When using HW TCL in Tuxracer or PPRacer (that is essentially the same
game) with my Radeon 8500 with DRI drivers dated 25 february 2005 you
can see that there are problems with light reflection in those places
where there's ice (for example in the first stage that is full of ice
pools ) . If you
-- Forwarded message --
From: Marcello Maggioni [EMAIL PROTECTED]
Date: Thu, 24 Feb 2005 14:26:27 +0100
Subject: Re: [R200] Nearly all xscreensavers GL flicker
To: Michel Dänzer [EMAIL PROTECTED]
On Wed, 23 Feb 2005 23:02:37 -0500, Michel Dänzer [EMAIL PROTECTED] wrote:
On Wed
On Thu, 24 Feb 2005 11:38:10 -0500 (EST), Vladimir Dergachev
[EMAIL PROTECTED] wrote:
On Thu, 24 Feb 2005, Michel [ISO-8859-1] Dnzer wrote:
[ Please don't follow up just to me privately ]
On Thu, 2005-02-24 at 14:26 +0100, Marcello Maggioni wrote:
On Wed, 23 Feb 2005 23:02:37
On Thu, 24 Feb 2005 19:07:07 +, Philip Armstrong
[EMAIL PROTECTED] wrote:
On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote:
I was wondering what's up with the face textures in Doom3 with R200
hardware .
These are as divided in two parts by a black shadow
Hi all,
I was wondering what's up with the face textures in Doom3 with R200 hardware .
These are as divided in two parts by a black shadow in the middle.
There's a way to solve this?
Thanks
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On Thu, 24 Feb 2005 10:30:03 -0500, Michel Dänzer [EMAIL PROTECTED] wrote:
[ Please don't follow up just to me privately ]
Sorry, I just pushed the wrong button :P
IIRC some versions of KDE are known to be buggy in this regard.
Really? I'll try to run the screensaver separately and then
Hi all,
I've a problem with lastest DRI (from CVS) drivers and Xscreensavers
that use OpenGL.
I've tried nearly all of them , from Bubble 3D to Rubik Cube all
these simply flicker like hell when are executed .
I don't know why, so I ask you an info about this. Please help :(
[EMAIL
On Sun, 10 Oct 2004 23:27:38 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
ì
GREAT progress.
DOOM3 is working with TCL, little to dark, but...;-)
Celestia 'Earth'-'ISS' have light in the windows, now.
But some flickering on the sun paddels left.
Quake3
quake3.x86 and quake3-smp-x86 do
On Mon, 11 Oct 2004 22:12:25 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Am Montag, 11. Oktober 2004 14:36 schrieb Marcello Maggioni:
On Sun, 10 Oct 2004 23:27:38 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
UT2003
Some broken textures on the walls and floors (Temple of Anubis
On Fri, 08 Oct 2004 14:09:49 -0700, Eric Anholt [EMAIL PROTECTED] wrote:
On Fri, 2004-10-08 at 13:40, Marcello Maggioni wrote:
On Fri, 08 Oct 2004 13:23:03 -0700, Eric Anholt [EMAIL PROTECTED] wrote:
On Fri, 2004-10-08 at 08:41, Dieter Nützel wrote:
Am Freitag, 8. Oktober 2004 17:37
On Sat, 9 Oct 2004 14:08:58 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
On Fri, 08 Oct 2004 14:09:49 -0700, Eric Anholt [EMAIL PROTECTED] wrote:
On Fri, 2004-10-08 at 13:40, Marcello Maggioni wrote:
On Fri, 08 Oct 2004 13:23:03 -0700, Eric Anholt [EMAIL PROTECTED] wrote
On Sat, 9 Oct 2004 18:00:47 +0200, Felix Kühling [EMAIL PROTECTED] wrote:
On Sat, 9 Oct 2004 14:14:29 +0200
Marcello Maggioni [EMAIL PROTECTED] wrote:
[snip]
Hey , I've solved in setting by DRICONF 5 Texture units instead of 6 .
There's something wrong in using 6 Texture units
Like the Subject says I can't apply S3TC patch anymore to current Mesa
tree (works with yesterday tree) .
I get these messages :
[EMAIL PROTECTED]:~/prova/Mesa$ zcat
../mesa_dri_txc_cvs040908.diff.gz | patch -p0
zcat: ../mesa_dri_txc_cvs040908.diff.gz: No such file or directory
[EMAIL
On Fri, 8 Oct 2004 09:42:54 -0400, Alex Deucher [EMAIL PROTECTED] wrote:
On Fri, 8 Oct 2004 15:29:38 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
Like the Subject says I can't apply S3TC patch anymore to current Mesa
tree (works with yesterday tree) .
I get these messages
On Fri, 8 Oct 2004 16:12:44 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Am Freitag, 8. Oktober 2004 15:29 schrieb Marcello Maggioni:
Like the Subject says I can't apply S3TC patch anymore to current Mesa
tree (works with yesterday tree) .
