detected: 146 0x09d88404 (Shadow of Mordor)

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98619 --- Comment #1 from jk --- I've got some similar logs after starting some Steam Games in Fullscreen: amdgpu :01:00.0: GPU fault detected: 146 0x06580804 amdgpu :01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x001DC2CB amdgpu

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 --- Comment #15 from Jakob Bornecrantz --- (In reply to Nicolai Hähnle from comment #14) > I suspect the reason that the blob drivers do it this way is that if you > don't, you're likely to hit a subtle bug with emit inside control flow. And >

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #2 from Nicolai Hähnle --- The patch at https://patchwork.freedesktop.org/patch/122101/ fixes a known regression from that commit -- does it help here? -- You are receiving this mail because: You are the assignee for the bug.

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 Nicolai Hähnle changed: What|Removed |Added Summary|[regression][radeonsi][pola |[regression][radeonsi][pola

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 --- Comment #14 from Nicolai Hähnle --- I suspect the reason that the blob drivers do it this way is that if you don't, you're likely to hit a subtle bug with emit inside control flow. And making the effort to exploit the undefined-ness

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 --- Comment #19 from Alex Deucher --- Certain panels can be really picky about sequencing or delays in the link training. I suspect there are mainly just slight differences in the programming sequences that some panels just don't like. The

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 --- Comment #18 from Samir Ibradžić --- OK, how about pointing me to the bugged eDP workaround code in the latest public DAL code tree? -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 --- Comment #17 from Alex Deucher --- (In reply to Samir Ibradžić from comment #16) > Is there are way to enable it in the code provided by 16.40 DKMS package? Not at the moment. -- You are receiving this mail because: You are the assignee

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 --- Comment #16 from Samir Ibradžić --- Is there are way to enable it in the code provided by 16.40 DKMS package? -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 Alex Deucher changed: What|Removed |Added Component|DRM/AMDgpu-pro |DRM/Radeon -- You are receiving this

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 --- Comment #15 from Alex Deucher --- (In reply to Samir Ibradžić from comment #14) > > Whay would fglrx know how to enable eDP, when all other fail? Is there some > dark display initialization voodoo magic in there that is not in amdgpu-pro

[Bug 90320] Lenovo ThinkPad E455 (Kaveri A10-7300): Blank built-in screen with radeon kms driver

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90320 Samir Ibradžić changed: What|Removed |Added Version|DRI git |unspecified

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 --- Comment #13 from Jakob Bornecrantz --- (In reply to Nicolai Hähnle from comment #11) > Actually, I suspect we do have a related bug here in the Mesa state tracker, > but you definitely need to fix that geometry shader. Oh I did not know

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 --- Comment #12 from Ilia Mirkin --- (In reply to Nicolai Hähnle from comment #10) > The geometry shader is incorrect. I guess it works on i965 because the NIR > path skips some optimizations that are allowed by the GLSL spec, which has > this

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Wither2's ground

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 --- Comment #1 from Arek Ruśniak --- Created attachment 128045 --> https://bugs.freedesktop.org/attachment.cgi?id=128045=edit ground looks good -- You are receiving this mail because: You are the assignee for the bug. -- next

[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Wither2's ground

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98761 Bug ID: 98761 Summary: [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Wither2's ground Product: Mesa Version: git Hardware: Other

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 --- Comment #11 from Nicolai Hähnle --- Actually, I suspect we do have a related bug here in the Mesa state tracker, but you definitely need to fix that geometry shader. -- You are receiving this mail because: You are the assignee for the

[Bug 98664] Fragment shader while loop causes geometry corruption

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98664 Nicolai Hähnle changed: What|Removed |Added Resolution|--- |NOTOURBUG Status|NEW

[Bug 98505] [radeon, amdgpu] Regression introduced in 4.8-rc3

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98505 --- Comment #30 from Nayan Deshmukh --- Created attachment 128042 --> https://bugs.freedesktop.org/attachment.cgi?id=128042=edit dmesg_with_debug_options Sorry for the delay, I compiled my kernel with CONFIG_DEBUG_ACPI=y followed the steps

[Bug 98693] Mad Max: Long lags when VRAM full

2016-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98693 --- Comment #5 from Alex Deucher --- (In reply to Jani Kärkkäinen from comment #4) > "The game I'm testing needs 3.4 GB of VRAM. > > Setups: > Tonga - 2 GB: It's nearly unplayable, because freezes occur too often. > Fiji - 4 GB: There is one

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