Ok, I just downloaded a fresh build of the mach64 driver and TuxRacer
works flawlessly.
Here is my report on a few 3D apps I have on my system (a Compaq Armada
E500 with a ATI Rage Mobility P/M AGP 2x (rev.100)
TuxRacer: perfect
GLTron: perfect
Quake II: perfect
Foobillard: perfect
GL
Quake II: perfect
Wow! What is your resolution? What are fps? How much memory does your
card have? Half-Life in 640x480 (under Wine though) is really unplayable
for me...:(
Cheers,
Sergey
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Hi!
Since several weeks/months, running an opengl app (epsxe, quake3) sometimes
completely locks up the machine. It is not easily reproducible, about 5 times
it works and then suddenly the 6th time it locks up in the same situation. It
happens just before a new screen is being created (with
Keith Whitwell wrote:
CVSROOT:/cvsroot/dri
Module name:xc
Repository: xc/xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/
Changes by: keithw@usw-pr-cvs1. 02/03/25 02:29:12
Log message:
support for new radeon packets
Modified files:
Jens Owen wrote:
Keith Whitwell wrote:
CVSROOT:/cvsroot/dri
Module name:xc
Repository: xc/xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/
Changes by: keithw@usw-pr-cvs1. 02/03/25 02:29:12
Log message:
support for new radeon packets
Hi,
GL ScreenSavers: perfect
Not quite! The pipe demo shows only one segment of the pipe at a time.
I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
woody).
I also tried the OpenGL Tutorials by Nate Robins from
http://www.xmission.com/~nate/tutors.html. When I start it the
On Tue, 26 Mar 2002, Felix Kühling wrote:
Hi,
GL ScreenSavers: perfect
Not quite! The pipe demo shows only one segment of the pipe at a time.
I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
woody).
I see problems here too. It looks like it's using fallback for the
On Tue, 26 Mar 2002, Felix Kühling wrote:
Finally the smoke of the rockets in Quake3 ist much too dense (same as
mach64-0-0-2).
I forgot to mention this: the opaque smoke is fixed in recent point
releases of Quake3. You should see something like HACK: RagePro
approximations in the log
Hi,
I also tried the OpenGL Tutorials by Nate Robins from
http://www.xmission.com/~nate/tutors.html. When I start it the
second
or later time after a fresh Xserver start it doesn't fill the entire
window. I can see through in the bottom of the window of, e.g. the
fog
tutorial and
On Tue, 26 Mar 2002, Leif Delgass wrote:
On Tue, 26 Mar 2002, Felix Kühling wrote:
Hi,
GL ScreenSavers: perfect
Not quite! The pipe demo shows only one segment of the pipe at a time.
I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
woody).
I see problems
On Tue, 26 Mar 2002, Leif Delgass wrote:
On Tue, 26 Mar 2002, Leif Delgass wrote:
On Tue, 26 Mar 2002, Felix Kühling wrote:
Hi,
GL ScreenSavers: perfect
Not quite! The pipe demo shows only one segment of the pipe at a time.
I never see the whole pipe. I'm using
On Mon, Mar 18, 2002, Alan Hourihane wrote:
On Fri, Mar 15, 2002 at 08:38:20AM -0700, Jens Owen wrote:
I would like to move the device dependent functionality currently
included in the drm library back into the device driver layer.
My objective is to make sure new driver suites can be
On Tue, Mar 26, 2002 at 10:34:10PM +0100, Felix Khling wrote:
Hi,
hi
I had a problem with DRI locking up hard with a Matrox G200 when I
compiled the DRM into the kernel statically. Since I made it a module
everything works fine.
I do have it as a module :-(.
Regards,
Felix Khling
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