'Cause it is IN...?! ;-)))
You've worked hard
On Fri, 8 Oct 2004 16:34:38 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
On Fri, 8 Oct 2004 16:12:44 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Am Freitag, 8. Oktober 2004 15:29 schrieb Marcello Maggioni:
Like the Subject says I can't apply S3TC patch anymore to current Mesa
On Fri, 8 Oct 2004 18:43:28 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Am Freitag, 8. Oktober 2004 17:41 schrieb Dieter Nützel:
Am Freitag, 8. Oktober 2004 17:37 schrieb Felix Kühling:
On Fri, 8 Oct 2004 17:10:35 +0200
Dieter Nützel [EMAIL PROTECTED] wrote:
[snip]
When I
On Fri, 08 Oct 2004 19:18:30 +0200, Roland Scheidegger
[EMAIL PROTECTED] wrote:
Marcello Maggioni wrote:
I get :
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
Shutting down sound hardware
You don't list
On Fri, 8 Oct 2004 20:44:14 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
OK, I have a fix.
Now, we have:
#ifndef USE_EXTERNAL_DXTN_LIB
#define USE_EXTERNAL_DXTN_LIB 0
#endif
--- src/mesa/main/texcompress_s3tc.c.orig 2004-10-08 15:12:34.0
+0200
+++
On Fri, 08 Oct 2004 13:23:03 -0700, Eric Anholt [EMAIL PROTECTED] wrote:
On Fri, 2004-10-08 at 08:41, Dieter Nützel wrote:
Am Freitag, 8. Oktober 2004 17:37 schrieb Felix Kühling:
On Fri, 8 Oct 2004 17:10:35 +0200
Dieter Nützel [EMAIL PROTECTED] wrote:
[snip]
When I set
On Fri, 08 Oct 2004 15:12:51 -0700, Ian Romanick [EMAIL PROTECTED] wrote:
Marcello Maggioni wrote:
I experience a great slowdown in using this patch .
[EMAIL PROTECTED]:~/driconf-0.2.2$ glxgears
Mesa: software DXTn compression/decompression available
Using MMX version of ReadRGBASpan
On Sat, 2 Oct 2004 03:49:16 +0100 (IST), Dave Airlie [EMAIL PROTECTED] wrote:
from r200_texstate.c:1340
maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
looks like that's not the case, if 8500/9100 owners don't
complain remove this...
Anyone want to bet
On Sun, 19 Sep 2004 11:10:43 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
On Sun, 19 Sep 2004 10:59:25 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
I've finally done it :)
It was quite difficult , the rendering speed was too slow and I
couldn't reproduce the freeze
On Sun, 12 Sep 2004 22:00:45 +0200, Roland Scheidegger
[EMAIL PROTECTED] wrote:
Marcello Maggioni wrote:
On Sun, 12 Sep 2004 00:34:01 +0200, Roland Scheidegger
[EMAIL PROTECTED] wrote:
Marcello Maggioni wrote:
My card is a 3D prophet Radeon 8500LE with R200 ,My drivers
On Sun, 19 Sep 2004 10:59:25 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
I've finally done it :)
It was quite difficult , the rendering speed was too slow and I
couldn't reproduce the freeze with that speed (the game took hours to
load into a stage ) .
So I had to enable
On Mon, 13 Sep 2004 23:08:07 +0200, Roland Scheidegger
[EMAIL PROTECTED] wrote:
Dieter Nützel wrote:
Am Montag, 13. September 2004 22:08 schrieb Dieter Nützel:
I've updated the drm.watchdog.2.patch
http://marc.theaimsgroup.com/?l=dri-develm=108551485018672w=2
to latest DRM CVS and it works
On Fri, 10 Sep 2004 19:52:55 +0200, Marcello Maggioni [EMAIL PROTECTED] wrote:
Hi all ,
I've posted for AA few days ago, and I'm here again :)
Now the problem is with UT2004 .
My card is a 3D prophet Radeon 8500LE with R200 ,My drivers are the
lastest taken yesterday from CVS.
I've
On Sun, 12 Sep 2004 00:34:01 +0200, Roland Scheidegger
[EMAIL PROTECTED] wrote:
Marcello Maggioni wrote:
My card is a 3D prophet Radeon 8500LE with R200 ,My drivers are the
lastest taken yesterday from CVS.
I've downloaded the demo , and the game seemed to run fine at
least until I
Hi all ,
I've posted for AA few days ago, and I'm here again :)
Now the problem is with UT2004 .
My card is a 3D prophet Radeon 8500LE with R200 ,My drivers are the
lastest taken yesterday from CVS.
I've downloaded the demo , and the game seemed to run fine at
least until I tried to
Hi all,
I'm using a 3D prophet Radeon 8500LE and the lastest DRI drivers from
CVS + S3TC patch .
I've noticed that I can't play to ArmyOps , because after few time
I've started the game the game image simply freeze . I can hear the
sound of the game, but I can't do anything. CTRL + ALT +
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