On Tue, Jul 14, 2020 at 4:56 PM Melissa Wen wrote:
>
> Hi,
>
> On 07/14, Daniel Vetter wrote:
> > On Tue, Jul 14, 2020 at 11:57 AM Melissa Wen wrote:
> > >
> > > On 07/12, Rodrigo Siqueira wrote:
> > > > Hi,
> > > >
> > > > Everything looks fine to me, I just noticed that the amdgpu patches did
Hi,
On 07/14, Daniel Vetter wrote:
> On Tue, Jul 14, 2020 at 11:57 AM Melissa Wen wrote:
> >
> > On 07/12, Rodrigo Siqueira wrote:
> > > Hi,
> > >
> > > Everything looks fine to me, I just noticed that the amdgpu patches did
> > > not apply smoothly, however it was trivial to fix the issues.
> >
On Tue, Jul 14, 2020 at 11:57 AM Melissa Wen wrote:
>
> On 07/12, Rodrigo Siqueira wrote:
> > Hi,
> >
> > Everything looks fine to me, I just noticed that the amdgpu patches did
> > not apply smoothly, however it was trivial to fix the issues.
> >
> > Reviewed-by: Rodrigo Siqueira
> >
> >
On 07/12, Rodrigo Siqueira wrote:
> Hi,
>
> Everything looks fine to me, I just noticed that the amdgpu patches did
> not apply smoothly, however it was trivial to fix the issues.
>
> Reviewed-by: Rodrigo Siqueira
>
> Melissa,
> Since you are using vkms regularly, could you test this patch and
Hi,
Everything looks fine to me, I just noticed that the amdgpu patches did
not apply smoothly, however it was trivial to fix the issues.
Reviewed-by: Rodrigo Siqueira
Melissa,
Since you are using vkms regularly, could you test this patch and review
it? Remember to add your Tested-by when you
This is needed to signal the fences from page flips, annotate it
accordingly. We need to annotate entire timer callback since if we get
stuck anywhere in there, then the timer stops, and hence fences stop.
Just annotating the top part that does the vblank handling isn't
enough.
Cc: